Stegadon
Seraphage
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Cool! You can still shoot while in combat right?
Yep, even if the unit is in combat, it can shoot normally in the shooting phase
Cool! You can still shoot while in combat right?
Yep, even if the unit is in combat, it can shoot normally in the shooting phase
I don't think that it works for cannons, rock lobbers, or bolt throwers. A dwarf cannon crew (engaged in melee) could shoot their pistols (if they had them) in the shooting phase not the cannon.a whole unit of warriors hacking a cannon and they can still reload, stamp, reset and aim
I don't think that it works for cannons, rock lobbers, or bolt throwers. A dwarf cannon crew (engaged in melee) could shoot their pistols (if they had them) in the shooting phase not the cannon.
As far as I know the rules don't say they anything about any units that can't shoot in the shooting phase... but that's just the 4pages... I'm lacking warscrolls and ghb...do you have any rules supporting that claim? Would love it but pretty sure cannons can still fire when in close combat :/
Well the ball will hit you even if you put your head into the hole... and for smaller foes (who are not take enough to put their heads inside the cannon) just drop the ball on them by hand...Huh. A cannon really has no minimum range. Strange. Most other artillery have one.
@Nukes4life it depends on the "cannon" some have a crew and some dont, so I'd say it depends. @Nielspeterdejong I like it the blade of realities on the Scar-vet is pretty fun. Did we figure out if the summon from the Dracothian's Tail was basically an alternative deploynent? If not maybe drop the Tail and sneak a cheaper unit in since the main benifit is guaranteed Saurus summons.
I don't think that it works for cannons, rock lobbers, or bolt throwers. A dwarf cannon crew (engaged in melee) could shoot their pistols (if they had them) in the shooting phase not the cannon.
do you have any rules supporting that claim? Would love it but pretty sure cannons can still fire when in close combat :/
Tell me what an Ironblaster is please....?Huh. A cannon really has no minimum range. Strange. Most other artillery have one.
So Yeah a cannon can shoot while in combat, while an Ironblaster can't for example.
Welcome my friend!The more I learn of the gritty details of the AoS rules the closer I get to @NIGHTBRINGER 's orbit.
There is that.The odds of gun crews surviving to shoot twice are incredibly small.
It does make them stronger, but points systems reflect this. Some people house rule that you can't shoot in combat, but really, you're making those units a lot weaker. Committing a unit to a melee fight makes perfect sense because often ranged units have a crap save, so you'll kill lots of them and then they won't be able to shoot as well in the next shooting phase if they can shoot at all! Also keeps that unit from moving to a more strategic position to hit other targets, the only way they can move is if they retreat and then they can't shoot for that turn anyway.I feel the need to interject at this stage and say that this rule is a load of wank as it essentially makes ranged units stronger if they're engaged in melee combat, making the committing of a unit to a melee fight with a ranged unit a waste unless I'm missing something.