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Tutorial Seraphon Overview (updated to AoS 3.0)

Discussion in 'Seraphon Tactics' started by Killer Angel, Mar 8, 2020.

  1. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    no it's just one way the model is waaaaay of scale it's sposed to be a 40 story tall thing that just cuts threw the battle field. not a dinky 20 foot pendulum that goes back and forth
     
  2. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    Many thanks! :)
     
  3. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    Update: Seraphon lore spells!
     
  4. Canas
    Slann

    Canas Ninth Spawning

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    remarks:

    - Celestial equilibrium: We have a reasonable amount of spells that get bonus effects when you reach a casting roll of X+. Which is what it's usefull for I guess. For example use the slann for celestial equilibrium, then use your oracle to cast comet call with a bonus +1 to fish for that extra damage. Imho, the spell itself is actually reasonably good, the only issue is that our slann is our magical powerhouse so him buffing other casters is kinda stupid. If it were a skink spell it'd be brilliant.

    - Drain magic: potentially can also be used to play around with our own non-bound endless spells for some interesting tactics. Just blast your enemy apart with the cheaper "regular" endless spells, then immeadiatly unbind them so the opponent can't use them agains you. Repeat the next turn.

    - Extend astromatrix: you could potentially use this to screw with certain faction terrain. Those are all "scenery rules" so depending on how it's phrased this could have some hilarious results. Use that mawtribe's mawpot to heal our lizards, that sorta thing. I'm sure it's not going to work everywhere. But it should have some interesting interactions with faction terrain.

    - Fiery Convocation: has some potential uses against healing enemies, or enemies where you want to trigger loads of battleshock, but don't necesarly want to focus down. Also, if you can place it on a key-unit early your opponent needs to be carefull in case an unlucky herophase sees their vital unit suddenly get annihilated. Imho, it's good one if you have a left-over spellslot. E.g. if your slann is going to cast comet call anyway might as well make your oracle bring this then.

    - Bind endless spell: if your opponent brings an endless spell this is basicly always worth it. Even if it's just to move it out of the way and force your opponent to dispell it if he wants to actually do something with it. However, we need clarification how it interacts with every specific spell, as certain interactions are unclear.

    In general it seems that we have a decent amount of good spells and that this is also supposed to make up for the weird interactions that comet call has by being on multiple units as we'd quickly run out of spells to cast without our lores.
     
  5. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    totally agree.

    well, bound spell cannot be used against you, so"regular spell + drain magic", means you would be using 2 spells instead of 1 + 10 pts cost. Imo it's not towrth it, unless you build a specific tactic upon it.

    alas, the way it's worded, it works only on the "basic" terrains (damned, arcane, inspiring…).
    i will clarify it in my post

    Still problematic.
    your opponent casts a endless spell and uses it against you.
    then in your turn you can cast bind endless spell, and only in the following round that endless will be used by you.
    That would be perfect for a Slann, you swap your spell and take this one when you see the opponent got an endless spell.
    But it's a skink spell. It's useful? yes, it can be… but it should never be your first pick.
     
  6. Canas
    Slann

    Canas Ninth Spawning

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    We got a bazillion spellcasts given our many wizards, if you can get to 2-3 endless spells and then dispell them it can be quite amazing. Bonuspoints if you can combine it with some allied endless spells for extra nonsense. And yeah it does mean that this endless spell barrage becomes a crucial part of your tactics and you need to build around this.

    Well that's dissapointing. I would've expected it at least work against some faction terrain, especially simple/minor effects like say a gnarlmaw's mortal wounds.

    Given that we'l frequently have multiple skink wizards I'd guess you can get it quite reliably even if it isn't your first pick.
     
  7. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    Sure, once the bases are covered, you certainly can pick spells that could serve different purposes.
     
  8. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    stellar tempest is a 8+ to cast
     
  9. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    COpy & paste from the previous spell tricked me into error. :p
     
  10. Alladin the Paladin
    Chameleon Skink

    Alladin the Paladin Well-Known Member

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    Thank you for doing this, it is super helpful for the community at large!

    I am looking forward to the batallion write ups. I’ve been playing around with lists and am not sure how efficient they truly are. The extra artefact is nice, but with so many support heroes (and great units to bring) it’s tough controlling your drops in other parts of the list
     
  11. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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  12. Judge dread (Saurian)
    Skink

    Judge dread (Saurian) Member

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    Finally got my Battletome and opened it to the Starborne page immediately, I would just like to point out that RAW you can make summoning stupidly broken, each slann or oracle can carry out a celestial conjugation, but it doesn’t say each model can only do it once, so after you do it the first time, you reduce the spells you can cast with that model by 1, but it still hasn’t attempted to cast a spell, so it’s technically still before it attempts to cast its first spell, and nothing says you can’t do it again
     
    Lizerd, Carnikang and LizardWizard like this.
  13. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    I get your reasoning, but expect a FAQ on this because the reference to that "first spell" is confusing at best.
    Were i the opponent i would refuse such a reading...
     
  14. Dreamkeeper
    Temple Guard

    Dreamkeeper Well-Known Member

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    I think it should be - Coalesced - Thunder Lizard
     
  15. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    Of course. Copy & paste, yadda yadda... :p
     
  16. Dreamkeeper
    Temple Guard

    Dreamkeeper Well-Known Member

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    I'm always amazed by you and @LizardWizard
    Such detailed and awesome reviews/tutorials you guys doing. Thanks for your work!
     
  17. Dreamkeeper
    Temple Guard

    Dreamkeeper Well-Known Member

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    I mean, d6 attacks is bad on itself, but at least with -1 Rend it's ok?

    Piercing Barbs: The volleys of spikes unleashed by a Razordon are especially dangerous at short range.
    Improve the Rend characteristic by 1 for an attack made with a Volley of Spikes if the distance to the target is 6" or less.

    If a unit of 3 will be charged, it's a 3d6 with rend -1 at the end of the charge phase. And if your opponent won't start his turn by killing them, you will devastate any unit that charged your razors with their melee (and if you buff them with Starpriest Staff ability it's become even better - 2 Rend and to wound on 6+ - 1MW).

    3d6 attacks with -1 Rend and SS buff on MW:
    5+ Save: 4 dmg (3 dmg without buff)
    4+ Save: 3,5 dmg (2.33)
    3+ Save: 3 dmg (1.75)

    Basically, a free 2-4 wounds on an enemy unit. Still, everything need to be tested on the "field" :D
     
  18. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    i think your evaluations are a little more than the average result.
    with -1 rend, to inflict 4 wounds on a 5+ unit… it means that those 3d6 rolled 12 hits (more than the average, which is 10.5): of those 12 shots, on average 8 will hit successfully and 4 wound. No save made.

    but anyway, 2-4 "free" wounds is not a deterrent to not charge a 240 pts unit. It's just a marginal utility.
     
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  19. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    Update: BATTALIONS ;)
     
  20. Canas
    Slann

    Canas Ninth Spawning

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    Remarks:

    - Sunclaw oldblood can't be mounted.
    - starborne shadowstrike: it's a cheap way of getting additional CP/artifact as it's the cheapest battalion to fill up since it mostly consists of fodder & units you're going to be taken anyway (let's face it nearly every list is going to include some skinks and a starpriest or priest..). Also it can be used to get a blob of rippers in range without giving your opponent a chance to shoot them off the table. So for a heavy ripper list it seems usefull. Terradons benefit less as they can't move so you'd need an extremely good charge to drop your stones.
     

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