Skaven Slave
popsghostly
Clan Moulder
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The weapon in the hint looks Ogreish. But I pray it's plastic Kroxigors.
"Strength of Purpose" will be a bit rough on the Bastiladon, too. :/
I lean on over reacting. So some guys move in 12, doesn't affect your hero phase, movement phase, or shooting phase. If they ran that deep to try and pull out a character, they could have just charged said character, or you could reroll to fail the charge. Unlike 40k, there is no real downside to declaring a charge and failing. They're not gonna pelt you with spears because you were forced to declare a 12" charge.View attachment 59905
I'm really hoping mechanics like this don't start creeping their way into AoS. To anyone else's knowledge is there any one single ability that removes your capability of controlling your own units? This seems dangerous as hell, and for one ability makes you have to dramatically change how you play.
I honestly don't see how this this managed to pass any sort of balance testing without there being some sort of roll. It even mentions in the flavor that "The sting arrows... awakens the beast within their victims" making it seem like there SHOULD be a chance this should miss.
Maybe I'm overreacting here, but I really don't like the idea of losing control of my units in a game based around strategy and positioning.
this can pull units off of an objective point it forces chafe wizards and artillery to charge elites. its there whole army so you can pull apart death stars. they are a fast army so any slower guys idono like all of cities have verry little control over where they can go. this also kills suport heroes the hero that has to stay within 12" cant because he is charging into a combat he cant live thrue.I lean on over reacting. So some guys move in 12, doesn't affect your hero phase, movement phase, or shooting phase. If they ran that deep to try and pull out a character, they could have just charged said character, or you could reroll to fail the charge. Unlike 40k, there is no real downside to declaring a charge and failing. They're not gonna pelt you with spears because you were forced to declare a 12" charge.
At best I see it making outflankers slightly more annoying by giving a bit of area denial if they fail their own charge, or making your movement a bit harder. Besides that being forced to declare a charge doesn't seem like a big downside.
Also, don't forget, it completly screws up your backline. Say you got 5 skinks blocking the orruks from reaching a skink priest. There's going to be plenty of space for the skink priest to charge in. So despite him being "save" behind a screen he's just going to run to his death cuz reasons. You're not going to have to keep at least 12" distance with your support and ranged units, regardless of any potential screens you have which would normally allow you to stay much closer. Hell, you can't even lock a unit in place so another unit can safely pass besides it.this can pull units off of an objective point it forces chafe wizards and artillery to charge elites. its there whole army so you can pull apart death stars. they are a fast army so any slower guys idono like all of cities have verry little control over where they can go. this also kills suport heroes the hero that has to stay within 12" cant because he is charging into a combat he cant live thrue.
TL DR this is one of the best crowd control and aria denial abilities in the game and makes dozens of units unplayable if you are facing bonesplitas
Slaanesh has some abilities like this like on their endless spell that's a mirror I think. Though it's conditional and only on 1 or 2 units. Not on the entire army.View attachment 59905
I'm really hoping mechanics like this don't start creeping their way into AoS. To anyone else's knowledge is there any one single ability that removes your capability of controlling your own units? This seems dangerous as hell, and for one ability makes you have to dramatically change how you play.
Does it though? The bastiladon isn't ethereal, so his rend protection should still work (idem with our shields and whatnot)."Strength of Purpose" will be a bit rough on the Bastiladon, too. :/
Well it doesn't say who has to charge first our heroes can't fly so if you charge with them before your sirens does they won't be able to get around them. Also it says you must make a charge if you can we can't run and charge so if you don't want your priests to die run with them every turnAlso, don't forget, it completly screws up your backline. Say you got 5 skinks blocking the orruks from reaching a skink priest. There's going to be plenty of space for the skink priest to charge in. So despite him being "save" behind a screen he's just going to run to his death cuz reasons. You're not going to have to keep at least 12" distance with your support and ranged units, regardless of any potential screens you have which would normally allow you to stay much closer. Hell, you can't even lock a unit in place so another unit can safely pass besides it.
Seriously, who came up with unconditional crowd control in such a massive area.
Slaanesh has some abilities like this like on their endless spell that's a mirror I think. Though it's conditional and only on 1 or 2 units. Not on the entire army.
Does it though? The bastiladon isn't ethereal, so his rend protection should still work (idem with our shields and whatnot).
Well it doesn't say who has to charge first our heroes can't fly so if you charge with them before your sirens does they won't be able to get around them. Also it says you must make a charge if you can we can't run and charge so if you don't want your priests to die run with them every turn
Oh I agree remember I was the one to bring this horror show upThe fact that there are ways to mitigate the issue, doesn't make it a good rule.
It's an horrible rule, the last of a series of bad rules that screw with the basic mechanics of the game (see the units that can attack before you and you cannot do anything about it).
yeah, but the options for mitigation are minor at best. A horde of 40 will be relativly useable to keep your backline safe. But an army that plays with smaller units, say 5-10 models, is regularly going to run into issues because a support unit can just run around the screen.While I agree that the enemy charging rule can be mitigated with clever play and it probably isn't the end of the world, I think it should have a random component. Let it be on a 3+ or 4+

No you don't have to. You can roll a six and still only move one inch.you declare a run action in movement and roll the dice do you HAVE to move the full value of that extra roll?
Yes. The problem is: then you can never shoot. Or charge intentionally.Or can we just pretty much always say it against Orruks and not care about this ability at all ever?
you could just move back and forth until your out of movement it's going to need a faq if that does work the ability is usless if it doesn't that meens every one who fights bonesplitas gets run and charge which could hurt them more then help themIf you declare a run action in movement and roll the dice do you HAVE to move the full value of that extra roll? Or can we just pretty much always say it against Orruks and not care about this ability at all ever?
No you don't have to. You can roll a six and still only move one inch.
Yes. The problem is: then you can never shoot. Or charge intentionally.
That'd make skinks even more useless offensivly then they already are. Not that it's that big of a lose, but it just feels so very wrong...I think we could still possibly work with this by having overlapping layers of skink lines, declare runs with skinks and our casting heroes. They don't need to shoot anyways, they just cast spells which would be done already. Then artillery (like in thunderquake) couldn't make charges anyways due to being unable to fit in any gaps.
Maybe with skink layouts like below to give them more coverage?
X X X X X
X X X X X
EDIT: this example didn't work at all, but I envisioned a checkerboard like pattern with gaps between them as wide as possible.
At this point just trying to brainstorm whatever ways we can to counter this mess.![]()