Oh shi1t, only checked our special rules and it's AWESOME haha. Snakadon grants poison, solardon grants +1WS and have a lore of light spell, PF = reroll 1s.
The slann is mentioned as.. The frog
Excitement is real.
Some iffy stuff - slann is down to 4 wounds, javelins lost their poison and blowpipes remain meh. Also we have our own javelins without the multiple shot 2, but instead strenght as user +1 so S4 javelins. We'll see.
Cowboys remains the same however, OB have Ld9 and +20pts and 5+pts for the mount. SV = +10pts and same with mount as OB. So all in all they're the same, but more fairly priced.
Erhh Cold Ones gained the PF so there's that xD
Alright the slann overall got somewhat a nerf. -1W, less disciplines and overall less interesting disciplines IMO.
OOOOHH and only 1 discipline allowed for the Slann. What the hell...?
We now have:
1) Becalming Cogitation 35pts (up 10pts)
2) Reservoir 20pts (same)
3) Soul of stone (same)
4) Wandering Deliberation (same)
5) previous High Magic Attribute for all lores 50pts
6) Master of Mystery - know an extra spell35pts.
So we lost all the lesser used disciplines, got our attribute back, but at 50pts and without and excessive amount of spells. Hmm.. I do suppose maser of mystery and "the attribute" and WD will serve at a platform to have a ton of signature spells, an extra spell AND unlearn an unneeded spell so you can have 3-4 spells in one lore. I hope I make sense.
I'm not super meh about this, but I had hope for some more creativity instead of removing. Oh well. ^^
Also they're now called Frog Disciplines so forget anything I've said so far. I forgive everything haha.
Magic items are the same although the egg was changed to breath weapon at S D3 + 2 so average of 4.
Units:
Core:
All in all the same except magic banner (25pts) on saurus warriors and 45pts kroxigors for skinks. Also attacks against kroxigors are now randomized - hits on 5-6 = kroxigors. My math might be wrong, but 100 attacks against kroxigors like this at WS4+ and S6 will result in roughly 10 less wounds than 50 attacks with same stats (previously only front rank would've been allowed to hit the kroxies so I just halved the numbers). Overall good. Also assuming the unit still cause fear enemies have -1Ld.
Special:
CoRs are everything we wanted and MORE. 30pts with lance. Boom. 10pts/model grants Light Armour. Maybe a tad excessive. I mean are they really supposed to be in the chaos knight area? They can take magic banner (50pts). Overall very good.
Kroxigors got nothing else than 5pts reduction and full command.
Ripperdactyl got hit with the nerf bat. They lost their toad and gain devastating charge. Previously they had 2A and D3+1 frenzy attacks. So their attacks ranged from 4-6A/Model. We now have 4A/Ripper although more flexibility. It didn't fix their main issue though - they still have I3 so they still suffer horribly from risking being killed first. I like to compare them to Wild Riders and those guys usually strike before anyone else. Also shield and light lances are now an upgrade worth a total of 6pts. So a ripper is now 46pts. Hmm..
Bastiladon is absolutely auto-include now. 90pts for a +1WS buff wagon. Can be upgrade to poison attacks within 6" at 20pts. That still 40pts cheaper than the old one!
Rare:
Salamanders at 70pts
Razordons at 55pts and now have 2D6 shots and fire like a Volley Gun.
Troglodon have same engine as solardon (+1WS and a lore of light spell)
Stegadon and ancient stegadon merged. That's fine. All the the good things at 190pts, blowpipes at +10pts. Engine at 40pts. Multiple wound impact hit at 30pt. All in all I'm fine with that.
Carnosaur can be taken as a monstrous beast (150pts) OR like previously just with T6 and 6 Wounds and WS4 at 210pts.
The monstrous beast one can only be taken by a SC so a maximum of 2+/4+ save. The T-Rex guy is OB only.
Initial thoughts:
GOOD and exciting! Not perfect for sure. There are some very good stuff, some meh things and some downright bad things.
I like PF since it kinda counter WS3. More magic banners is nice. CoR appear a tad too good for their price? I could be wrong. Bastiladon went from fluffy to downright auto-include - if you cannot find 90pts for a +1WS you're doing something wrong. Monsters got a good and healthy buff and I love that.
Blowpipe skinks and ripperdactyl are the true loser. That's unfortunate, but we can still fix that. Kroxigors got a decent buff, but compared to minotaurs they're still lacking IMO. They need that added flexibility. Minotaurs can have S6 charge w/ impact hit and 5 attacks at I4 and WS4 for the same price. They just lack armour save (6+ lol).
I think swarms should've been core and templeguards didn't see a single change. They didn't really need it I suppose, but allowing them to have hw/s and a base price of 13pts would've been an interesting choice. They could've had AP banner and the bastiladon for that WS5 and parry and AS3+ in close combat. Oh well
It would appear many of our suggestions got added and that makes me very happy. They actually listen to us and that great!
