Slann
Canas
Ninth Spawning
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Mm, right I didn't take into account the amount of movement you get in between cogs and stealthy advance. Having a big blob is more beneficial then, and seeing as they're going to be deep in enemy territory and on an objective the shorter range will be less relevant anyways.It is because of the battalion. 20 Skinks with the Stealthy Advance, Cogs, Charges, and/or Weary Fighter have a high probability of threatening enemy objectives turn one and two. The javs are a better profile than the Boltspitters when they have range. Seeing as they will be in enemy territory they should have range. Normally when my EotGs rolls into summoning I bring 20 jav Skinks to field. Frequently they do much more damage than I or my opponent were expecting. They should do even better in this list due to the Skinks being at a 4+ hit, 4+wound, & rerollings ones for both (battalion and unit size buffs). Depending on the target's save characteristic they should net 2-5 damage.
Handlers aren't a bad option. If you lack confidence in Skinks stealing objectives then definitely drop the unit down to 10 and takes some handlers.