Battle Report:
Because we were already familiar with it I decided we would play the Treasure Hunt (
Wyrdstone Hunt scenario). Seven tokens were scattered across the board, to ensure that someone would walk away with more tokens at the end of the game.
Wyrdstone/Treasure Tokens:
Sorry for the blurry pics, some of them didn't turn out very well. Lighting in the room isn't the best either
The locations of the treasure tokens are listed left to right, as according to the picture above:
1) Far left edge, in the tower above the Tuloom temple
2) Lower left-hand corner; third level on the House of the Pigeons (
new terrain piece!)
3) Center of the board, hiding by the luggage cart and between the Arch of Labna and the high pavilion taking up the direct center of the board
4) Sitting on the edge of the well, bottom of the board closest to the lower right-hand corner
5) Above-center, hidden below the gallows on the plaza (you can see the plaza from other pictures better)
6) Right side of the board within the roof (fourth level) of the Tower of Palenque
7) Last token was in the upper right-hand corner of the board, on the second-floor of the Rattlesnake house.
You can also see the deployment zones on this map. Since I won the roll to deploy I picked the upper left-hand corner of the board (
Red Zone), while my wife got the lower-right (
White Zone). We deployed from a 1x1 foot square in the corner of the board for simplicity’s sake, basically within the two buildings on either corner.
Turn 1 and 2:
The first few turns was just a scramble to grab as many tokens as possible. Token #6 in the Tower was out of reach for everyone at the moment.
My wife got first turn and quickly grabbed token #4 by the well, and sent all three of her knights to flank up to the upper right-hand corner of the board towards token #7.
Token #4 at the well:
In my first turn I was able to move my archers up the ladder on the Tuloom Temple and grab token #1, and spread my forces out within striking distance of tokens #2, 3, and 5.
One of my archers on top of the House of the Pigeons:
My Questing Knight and his squire, preparing to sneak around the cart to grab the wyrdstone:
Lucky for me I got to go first on the second turn, and was able to grab all three open tokens in the center of the board.
By the end of turn 2, I had secured four tokens, while my wife only had two. However I was painfully aware that in the upper half of the board she had all three of her knights staring across the plaza at my single Knight Errant and two men-at-arms flunkies

.
Hiding behind the gallows:
Turn 3 and 4:
Turn 3 didn’t go very well for me. While my archers up in the House of the Pigeons had great fields of fire over the entire battlefield, they only were able to take one of her squires out of action.
The rest of her forces charged my knights guarding the wyrdstone tokens. One of her men-at-arms succeeded immediately at knocking down my questing knight on the first try! Not good to have your warband leader go down so easily… the only thing that kept him alive was one of my knight’s errant running over from the other side of the board to save him from getting killed on the ground.
My troubles grew much worse as I attempted to flee the upper region of the map onto the center high pavilion. Thanks to our first random encounter, an Ogre Mercenary in the form of one of my new Gatormen showed up, and agreed to lend his aid to my wife’s warband (at a price of course). He along with her knights proceeded to attack my men-at-arms, knocking one down and contesting the wyrdstone of another.
Gatorman Mercenary joins the Templars:
Neither of my men-at-arms soldier lasted very long and she stole the treasure token…
But it did give enough time for my morning-star knight to hold off the rest of her soldiers while one of my squires sprinted his way to the top of the tower, grabbing the last treasure token (#6). This was just at the end of turn 4, right before I needed to take my mandatory route test for 25% of my warband out-of-action.
Sadly my brave knights were not very brave, and I failed my route test, forcing me to yield the field to my wife’s knights and her reptilian ally.
