Carnasaur
little-myth
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This will be the place for all the fluff for the many spawning of the Lizardmen/Seraphon. Just started getting back into writing, feels weird. It's all in my head and putting down is harder than usual.
First up is some small written stuff for the Chaq'Kai, having issues fleshing out areas but that's me with my short barky sentences sometimes.
The Chaq'Kai
The Chaq'Kai are the underground spawning, their temples sunken deep underground back in the cycles of the Old World. Their spawning pools lay dormant for a long time, until they reactivated mysteriously.
They are not lead by a Slann but by Skink Priests, these Priests holding the whispers of their Master. Their only task to bring it to the real world through the offering of the fallen, whatever it would be. Skink Priests are always protected by their Guards, with this type of Spawn; Priests are the most important.
They would venture out at times to find what can be offered, sometimes they would clash with Skaven underground too.
In the Mortal Realms they are not one with the stars like others, the Master protecting them from the fate, even in these new strange lands; they carry on with their single mission. They would even start to ally with others that are with the stars, as they are not worth the offering to it.
What would they do though once their master is resurrected?
They are all cunning and ferocious, rallying each other into a frenzy. The Skinks are quick but are less reckless like the Saurus, yet the Guards of the Priests stay close and calm unless provoked by the enemy. Kroxigor wait impatiently for the command from the Skinks. Steadiness are not normally used, sometimes they seek alternatives but if they can't find anything they will use one. Handlers goad their beasts to unleash a flurry of fire or a rain of spikes. Saurus ride upon their Carnosaurs or leave them to roam rider less into battle, Saurus would even ride a Bastiladon sometimes.
The Chaq'Kai lack Terradons and Ripperdactyls but the Cold Ones favour in what they lack.
First up is some small written stuff for the Chaq'Kai, having issues fleshing out areas but that's me with my short barky sentences sometimes.
The Chaq'Kai
The Chaq'Kai are the underground spawning, their temples sunken deep underground back in the cycles of the Old World. Their spawning pools lay dormant for a long time, until they reactivated mysteriously.
They are not lead by a Slann but by Skink Priests, these Priests holding the whispers of their Master. Their only task to bring it to the real world through the offering of the fallen, whatever it would be. Skink Priests are always protected by their Guards, with this type of Spawn; Priests are the most important.
They would venture out at times to find what can be offered, sometimes they would clash with Skaven underground too.
In the Mortal Realms they are not one with the stars like others, the Master protecting them from the fate, even in these new strange lands; they carry on with their single mission. They would even start to ally with others that are with the stars, as they are not worth the offering to it.
What would they do though once their master is resurrected?
They are all cunning and ferocious, rallying each other into a frenzy. The Skinks are quick but are less reckless like the Saurus, yet the Guards of the Priests stay close and calm unless provoked by the enemy. Kroxigor wait impatiently for the command from the Skinks. Steadiness are not normally used, sometimes they seek alternatives but if they can't find anything they will use one. Handlers goad their beasts to unleash a flurry of fire or a rain of spikes. Saurus ride upon their Carnosaurs or leave them to roam rider less into battle, Saurus would even ride a Bastiladon sometimes.
The Chaq'Kai lack Terradons and Ripperdactyls but the Cold Ones favour in what they lack.
