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Advice for Tomb Kings tactics & army list

@Killer Angel I was reading through some old competition lists and saw one guy ran a TK list with two Necrosphinxes. From what I can see they would be useful as flankers for other animated constructs in battle. Have you ever done a 2 Necrosphinx list? Any thoughts?

No IRL experience with such a list.
 
Bah. Games off. IRL reasons from both of us.

Kind of sucks.

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@Killer Angel I was reading through some old competition lists and saw one guy ran a TK list with two Necrosphinxes. From what I can see they would be useful as flankers for other animated constructs in battle. Have you ever done a 2 Necrosphinx list? Any thoughts?

I like the idea - while a Necrosphinx can't win combats on its own, its ability to Fly and T8 mean it would be nasty to face as a flanking unit as a Skeleton or Tomb Guard attack the same foe in the front at the same time, especially as it contributes a Thunderstomp against Infantry. I also think Envenomed Sting is mandatory given how good Poison is, especially with Strength 5 inflicting a -2 armour save penalty to boot.
 
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