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AoS NEW *rumor*

The "dumb it down so that the younger kids will get into it" mentality never made sense to me.

Yeah when I said new players I didn't mean a new generation of players necessarily. The changes seem geared towards broadening appeal.

And as @ArtoriusaurusRex suggested, I don't think 3e has simplified anything with respect to rules. If anything it's more complex.
 
How strange that the Oldblood on Carnosaur went to 270 and the Scar Veteran on Carnosaur only went to 215 despite the fact it's already the better unit
it's due to it being judged in a vacuum. 3rd no longer allows multiple effects to go off on a 6 so units that give such buffs are overall less useful and as such cheaper. the thing is svar vet is the only nat 6s ability in our army si he gets cheaper for no reason
 
Between more units with a 5 in their point cost and staying the same price while their constituent units got more expensive, are the starblood stalkers now more viable looking?

You’re now only paying an extra 25 points above the 2 hero’s base cost for 4 skinks + the deep strike on them all (…and the tax on the old blood losing his command ability I guess) which is halved from before, on top of skink unit sizes dropping down to 10 making the value a lot better on that deal

also pretty interesting that we lost sylvaneth as allied units (which was weird to begin with) and gained CoS as allies, makes sense given the new lore around us and skinks living in cities
nope they are still terrible. oh also coherency rules kick them while they are down
 
Fangs of Sotek have always had embassies in the CoS. We got Sylvaneth as allies due to the Thunder Lizards background if I recall.

We should have had CoS in the BT, and I wouldnt have minded keeping Sylvaneth.
But eh. CoS opens up a lot of options.
yep and with thunder lizards mauled to the point of none entitly in the lore us loosing sylvaneth is not a surprise.
that said cities is a much better ally so good traid over all
 
IS dread still légal ?
There is a section at thé beginning which say monstrous arcanum unit that arent legend are légal. What this legend term means ?
 
IS dread still légal ?
There is a section at thé beginning which say monstrous arcanum unit that arent legend are légal. What this legend term means ?
legend is where they dump any old models they don't want to suport any more
 
So the soulsnare shackles seem interesting to stop charges but will it really have much of an effect with how easy endless spells are dispelled by heroes, priests and wizards. All I see it doing in stopping your own army while stealing one of their unbind chances.
 
nope they are still terrible. oh also coherency rules kick them while they are down

How so? You’re not paying anywhere nears as much for them in comparison to before, and coherency only applies to the 4 addon skinks because the diviner and the old blood are seperate units

The diviner also has some more utility from being a priest than before, being able to unbind endless spells from a deep strike and use all the new prayers
 
How so? You’re not paying anywhere nears as much for them in comparison to before, and coherency only applies to the 4 addon skinks because the diviner and the old blood are seperate units

The diviner also has some more utility from being a priest than before, being able to unbind endless spells from a deep strike and use all the new prayers
you are spending 225 points for a priest(80) a bad combat model(120 but lets be honest you're not getting all 120 points out of him) and 4 REALLY bad combat models (45.5) so for savings of 20.5 points and really not even that. you can get a unit that can't benefit from our subfaction abilities 75% of the time(and the other 25% are abilities they don't benefit from) and have a deep strike to make up for them losing teleports. tada yeah great unit there and all this in a package that costs more then a scarvet on carnosaur. just buy a priest and spend the remaining points on 19 skinks
oh and you are right coherency doesn't bother them i forgot that they were separate units
 
Starblood Stalkers look like a steal now. The Oldblood not having the command ability doesn't matter. He is just a cheap beatstick for the MSU grind. (And you probably don't want other Saurus models anyways).
The oldblood in there still has one of the worst weapon options with no rend, though the highest volume of hits. So meh, unless this turns out to now be the optimal weapon it's not that much of an improvement.

At least the added skinks are slightly more usefull now that 99% of all units are going to be MSU anyway. And even then they're still fairly terrible.

Just a random question to anyone who feels like giving their honest theory, especially if you have any knowledge or experience with the industry. But what are people's real opinions on why they made such massive changes to AoS 3?

Nerfing hordes makes some semblance of sense. As hordes inherently bring a couple of issues with them. Their large footprint, combined with the free-form formations & the fact that you get to choose which models die gives them an immense amount of physical control of an area. And their large numbers means they're super efficient to buff; which has been a big source of the powercreep. As everything else needed to compete with this.

So there I can at least see where GW could be coming from from a game-mechanic point of view. Regardless of if I agree with it or not, at least I can think of some logical explenation.

Admittadly, this is about the only change that make sense in that respect. Throwing a rule of one on command abilities, removing the old battalions, introducing generic battalions with horrible rewards etc. those seem to just be change for the sake of change...

Makes sense. That seems to be the current trend in most "geek" hobbies nowadays. The "dumb it down so that the younger kids will get into it" mentality never made sense to me. Kids got into Warhammer Fantasy and 40k 10 years ago with the more complicated rules they had back then, so why do we need everything simplified even further to try and entice new people today? It's the same problem I have with D&D 5e and other RPGs. "
They're not dumbing it down for the kids. The geek kids who naturally gravitate to these hobbies will come anyway.

They're dumbing it down to reach the general population. People who would normally never bother playing games like this, cuz they're not actually interested. But who end up playing cuz their friends are playing and it's currently the cool hip thing to play and they don't want to be left out. And who will move on to the next thing whenever this loses popularity.

It's especially noticeable with videogames like LoL, who constantly release random crap that has nothing to do with the actual game and make it lose any internal consistency. Both in terms of game balance, where there's constant powercreep as every update needs to be shinier than the last, as in terms of lore which is just a giant incoherent mess at this point.

But these players won't care, they just want to play dress-up and make their champion look like an anime highschool kid or a basketballer, or like they wield a giant lollypop for a weapon or some such nonsense and then just spend an hour with friends fooling around. The game is just a vehicle for the social interaction, but not important in itself.
 
you are spending 225 points for a priest(80) a bad combat model(120 but lets be honest you're not getting all 120 points out of him) and 4 REALLY bad combat models (45.5) so for savings of 20.5 points and really not even that.
You’re basically paying 25 points for the trashy skink soup units and deepstrike (though you are missing the saurus command ability from the normal old blood, id wager there probably aren’t many saurus on the field to use them on anyway) but with the changes to how priests function as well as their ability to delete endless spells now I definitely don’t think they’ll be trash even if the subfaction thing hinders them a bunch

I don’t know if they’ll be super worth using but they’re definitely more viable than before, at the very least, just from being comparatively cheap to the sum of their parts
 
You’re basically paying 25 points for the trashy skink soup units and deepstrike (though you are missing the saurus command ability from the normal old blood, id wager there probably aren’t many saurus on the field to use them on anyway) but with the changes to how priests function as well as their ability to delete endless spells now I definitely don’t think they’ll be trash even if the subfaction thing hinders them a bunch

I don’t know if they’ll be super worth using but they’re definitely more viable than before, at the very least, just from being comparatively cheap to the sum of their parts
just take a normal priest... you get all the benifits you mentioned at 1 3rd the price and none of the negatives
 
Handy chart that includes the new buffs granted by action and abilities, listed in the Core Rules.

I'm gonna develope a whole chart system including the enhancements and the abilities / spells / artefacts by seraphon, with some combo examples.
My goal is to make a guide which should be helpful to build buff strategies and pick the right units in your army

Buff chart_actions.JPG
 
Handy chart that includes the new buffs granted by action and abilities, listed in the Core Rules.

I'm gonna develope a whole chart system including the enhancements and the abilities / spells / artefacts by seraphon, with some combo examples.
My goal is to make a guide which should be helpful to build buff strategies and pick the right units in your army

View attachment 94025
For the command abilities, make the first collumn the phase they go in instead of the ability. Makes it easier to find the relevant ones, and people will be less confused by seeing all-out-attack/defense twice in the first collumn cuz the distinction is clearer.
 
Handy chart that includes the new buffs granted by action and abilities, listed in the Core Rules.

I'm gonna develope a whole chart system including the enhancements and the abilities / spells / artefacts by seraphon, with some combo examples.
My goal is to make a guide which should be helpful to build buff strategies and pick the right units in your army

View attachment 94025
Very nice and handy! I agree with the proposed change by Canas.
 
For the command abilities, make the first collumn the phase they go in instead of the ability. Makes it easier to find the relevant ones, and people will be less confused by seeing all-out-attack/defense twice in the first collumn cuz the distinction is clearer.

and so it shall be done!
 
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