Some more rumors regarding 3rd edition. I don't know, if anyone posted it here yet.
"Hallo! Hier mal einige neue, massive Rules-Leaks, deren Quelle ich nicht angeben kann. Aber ich lege meine Hand dafür ins Feuer, dass sie legit sind.

Hab sie alle für euch von Bildern abgetippt, bitteschön. :*
- The players receive an extra command point if their General in on the table in the Hero Phase.
Command Points not spent at the end of the Battle Round are lost.
- Redeploy: A reactive Command Ability that is used in the enemy movement phase, and that allows moving a unit D6".
- Run and Movement Phase Command Abilities: A Unit that has rolled a Run roll cannot then be Commanded to "At the double" (where the run roll counts as a 6) - the decision has to be made whether to roll the dice of At the Double. A Player can no longer roll the dice, get a poor result and the choose to spend the command point to make the roll count as 6 - it's either/or, not both.
- Charge Phase Command Abilities: Forward to Victory is a Command aBility that allows charging units to reroll the charge roll. Unleash Hell is a reactive Command Ability that allows a unit near to the charging enemy unit to shoot the charging unit.
- Pile In: Models no longer need to pile in towards the nearest enemy modely. "The new wording is: When you male a pile-in move
with a model, it must finish the move no further from the nearest
enemy unit than it was at the start of the move."
As such you can move around the edge of a unit when piling in.
-Attack Sequence: Hit Roll and Wound Roll modifiers are capped at +1/-1
- Slain models: A minor change that has a large impact on some armies: slain models are now not removed until all wounds caused to its unit have been allocated and all attacks that inflicted damage on the unit have been resolved.
- Wards: Some abilities allow ward rolls. Wards offer protection against wounds and mortal wounds before being allocated to a model. A successful ward roll negates a wound or mortal wound, and that damage has no effect on the model.
- Contesting Objectives: Unless rules take precedence, Monsters count as 5 models, and non-monsters with a wound characteristic of 5 or more (heroes), count as 2 models when Contesting Objectives.
- Miscasts: Wizards who roll an unmodified cast roll of "2" miscast their spell. They suffer D3 mortal wounds and cannot attempt to cast any more Spells in that Hero Phase.
- Spells: Arcane Bolt and Mystic Shield are now both cast on a "5". The effects of both speels have also both changed slightly, although very similar, they have a shorter range but are both more powerful.
- Pitched battle Profiles and Unit Size: Unit Maximums have now been removed but Reinforced Units have been introduced, as well as a limit of Reinforced Units in Marched Play. "Single" has been introduced as a keyword for Pitched Battle Profiles. "Single" Units cannot be Reinforced."