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tom ndege
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Time is the important factor here..1 at a time![]()
Time is the important factor here..1 at a time![]()
I just picture a gassy Slann farting and saying "hmm that one smelled of Kroxigar" and then pfft, 3 kroxi are farted in existence.
AoS? Tactics?I sense a whole new world of tactics
I bet after a few editions even you would say it's quite similar to 8th edition wfb.. .AoS? Tactics?
Never mind.
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Would you really bet on that?I bet after a few editions even you would say it's quite similar to 8th edition wfb.. .
Well... I didn't say you will like it... but I would say that there is the optional possibility that you might find that the tactical depth of the game reached a similar level like you find it in wfb 8th... I don't think that the magic phase will ever be of your taste, though...Would you really bet on that?
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That's fair enough. It's entirely possible that the tactical depth could grow to such levels over time.Well... I didn't say you will like it... but I would say that there is the optional possibility that you might find that the tactical depth of the game reached a similar level like you find it in wfb 8th... I don't think that the magic phase will ever be of your taste, though...some other things might also keep you from liking it... but when gh5 or so will be out maybe there's a chance that you accept it. Not as a new version of your favorite game, but maybe as a (occasionally) playable new game...
But they have GW as their ally. Let us take cues from 40k and Space Marines.But they are slow and we can just star jump, star gate, star verb away from them then shoot them and laugh as when they get close we do it again.
I wonder how they'll limit the warpstar ability to make it distinct from chameleons though. It would seem silly to have a unit that wont see play in lizardmen allegiance armies because its ability is redundant.
Edited: because warpstar is a way better name for it and because i'm a moron who didn't realize the wording makes it sound like 1 unit at a time can warp per turn. Having a second or third (rippers baby!) that can be anywhere anytime is definitely not redundant.
On turn one that may not be the best, but being able to reposition mid fight is a great ability. Maneuvering 40 saurus at a time may not be so difficult at this point, and the promised discount on hordes may make infantry centric strategies a lot more effective. Depending on the wording of the ability, it may not count as movement so the eternal starhost buff may apply to guard that warp on objectives. With a little creativity this ability is rife for abuse. How many factions can claim unlimited movement on any single unit in their roster.
But CSM are just an evil version of the same thing. @NIGHTBRINGER that is true but they did give CSM some nice love in 40k this go around too at least lol.