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8th Ed. Protection against TG worst enemy: the slann

What you are proposing is as LEGAL as it is genius.

You can EASILY build a lizardmen list that benefits HUGE from Shadow.
Especially if you want saurus, tg and krox to shine.

...and then I guess you should use the "player whose turn it is decides"-rule.
Agrem

Yup, pretty sure that's it - when two things happen simultaneously, player whose turn it is decides the order of resolution. Also, I love the lore of Shadow, especially against Orcs and Goblins!
 
Did somebody mention casting statistics and odds.
(subtract mages level from casting cost for accurate odds)
127103-Math-Hammer.jpg
 
Stats like that make me sad, when I realise how low the percentage chances are of IF on 3 dice AND then Cascading AND then sending my Slann down the hole.
And somehow I've managed it twice in the last two games... :(
 
So far, the best I see is putting the slann on the side of the unit or in a bunker of saurus you don't really care about. I would love to make my Slann ghostly, but there is a large wood elf meta in my community and their arrows all count as magical ;(

Let's do math on that for fun! a unit of 30 trueflight arrows are facing backwards, 8 miles away, behind a mountain and drunk. So, naturally 20 hits on the slann. If the ghostslann is 3" away from an infantry unit, he gets a 4+ look out sir!, 10 hits, wounding on 5's. 3-4 wounds (I'll go with four) then you get your 4+ ward save, which means 2 wounds! I guess he wouldn't die, but I wouldn't risk it.
 
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