Skink Chief
Qupakoco
Keeper of the Dice
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Man, Adoniz has some nice chompers.
n810 had some nice ideas. The colors were good too. I agree though that the Aztec numbers could easily be confused, but the fire was a pretty simple yet explainable idea. Just went through the original dice thread and came across this gem:
As to the questions Posed by Bob;
1. Serious
2. Geometric
3. Regular numbers
4. I just lost Quetza to the Skaven in my campaign. It was a tough fight that had the deciding factor in turn 6's close combat phase. We should hurt them.
n810 had some nice ideas. The colors were good too. I agree though that the Aztec numbers could easily be confused, but the fire was a pretty simple yet explainable idea. Just went through the original dice thread and came across this gem:
SoB (hehe), you have given quite a bit of graphite to the forum already. I think we can come up with a sweet kitbash with what you've provided. Just keep in mind that the image has to be pretty clean and simple since it'll go on a die.Scalenex said:I don't know if we need fancy numbers in lieu of regular numbers or not. If you use pips I'd suggest alternating between tiny flames and spikes for stylistic pips. If you go with stylized numbers I'd go with three flaming numbers on 2, 6, and 10 (for Salamanders) and spikey Cactus like numbers on 4 and 8 (for Razordons). Why three for the Salmander and two for the Razordon? Because we tend to use Salamanders more often.
As to the questions Posed by Bob;
1. Serious
2. Geometric
3. Regular numbers
4. I just lost Quetza to the Skaven in my campaign. It was a tough fight that had the deciding factor in turn 6's close combat phase. We should hurt them.






















