It roughly equals fully buffed skinks....
A fully buffed unit of skinks (with starpriest & priest) costs 430 points, scores about 13 hits and 5 mortal wounds.
actualy a fully buffed 40 man skink unit has between 4 and 28 hits with the average being 16(15%)ish with a MW out put of 2-14 avrage 8(15%)ish i think you are forgetting a buff in there somewhere. probably reroll 1s. lets add that to the stat
430 points worth of blissbarb archers would be ~30 archers (2.5 units) which would have 60/4+/3+/-1/1 which would be 20 hits at -1 rend. Depending on the value of rend & mortal wounds that's reasonably comparable.
you can't take 0.5 of a unit so that is a bit disingenuous but lets go with that any way.
They really don't seem to be all that much of an outlier. Especially considering it's a ranged support option for an army that's supposed to be pure melee and who's weakness is supposed to be a lack of ranged firesupport.
11 blissbarb archers have ranged attacks of 21/4+/3+/-1/1 that's 7 hits at -1 rend. How do you get to 3?
because saves are a thing
10 ungors have have 10/4+/4+/-/1. that hits 2.5 times at no rend.
How did you get such odd numbers?
i get those numbers because i don't use average hits as that is a terrible method of determining damage output i use damage probability spreads. i used to use charts for this but Lustria online has stopped letting me do that so im going to have to wright it all out hear we go. all damage is calculated against a 4+ save as is standard with light mathhammer
in the case of fully buffed 40 skinks we have a damage probability spread of 11(1%) 12(2%) 13(3%) 14(4%) 15(6%) 16(7%) 17(9%) 18(9%) 19(10%) 20(9%) 21(9%) 22(8%) 23(6%) 24(5%) 25(4%) 26(3%) 27(2%) 28(1%)anything below a 1% chance is ignored as statistically improbable.
28.5 blissbarbs 5(1%) 6(3%) 7 (5%) 8(7%) 9(10) 10(11%) 11(12%) 12(12%) 13(11%) 14(9%) 15(7%) 16(5%) 17(3%) 18(1%)
so no where near skinks a 6-10 point difference or 5 times bigger divide then to ungores who you claim are to week to compare. they do compare better to unbuffed skinks but that was not your argument and unbuffed skinks suck
even to 28.5 43 ungor raders we have 4(1%) 5(4%) 6(7%) 7(10%) 8(13) 9(14%) 10(14%) 11(12%) 12(9%) 13(6%) 14(4%) 15(2%) 16(1%) as you can see we have a average of 1-2 damage difference which is about what i said originally. this is assuming horde bonus on ungorse(not hard to maintain in a ranged unit) of rerolling 1s and 2s in addition you get to pile in from 4" move 6" immediately after set up and have a additional 4.5 wounds. it does drop off if you use them in smaller numbers but we are judging both at their best without buffs. as is standard in light mathhammer. even if you do harp on the fact that min units of ungores are weaker the fact that a unit from the worst army compares at all is a daming rebuke to the new warscrolls. on top of that non horde bonus ungors at this scale are only off by 4-7 points which is less of a gap then it is between blisbarb and skink who you yourself compaired favorably to.
so yeah the reason i can compare them like that is because i actually do the proper leg work. if you want deep mathhammer i can get you the full spread sheets as well. fun fact it does not treat blissbarbs much better
and all of this is if whe don't compare Blissbarbs to a actually good shooting unit
Yes I know, I ignored it because your example about the archers is confusing and I have no idea how you got your numbers, so I'd like to know how you get there first
.ignoring the inconvenient part of a argument does not look good on you. i think you are better then that and so i am going to keep calling you on it.