Slann
Killer Angel
Prophet of the Stars
- Messages
- 20,377
- Likes Received
- 41,554
- Trophy Points
- 113
Alarielle's beetle could work, but I wonder if there are better options out there... or even a scratch build.
looking for other options...
Alarielle's beetle could work, but I wonder if there are better options out there... or even a scratch build.
No conversion required!looking for other options...
At least it has a crocodile-like skull I guess.I'm not that familiar with the Tomb Kings miniatures, so I did a quick image search. Despite slightly duplicating the look of some other models in the TK line, not designing a sphinx-dragon, or a cobra-dragon, or a scorpion-dragon, or a scarab-dragon feels like a missed aesthetic opportunity. That said, I guess GW didn't do a couple of those designs because Sphinx = Teclis, Scarab = Alarielle.
Whereas I don't hate this new TK dragon, it just feels a bit on the nose. I wish GW would have taken the idea of "dragon" as meaning "big, centerpiece monster mount" and not necessarily as a straight up (bone) dragon mini.
It should have been a Khemric Titan. Now that would have been a centerpiece (while simultaneously addressing each and every point mentioned above).
looking for other options...
That said, I guess GW didn't do a couple of those designs because Sphinx = Teclis, Scarab = Alarielle.
Way too many projects that are ahead of it in terms of priority.Well what's holding you back to kitbash one
Grrr, !mrahil
seconded.i'm really tempted to buy that khemri beetle. i would love to have it in my collection...
So you're in no matter what? Even if the game turns out to be terrible?I'm annoyed we don't have a basing chart yet. I want to prepare.
Indeed. But I suspect GW wants to keep its models more visually distinct, despite the game system. That's why I'm assuming they didn't use either of those designs for this dragon.Only in AoS - neither of those characters had a sphinx or beetle for a friend in Warhammer Fantasy, so Tomb Kings would be at perfect liberty to include a giant scarab in their army for TOW. Indeed one could argue it was AoS Teclis andAriel'Alarielle' that pinched those concepts from the Tomb Kings in the first place.
since for friendly games, the basing is irrelevant, I don't intend to rebase any of my armiesI'm annoyed we don't have a basing chart yet. I want to prepare.
That's probably the best strategy. You can always use specialized movement trays if you wanted to maintain the new standard without rebasing.I don't intend to rebase any of my armies
This does appear rather overly complicated...I want to reserve my opinions until we have the full rules for TOW, but I'm kinda not liking the combat result table; specifically the saved rolls. A little too much to keep track off, I'd rather have Overkill and Unsaved rolls combined into straight Kills to make it simpler to track.
TOW close combat phase reveal:
https://www.warhammer-community.com...ack-fight-the-good-fight-in-the-combat-phase/
I want to reserve my opinions until we have the full rules for TOW, but I'm kinda not liking the combat result table; specifically the saved rolls. A little too much to keep track off, I'd rather have Overkill and Unsaved rolls combined into straight Kills to make it simpler to track.
This does appear rather overly complicated...
It also basicly guarantees certain unit types will never win a combat, which generally isn't great... Though depending on unit design it may not necesarly be a problem in practise.
As an aside; what's the point of soul eater? A single strength 3 hit doesn't seem particularly great, even if it can allow you to snipe a banner when lucky.
This was the one rule that seemed potentially suspect to me. I'm envisioning a scenario where players start to field extremely wide units of troops in order to maximize their attacks. If that is the case, I definitely like the supporting attacks system from 8th edition much better. That said, it might turn out to be perfectly fine, as rules can only be judged within the context of the entire ruleset that they are a part of (and we have but the smallest fraction of that entire ruleset). There very well might be rules that either control or limit such a scenario from occuring.loss of supporting attacks in an extra rank is a shame, but allowing models that are out of base contact to contribute one attack is essentially its successor,
Looks interesting.And the new Break Test rules I particularly like... again this is a really nice nod to historical rank-and-flank games, particularly Napoleonic rulesets, that will add some additional strategic complexity to the game.
Exactly. This seems extremely simple to me. Same old, same old.Overkill is specifically related to Challenges - if one character kills the other in a challenge and inflicts more wounds than the character had remaining, then the leftover number of wounds is the Overkill Combat Resolution bonus.
This was the one rule that seemed potentially suspect to me. I'm envisioning a scenario where players start to field extremely wide units of troops in order to maximize their attacks. If that is the case, I definitely like the supporting attacks system from 8th edition much better. That said, it might turn out to be perfectly fine, as rules can only be judged within the context of the entire ruleset that they are a part of (and we have but the smallest fraction of that entire ruleset). There very well might be rules that either control or limit such a scenario from occuring.