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AoS General's Handbook finally announced !!

I really doubt TK will be put into "counts as" mode for Deathrattle,
wait, what? Maybe I don't understand but that's what some of them are right now. Skeleton Archers, Skeleton Horse Archers, and Skeleton Chariots do have the Deathrattle keyword, also the Catapult's crew and the Skeleton Warrior / Skeleton Guard equivalents.

EDIT: I kinda like that catapult, might be fun to try it (Mantic builds a cool looking one so I will probably get that one), and also the Archers and Horse Archers....
Sadly they don't benefit from any special buffs (the heroes don't have the Deathrattle keyword) but they are kinda nice anyway.
 
Yeah, my bad... Poorly phrased. I was thinking some kind of Deathrattle battletome, not their keywords. If we see one then I think they'd exclude TK related stuff - is what I should have said.
 
Yeah, single units won't work. It is builds that _could_ work.
So certain combinations of units. Like this:

The following unit combinations are not allowed in lists for this tournament (Summoning included):
- More than 6 Kurnoth Hunters in a list
- More than 9 Tzaangor Skyfires in a list
- Kunnin' Rukk bataillon with more than 20 archers in a list
- Lord Kroak + Astrolith Bearer + Balewind Vortex in a list
- More than two Wight Kings in a list
- More than two giant Squigs (Mangler Squigs or Forgeworld Colossal Squigs) in a list
- More than one Mourngul in a list

...whatever. Such stuff. I am pretty sure it is possible to describe those builds in a few words. It would include, say, the key characteristics of the top 3 or top 5 placed armies of the last four big (official or something, there has to be some kind of "main tour" of events) tournaments. So a maximum of around 12-20 "locked" builds.

About Bataillons: I think there is not one bataillon that is super broken, it mostly is a combination of stuff that might be broken.
Kunnin' Rukk with melee Orruks is fine, but not with a big amount of archers.

Single unit spam can be a problem if units are undercosted, but doesn't have to be. Skyfires and Kurnoth Hunters aren't broken, but playing a list with 15 Kurnoth Hunters probably is.


And keep in mind, this isn't necessarily about broken lists, just about strong ones. If they did well they are not allowed for the next four tournaments so people have to choose others. If that kicks out broken lists that is just a positive side effect. You would recognize a really really OP list by it winning (placing in the top 3 or top 5) exactly every fifth tournament.


Would it work? No clue. Perhaps. Perhaps not. I'd like to try it and see but tournament hosts probably won't do it to avoid possible backlash by the competitive community.


The issue with all these is that they're fairly arbitrary. The number limits are completly arbitrary, there's no real reason for 9 tzaangor's to be a problem but 8 to be fine. Similarly the list has very little shared attributes, there's heroes, behemoths, battalions, "normal" units. Some are expensive units, some cheap. The only somewhat shared attribute in your examples is that all of them, except for lord kroak, are "spam X"-lists. And evn then "spam" is relative as it varies from more than 1 to more than 20...

Taking the top X armies of the last Y tournaments will probably have the issue that it's far too small a dataset introducing massive biasses. Not to mention that I'd be surprised if even half the models that exist see any play there. Creating copious amounts of inaccuracy

On top of that, getting a new army is relativly difficult. Which means people will probably stick with whatever they have for quite a long time. Which means that for example everything in the starterset is going to be overrepsented if you just start tallying what people use at your local store.

Anyways, it'd be interesting if we had actual data. Might be worth it to make a topic and just start tallying what we have. We might be able to reach something vaguely statisticly significant if we're a bit Lucky :p
 
Yeah, my bad... Poorly phrased. I was thinking some kind of Deathrattle battletome, not their keywords. If we see one then I think they'd exclude TK related stuff - is what I should have said.
Ah ok, I agree with that. They will stay playable but not receive any special stuff like bataillons including them or so.
 
"Once GW kills the Tombkings, they will be mine! Mine i tell you!"

1t9fyt.jpg
Ahahahah this is too good
 
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Sorry if it has been explained already, but from what I understand the ally points let you bring stuff from your grand alliance without breaking your faction alliance as long as you stay in the ally point limit. So if I have 1000 points of seraphon I can bring x points of any order stuff and still use our spells and artefacts.
 
But seriously, you would make a fabulous Disney villain, @NIGHTBRINGER

+1 :blackalien:

Also, looking waaaaay back at the beginning of this thread, at the original post link, I am astounded to see so many skulls in the background scenery

AoSGenHanbook2017Battle.jpg

That is a LOT of skulls. Would take a ton of money to make that much terrain if you were to buy it from the store... :greedy::sour:
 
+1 :blackalien:

Also, looking waaaaay back at the beginning of this thread, at the original post link, I am astounded to see so many skulls in the background scenery

View attachment 33927

That is a LOT of skulls. Would take a ton of money to make that much terrain if you were to buy it from the store... :greedy::sour:

I wonder why there are so many space orks in a fantasy setting...;)
 
Sorry if it has been explained already, but from what I understand the ally points let you bring stuff from your grand alliance without breaking your faction alliance as long as you stay in the ally point limit. So if I have 1000 points of seraphon I can bring x points of any order stuff and still use our spells and artefacts.

I really don't like that... wish they'd start pushing mono-armies a bit more. This way it gets far too easy to pick some extra stuff to fill a weak side of your army (e.g. stormforged have no wizards, let's bring a free wizard). Limitations are important....

At least I'd like to see a limit on which factions can be combined in this way. E.g. putting Collegiate arcane units in a seraphon army I'm more or less fine with since it's not as much filling a weakness as putting them in a stormforged army would be.
 
I agree too, I like playing an army for it's units not what the Grand Alliance has, it will be really strong for Bonesplitterz and Beastclaw Raiders, even Ironjawz because you can fill in range for the latter two and beefy units for Bonesplitterz. It is going to be very interesting for sure lol.
 
Ah but if you didn't have that it would leave some armies in a crap position like some of the death armies, Flesh Eaters only have something like 8 different units so they need a few different allegiances to build their army up. And since skaven got split up in factions that's necessary for them.
 
Ah but if you didn't have that it would leave some armies in a crap position like some of the death armies, Flesh Eaters only have something like 8 different units so they need a few different allegiances to build their army up. And since skaven got split up in factions that's necessary for them.

Armies do need to be properly fleshed out yes. And again, there's certain fctions for whom I wouldn't mind as much if they'd borrow from eachother. I just don't like it in general.

Also, as for using the same approach as pokemon for ranking stuff by how much it's used. We have a massive issue with different armies focussing on different aspects. For example an army that relies on heroes will have its heroes overrepresented. Which will end up making things biased again, even if you'd seperate it into various classes (e.g. don't compare battleline with heroes, only with other battleline) simply because even those classes aren't really equal across armies.
 
Quick question about the 400 points that we could use to get Order units: would those units benefit from the Seraphon Allegiance its new Abilities and possible spell lore as well?
 
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