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Tutorial Seraphon List for Battletome 2.o

Discussion in 'Seraphon Tactics' started by LizardWizard, Mar 4, 2020.

  1. Lord Agragax of Lunaxoatl
    Slann

    Lord Agragax of Lunaxoatl Eleventh Spawning

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    Hrmm, I can see why that'd be good for gaming purposes, but I don't like it thematically. Would much rather see an Oldblood or Scar-veteran bellowing orders to their fellow Saurus and wrecking face in challenges and just having the Starseer hanging around in a support role, but there we go. GW seem to be obsessed with Skinks
     
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  2. Carnikang
    Carnasaur

    Carnikang Well-Known Member

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    That doesn't answer why it is the general. That's something it does naturally. Also under the impression that you're forced to take the Koatls command trait, even of a Sauras isn't the general.
     
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  3. RandomScrub2
    Saurus

    RandomScrub2 Active Member

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    You are if you have a saurus general. And those command traits tend to suck to be honest. So you're better off with a skink/slann general unless you're going for a specific build that takes advantage of those command traits
     
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  4. Arzalyn
    Jungle Swarm

    Arzalyn New Member

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    Isnt the Scar-vet on Carnosaur 210 points? The oldblood is 250
     
  5. Asamu
    Temple Guard

    Asamu Well-Known Member

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    The Koatl's Claw command trait is fantastic. 4+ for another CP every time the general uses one effectively doubles the CPs used by it. It's probably the best that it could be in a faction will use a lot of CPs.

    Yeah, the scar-vet carno is 210.
     
  6. DaBush
    Skink

    DaBush Active Member

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    Have you considered chameleon skinks? A max unit seems expensive but in FoS shooting in the enemy charge phase in addition to the turn they come down they’re surprisingly good. On average each shooting phase they’re doing 7 mw and forcing 10 saves. This is the best spent command point. Chaff with skinks and try to buff the save your next turn they can have a 1+ save
     
  7. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    I have been considering running a unit of 10-20 Chameleon Skinks in FoS. It is a lot of potential shooting. They are much more tempting at 90 points than 110. I think having to 9" away with ambush was worth the 20pt decrease.
     
  8. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    I will consider Kroak. My hope for Thunderquake is to be able to shoot down Gowthizar Harvesters turn one. Then spend turn two shooting Mortek and send in the Kroxigor. Behemoth/shooting list (outside of OMT) generally have to wait till 2 or 3 to score center or enemy objectives.
     
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  9. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    Good catch!
     
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  10. Xiuhtecuhtli
    Skink

    Xiuhtecuhtli Member

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    What's good about Kroxigors now?
     
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  11. IggyStarhost
    Ripperdactil

    IggyStarhost Well-Known Member

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    Same here! Have had 20 on the shelve for years. Now I think they have a purpose, namely hero sniping. Only 16” isnt a lot, so screens can mess you up. Then 360 is some points. Also since our teleporting/deepstriking got nerfed or at least toned down, I think they increased in value with having an extra teleport/deepstrike option.
     
  12. IggyStarhost
    Ripperdactil

    IggyStarhost Well-Known Member

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    They now have rend -1 for all hammers. And an easy acces to +1 to hit. Also their jaw attack ability got boosted
     
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  13. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    Not always. I ran a list with a scar veteran as general which won a match against ossiarch bone reapers, as well as earning its keep by pounding everything in its way
     
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  14. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    What @IggyStarhost said. Also, With rend -1 and the moonhammer they are okay at killing Mortek Guard and Fyreslayers due to 2 damage.
     
  15. Nart
    Carnasaur

    Nart Well-Known Member

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    I second the question. The command trait will give to starseer only +1 to casts. It doesn't give free command ability use and why would he need it in saurus-heavy list anyway.

    You don't have much CP in this list. Wouldn't the Koatl's Claw innate trait be better to get them?
     
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  16. Nart
    Carnasaur

    Nart Well-Known Member

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    Combine with Aetherquartz Brooch for maximum fun.
     
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  17. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    The Kroak Ripper list is what I am leaning towards for tournaments atm. Might try to fit a battalion for Aetherquartz and try to squeeze in bwv for better saves on kroak and farther range. Cogs might have to go. But it make the rippers much farther threat range.
     
  18. General Grivious
    Saurus

    General Grivious Member

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    Please do a batrep of that list T.T or tell us how was it!
     
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  19. Joshua Horchler
    Troglodon

    Joshua Horchler Well-Known Member

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    Nice list! No consideration for spellportal? It seems like such a great pairing with Kroak.
     
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  20. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    Spell Portal is tempting. But, turn one he will probably cast commet, Generate extra D3 CCP, arcane shield, and cast cogs. After that, with the AB, he will either alrady be in range vs alpha strikers, or I can move up. BwV is very tempting for extra range too. Also, going to be making use of Arcane Vassal to gain 12" forward via one of the skin wizards.
     
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