Ripperdactyl
IggyStarhost
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Ghmm,. I dont think we need a nerf on any units. I agree we have some very good units, like razordon. But as a whole army is you often have 1-2 good units. It should be in balance with the rest off the army. And units should be costed taking the whole army in mind and not just the unit itself.
And on a side note. Razordons are good, but not very great. Their range is short. Meaning they are in charge range of the opponent. Their amount of attacks isnt reliable. I’d take 7 over 2d6 any day (or 2 over d3 for that mather). They dont really perform as assasin, pumping out 9 wound rolls. Which got nerfed by LoS. And also by making teleporting more unreliable. They only really shine defensively with screens in front of them. And that for 40 i think is fine.
For points decrease just Krox down to 140. And chameleon skinks to 100.
And maybe skink handlers to 30. But at 40 they perform as a sort of tax on the thunderquake.
Not the best units. And not very good, even after a point drop. Just more playable.
The skink starseer also is way overcosted. But I think thats more a Command ability problem. The old warscroll was way better.
And on a side note. Razordons are good, but not very great. Their range is short. Meaning they are in charge range of the opponent. Their amount of attacks isnt reliable. I’d take 7 over 2d6 any day (or 2 over d3 for that mather). They dont really perform as assasin, pumping out 9 wound rolls. Which got nerfed by LoS. And also by making teleporting more unreliable. They only really shine defensively with screens in front of them. And that for 40 i think is fine.
For points decrease just Krox down to 140. And chameleon skinks to 100.
And maybe skink handlers to 30. But at 40 they perform as a sort of tax on the thunderquake.
Not the best units. And not very good, even after a point drop. Just more playable.
The skink starseer also is way overcosted. But I think thats more a Command ability problem. The old warscroll was way better.