• The forum software have been upgraded to the latest version.

    If you notice anything that looks off, or does not work, please let us know.

    For more information, click here.

8th Ed. Bastiladon, possibly my favourite unit ever.

shahryar said:
Lizardmatt said:
Pavic said:
So, maybe it is just me, but has anyone thought about running two or three Bastiladons with Solar Engines in an army without a Slann? Doing this would allow one to use all of their dice for the beams, and since IF can happen, I would think they would be going off quite a bit. Also, since IF does not destroy the Solar Engine, you can just keep using them.

I am currently planning a list that uses two of these guys with only a Skink Priest to run anti-magic duty. This means that with an average WoM roll, I will have 4 dice to pump through one and 3 through another. Sure, my opponent gets his chance to dispel, and given my usual opponents he will have a level 4, he is likely going to dispel one a turn, but he will miss from time to time, plus IF has to be factored in.

I guess it just seems to me that everyone is going on about there use in the wrong way. This is a unit that you run in lists without a strong magic phase so that you can pump all of your power dice through the Solar Engine. Any thoughts?

I gave it a try with a single level 2 skink priest. I was throwing 2 dice at each one, and got off at least 1 per turn. My opponent was so (rightfully) worried about wildform that he was choosing to let the missile go. The bound spells starting racking up a lot of kills, and he was lamenting over what to dispel.
I'm now seriously thinking of a slaan free list, with ~2 priests and 2 Bastiladons.

-Matt


In this case what would you take as your general?

I'd guess Oldblood general, Scar-Vet BSB would be pretty solid. You could place the general in a Temple Guard unit to boost his Leadership to 9 with the Standard of Discipline, and have the BSB in a Saurus Warrior block nearby.
 
lbisson said:
I tried rolling with a Monster Mash against Demons this afternoon.

Carno/Old Blood
Tetto
Laserdon
Laserdon
Ancient
Ancient
Ripper
Ripper


The Ancients killed off the Spellcaster turn one. :0)
It will be interesting to see how I fair against a more magic heavy opponent.

Basic idea is Tetto is a threat for Comet, so let the lasers through.

With the d3 Vanguard some of the monsters will be in the opponents face pretty quickly. At the very least, I had fun playing the list!

Interesting list, i take it Tetto's re-roll 1's/6's wouldn't work on the Solar Engines though? Am i right in thinking it only mentions Wizards (dont have book handy)?

If it does effect them i may need to really think about running Tetto!
 
Getting back to the thread topic:

I ran a Solar Engine over the weekend and was very pleased with the results. The game was over by turn 4 and I had him in combat for a turn so I only attempted the bound spell twice. It went off once on one die and I rolled a 6 on the table but my opponent rolled out his ward saves well on his Plaguebearers so it only killed 2 or 3.

I keep on seeing negative comments regarding the Bastiladon but they don't seem to take into account the fact that the thing only costs 75 ss. It fits the theme of most lizardmen monsters, which all seem to have things to do in multiple phases or at least be decent in multiple game phases. In combat he went up against a herald who only whiffed on him because of that 2+.

I really like them and see myself running one in most of my lists. At only 75 ss, the bastiladon can almost be considered monster level chaff and when he dies it really isn't a big deal. If my oppoennt wants to focus on him rather than my stegs/krox/coc/carno, more power to him.
 
[quote="Andrinor"I really like them and see myself running one in most of my lists. At only 75 ss, the bastiladon can almost be considered monster level chaff and when he dies it really isn't a big deal. If my oppoennt wants to focus on him rather than my stegs/krox/coc/carno, more power to him.[/quote]

This is the 'feature' I also really like about the Bastiladon. He's pretty darn cheap, so if you opponent puts any work into killing it; fine! If your opponent doesn't have cannons, he's actually pretty tough too. Lots of random stuff just bounces off, or doesn't do enough to kill it. Which is very nice. If it was just stubborn....or with a higher Ld!

And indeed, the Bastiladon is active in multiple phases. And like I said before: is the perfect 'guardian' for a lone Slann.

I was first going to buy a stegadon-kit, but now I'm not so sure. The EotG is good, but is it good enough?
Some playtesting will have to work that out. Proxy it is!

The Hunted
 
I've yet to play with the new lizards, but I'm really liking the concept of the Bastiladon with Solar Engine, or 'Venusaur' (come on, you were all thinking it, you just didn't want to admit it!).
 
Anyone who dismisses the Bastiladon fell for it.........He's awesome I've used him in every game I've played so far and he's come through for me everytime! It's a great set up every magic phase I throw one dice at his solar beam I usually get it my opponent is forced into the choice of wasting dice or letting it go it's usually the latter. Then I roll and usually get 3 to 5 average and boom beam it's great for clearing chaff taking some weight off my skinks and good putting some wounds on the odd unit here and there. I personally love the Basti hes a mainstay in my lists for sure! Oh not to mention he's a HUGE help with dealing with pesky Hydras and Hellpits as his flaming beam certainly puts some wounds on.

Infact had a game a week ago opponent was Skaven who of course brought a hellpit fired my beam rolled a 5 managed 4 wounds on it then in the shooting phase I shot some fire bolas got one wound through and finished it off with poison shots from my skinks took 1 turn :D I was pleased my opponent not so much :/
 
Natural 20 said:
Infact had a game a week ago opponent was Skaven who of course brought a hellpit fired my beam rolled a 5 managed 4 wounds on it then in the shooting phase I shot some fire bolas got one wound through and finished it off with poison shots from my skinks took 1 turn I was pleased my opponent not so much :/

I love those moments.
Played a friend once who send his K'dai destroyer heads on for my lines
...he was met by 2*20 skink skirmishers...who got at close range in my turn

...thats 80 shots with multishots
..thats 13poisonshots at average...I scored 18
.....turn one dead K'dai ..check..



.... something else.

have people tried out the snakebucket yet?
Ark of Sotek is pretty much designed for the bastiladon to
walk up,
turn its arse at the enemy to lift its tail ready
then spit out snakes ..........thailand kinda stuff.

..anyway..is the shooting any good? does it work with swarms?
 
Drmooreflava said:
So you think your opponent doesn't have the balls to roll a 3+ with one d6? That is what makes the bastilidon uber cool? If you rolled a 6 and he has a lvl 3 he still dispels on a 3+.

You better have more perks to unveil than pretending like you can lure out 2 dice with a randomized magic missle.

I promise, people are not intimidated by a 3+ to dispel bound spell. Even 2 of them.. Maybe they will match the two dice you use to cast them. Frankly, people just hold their dice for the spell they know you need, they aren't dumb and let you lure out all their dispel dice.

I think that my opponent will take pause before risking breaking the concentration of his L4 by dispelling a spell with one dice. If that L4 rolls 1-2 he can't be used to dispel all the other spells that my Slann is going to hit him with, and for me that is definitely worth tossing a single power dice on.
 
If he tries to dispel with his L4, he's just not up to speed with how the Magic phase works. I'd have a backup caster (or the army itself) try that dispel roll.
 
Right; but if its a back up caster doing it, and he fails, then he can't use the dispel scroll he's undoubtedly carrying. So he still probably has to roll 2 dice. Same is true for an army dispel.
 
And wouldn't you say that gambling with an army dispel on 2 dice (which should only really come into play if a 5+ is rolled on the Bound Spell), or a dispel with a scroll caddy is less risky than throwing your L4 out there in this case? Because I would.
 
Drawing out two dispel dice with one power die will make a huge difference in a magic phase. Remember there are always fewer dispel dice to begin with.
 
And remember that if the enemy uses only one it's still a win for us! It's better to have 7 power dice when opponent has 3 dispel dice instead of 8 PD and 4 DD, or 11 PD and 5 DD instead of 12 PD and 6DD
 
Max dice scenario:

You have 12 PD
He have 6 PD


you throw 1 PD
66.66% chance of succeeding the roll
gamble:
1 PD equal to 8.33% of your entire dice pool




he throws 1DD
X% chance of dispelling your roll, "X" depending on what you roll and if he uses a wizards lvl.
but will always have at least 33.33% of failure.

gamble:
1PD equal to 16.66% of his entire dice pool (counting for 100% more than your 1PD)
A Wizards dispel lvl for that phase


if he throws two to make sure it counts as 33.33% of his pool to get rid of 8.33% of your pool



Medium Dice Scenario


You have 6 PD
He have 5 PD


you throw 1 PD equal to
66.66% chance of succeeding the roll
gamble:
1 PD equal to 16.66% of your entire dice pool




he throws 1DD
X% chance of dispelling your roll, "X" depending on what you roll and if he uses a wizards lvl.
but will always have at least 33.33% of failure.

gamble:
1PD equal to 20% of his entire dice pool (counting for 3.44% more than your 1PD)
A Wizards dispel lvl


if he throws two to make sure thats 40% of his pool to get rid of 16.33% of your pool



Low Roll


You have 2 PD
He have 1 PD


you throw 1 PD equal to
66.66% chance of succeeding the roll
gamble:
1 PD equal to 50% of your entire dice pool




he throws 1DD
X% chance of dispelling your roll, "X" depending on what you roll and if he uses a wizards lvl.
but will always have at least 33.33% of failure.

gamble:
1PD equal to 100% of his entire dice pool (counting for 50% more than your 1PD)
A Wizards dispel lvl


if he throws two to .....oh wait...he cant.


Please remember that Harmonic Convergence + Channeling Staff further increases these % in our favor. as the Slann can channel as though he was 3 wizards, also: he does so double as effective with the staff.

add a Skink priest or two...maybe even a Troglodon with channel(JUST SAYING!) the odds get even better.

I can actually see a scenario were you can channel enough to fire the thing...maybe even two (im trying this out in my next battle) because your opponent cant afford to dispel them due to the threat of the Slann with too many dice.
 
I would think the Solardon would also be useful
for dealing with armies with a high model count
such as skaven.
 
Back
Top