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8th Ed. Lizardmen 2250 point army list

The game tomorrow was changed to 2500. I have 103 points to add. What should I do? Your thoughts please. Thanks in advance.


Lord Kroak Level 4 Wizard Magic spell The Deliverance of Itza Points 400
Skink Priest Level 1 Wizard The Cloak of Feathers Enchanted Item Points 100
Skink Priest Level 1 Wizard with Ironcurse Icon and Dispel Scroll Points 95
Temple Guard (unit of 28)Standard Bearer Musician Banner of Eternal Flames Points 422
Saurus Warriors (unit of 35)Standard Bearer Musician Armour piercing rule Points 450
StegadonGiant Blowpipe 215points
Scar Veteran Talisman of Preservation (4+ward save) (Great Weapon, Light Armour)Points 155
Cold One Riders unit of 5 150
Skink Skirmishers (unit of 10) 70 points
Skink Skirmishers (unit of 10) 70 points
Skink Skirmishers (unit of 10) 70 points
Skink Skirmishers (unit of 10) 70 points
Chameleon Skinks (unit of 5) 65 points
Chameleon Skinks (unit of 5) 65 points

Make your Steg an Ancient Stegadon (S6 over S5 will make a difference on your Impact Hits and Thunderstomp).
Give your Scar Veteran a Cold One. Try to squeeze in another Scar Veteran for the Temple Guard unit to make it a real tough nut (as they will already be -1 to hit and Unbreakable due to Kroak)
 
Make your Steg an Ancient Stegadon (S6 over S5 will make a difference on your Impact Hits and Thunderstomp).
Give your Scar Veteran a Cold One. Try to squeeze in another Scar Veteran for the Temple Guard unit to make it a real tough nut (as they will already be -1 to hit and Unbreakable due to Kroak)

I added an extra Scar Vet with the points to join the Temple Guard unit. I really don't have the extra points for an Anicent Stegadon. :( The other Scar Vet on a cold one.


Lord Kroak Level 4 Wizard Magic spell The Deliverance of Itza Points 400
Skink Priest Level 1 Wizard The Cloak of Feathers Enchanted Item Points 100
Skink Priest Level 1 Wizard with Ironcurse Icon and Dispel Scroll Points 95
Temple Guard (unit of 28)Standard Bearer Musician Banner of Eternal Flames Points 422
Saurus Warriors (unit of 35)Standard Bearer Musician Armour piercing rule Points 450
Stegadon Giant Blowpipe 215points
Scar Veteran light armour, great weapon and luckstone 95
Scar Veteran Talisman of Preservation (4+ward save) (Great Weapon) on Cold One Points 149
Cold One Riders unit of 5 150
Skink Skirmishers (unit of 10) 70 points
Skink Skirmishers (unit of 10) 70 points
Skink Skirmishers (unit of 11) 77 points
Skink Skirmishers (unit of 11) 77 points
Chameleon Skinks (unit of 5) 65 points
Chameleon Skinks (unit of 5) 65 points
 
I added an extra Scar Vet with the points to join the Temple Guard unit. I really don't have the extra points for an Anicent Stegadon. :( The other Scar Vet on a cold one.

Up to you. I personally would spend the points. If you're investing in a Steg then you'll want it to be the best possible. Especially if going up against heavily armoured troops. You'd be surprised the difference -2 and -3 makes.

Saurus Warriors (unit of 35)Standard Bearer Musician Armour piercing rule Points 450

Armour Piercing rule? Are you playing some other edition than 8th?

Chameleon Skinks (unit of 5) 65 points
Chameleon Skinks (unit of 5) 65 points

I think scrap one unit of Chamo Skinks and get your Ancient Steg.

As always up to you. I always defer to the Ancient as the additional attacks that the Baby Steg gets are a bit wasted in my opinion due to the low WS. I try to maximize the Thunderstomp and Impact Hits damage with the S6. Plus it has a better armour save which will help you stay alive longer.

Those are my thoughts. Main thing is: Have some fun with your friends! :D
 
Armour Piercing rule? Are you playing some other edition than 8th?

I think scrap one unit of Chamo Skinks and get your Ancient Steg.

As always up to you. I always defer to the Ancient as the additional attacks that the Baby Steg gets are a bit wasted in my opinion due to the low WS. I try to maximize the Thunderstomp and Impact Hits damage with the S6. Plus it has a better armour save which will help you stay alive longer.

Those are my thoughts. Main thing is: Have some fun with your friends! :D

The game was changed to next week due to the snow. 8th Edition for sure. You don't recommended armor piecing rule?
 
As always up to you. I always defer to the Ancient as the additional attacks that the Baby Steg gets are a bit wasted in my opinion due to the low WS. I try to maximize the Thunderstomp and Impact Hits damage with the S6. Plus it has a better armour save which will help you stay alive longer.

Those are my thoughts. Main thing is: Have some fun with your friends! :D

Weapon Skill are both the same in my rule book. Both are listed at 3? Stegadon has 4 attacks and the Ancient only 3. Ancient strength is 6 compared to 5.
 
The game was changed to next week due to the snow. 8th Edition for sure. You don't recommended armor piecing rule?

I'm not sure what rule you're referring to. Unless you put a BSB with the Saurus unit and gave them the Razor Banner, then I don't know how you can give them Armour Piercing rule...

Weapon Skill are both the same in my rule book. Both are listed at 3? Stegadon has 4 attacks and the Ancient only 3. Ancient strength is 6 compared to 5.

Sorry should have been clearer. I always do Ancient Steg over Baby Steg as they both have WS 3 and so, to me and in my experience, 3 and 4 attacks are the same difference. I prefer to have the S6 Impact hits and Thunderstomp which hit automatically.
 
Thank you. I'm off to Warrrrrr.

Lord Kroak Level 4 Wizard Magic spell The Deliverance of Itza Points 400
Skink Priest Level 1 Wizard The Cloak of Feathers Enchanted Item Points 100
Skink Priest Level 1 Wizard with Ironcurse Icon and Dispel Scroll Points 95
Temple Guard (unit of 28)Standard Bearer Musician Banner of Eternal Flames Points 422
Saurus Warriors (unit of 35)Standard Bearer Musician Armour piercing rule Points 450
Ancient Stegadon Giant Blowpipe (Unstoppable Stampede, Sharpened Horns) 260 points
Scar Veteran light armour, great weapon and luckstone 95
Scar Veteran Talisman of Preservation (4+ward save) (Great Weapon) on Cold One Points 149
Cold One Riders unit of 5 150
Skink Skirmishers (unit of 12) 84 points
Skink Skirmishers (unit of 12) 84 points
Skink Skirmishers (unit of 11) 77 points
Chameleon Skinks (unit of 5) 65 points
Chameleon Skinks (unit of 5) 65 points

Total is 2496
 
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