So what can we learn from the Saurus Oldblood warscroll?
Anyone spot anything else?
- He's getting more attacks and a better save
- Both celestial and demon keywords seem to be gone
- He is no longer bravery 10
- Wrath of the Seraphon seems to be his command ability, but I can't make out what it does.
- He does have an ability, but it does not appear to be the Stardrake Shield anymore.
Looking at it i would say all out units with shields are going to get +1 to their saves but lose their ignore rend? Be interesting to see what Temple guard get.So what can we learn from the Saurus Oldblood warscroll?
Anyone spot anything else?
- He's getting more attacks and a better save
- Both celestial and demon keywords seem to be gone
- He is no longer bravery 10
- Wrath of the Seraphon seems to be his command ability, but I can't make out what it does.
- He does have an ability, but it does not appear to be the Stardrake Shield anymore.
Really hoping there's an army wide rule or something that decreases rend against them byb1 or ignores rend on a sliding scale.Looking at it i would say all out units with shields are going to get +1 to their saves but lose their ignore rend? Be interesting to see what Temple guard get.
Or double safe for wound and MW on 6+, like in old rules (thick skin or something like that).Really hoping there's an army wide rule or something that decreases rend against them byb1 or ignores rend on a sliding scale.
I hope the terrain will summon stuff or disrupting enemy mages somehow.The terrain piece ability is really underwhelming thematically. I wonder if the actual game effects are going to be at least useable. Reduction to bravery 8 (which will be army-wide) is also bad to see. Off to a great start, lol.