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AoS Seraphon REPRESENT!! 5 - 0 @ AdeptiCon Tournament.

Discussion in 'Seraphon Discussion' started by Wilhelm Stürmer, Apr 1, 2019.

  1. Joshua Horchler
    Troglodon

    Joshua Horchler Well-Known Member

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    I wonder if 4 more Razordons would be better than the Evocators. Still anti horde, and if you have a turn where your skinks are in good positions already, you can potentially double TP and shoot off an enemey uni in the backfield, etc.
     
  2. ILKAIN
    Skink Chief

    ILKAIN Well-Known Member

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    if I had 200 points to spend.... it woud be a second ripper unit and a nother skink unit
     
  3. IggyStarhost
    Ripperdactil

    IggyStarhost Well-Known Member

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    @Aginor , In the setup it made a bit of sense. He had a basti on the left side, and the stega + evocators on the right side. razors in de middel.
    I guess the also can be a nice wall, where your opponent thinks twice to land. I believe he cleared a unit of 30 elves with that. Caught them on a skink screen, retaliated with the evocators and shot them with the razordons. Razordons are good, but if you dont clear the unit, u might be in trouble. attacking ofcourse happens twice each battle round. But it illustraded nicely what we need, saurus Guard with multiple wounds!

    @Crowsfoot He did put saurus guards head on them for conversion. I never thought about that, but its a nice way to mimic guards.
     
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  4. IggyStarhost
    Ripperdactil

    IggyStarhost Well-Known Member

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    Come to think of it, evocators have 21 attacks with 3+3+ -1 and so do 10 saurus guard. The real difference ofcourse is the wounds. 15 vs 10 at 4+. And getting 10 models in combat.
    I guess the Guards also are to dependent of a warden nearby to make the ‘good’. 4+ save on mortal wounds would be great!

    Any news/rumours on the new seraphon book?
     
  5. Womboski
    Temple Guard

    Womboski Well-Known Member

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    Watched the final game against DoK . If you have Amazon prime you get a free twitch sub. I use that for warhammer tv.

    The seraphon player played a very strategic game. I believe his opponent made some mistakes which allowed the seraphon player to run the objective.

    I'll be honest this is not how I want to play my Seraphon tho. Feels like a skaven army but with dinos...

    Edit: maybe I'll make a "stormcast" army with a bunch of Saururs guard heads xD
     
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  6. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    Yeah several people have described his games basically as "running away while claiming objectives".
    Hat's off to him for pulling it off, but... not exactly my style of play either. I'd like to be able to, you know, kill stuff.
     
  7. Womboski
    Temple Guard

    Womboski Well-Known Member

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    He had a lot of range fire power, but like you said his main goal was simply get Skinks onto objective. Important to remember this is tournament play. I'm with you tho, not my playstyle or what I want MY dinos to do. I'm fine with this being a strategy for Seraphon. Just sad that this is probably the best strat for competitive Dinos.
     
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  8. Joshua Horchler
    Troglodon

    Joshua Horchler Well-Known Member

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    Yeah, to be fair the best way to win is usually play the objectives, but I totally get wanting to kill things. Also so many things are hard to kill without reliable mortal wounds or rend. Our hammer units are just so lackluster compared to our skink units. Hopefully the new book will support both playstyles. I think opponents prefer playing fighting lists too, especially more casual players, but it's not fun to watch your Carnies get beat up...
     
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  9. Putzfrau
    Skar-Veteran

    Putzfrau Well-Known Member

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    Thats the one change i want. Make carnos moderately scary in combat or make them true monster killers. I want at least a chance to kill a vampire lord on zombie dragon or ghoul king on terrorgheist if i get the charge off. Right now those things just lawnmower through our army and theres almost nothing we can do about it.
     
  10. ILKAIN
    Skink Chief

    ILKAIN Well-Known Member

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    Anyone know if he used solar or ark on the basti, and if he used bow or flamers on steg? the list doesn't have that listed.... is he allowed to change between games?
     
  11. ILKAIN
    Skink Chief

    ILKAIN Well-Known Member

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    Also his list has zero points for the Aliies... but 200 points in evocators... hows that work?
     
  12. zubrin
    Saurus

    zubrin Member

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    He has 220 points free, just enough for engine #2!
     
  13. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    ABSOLUTELY YES!

    Keep also in mind that I hold the index of Amazing BatReps, so i would relally like to insert yours! ;)
     
  14. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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  15. Womboski
    Temple Guard

    Womboski Well-Known Member

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    Match 5, Solar and bow. Not sure if you can change it. Only watched the one match.
     
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  16. IggyStarhost
    Ripperdactil

    IggyStarhost Well-Known Member

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    Just finished the last one! Let me know what you think! Also any tips/feedback into writing a good battle report is welcome!

    http://www.lustria-online.com/threads/iggystarhost-batreps.22839/
     
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  17. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    Yeah, 3 carnifexes and OOE is more a real threat... :D


    Excellent! I will look at it :)
     
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  18. Xasto
    Terradon

    Xasto Well-Known Member

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    I may be late to the party, but here my two cents! They do well like you described them, but I believed one of their best advantage is that they are a 15 wound wizard unit. In certain scenarios like arcane places of power, they are invaluable to hold down objectives, especially with our army where most of our wizards want nothing to do with the front line!
     
  19. Canas
    Slann

    Canas Ninth Spawning

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    wait, those scenario's don't specify it needs to be a hero? That makes some of those wizard units horrificly overpowered for those kinda missions.
     
  20. Womboski
    Temple Guard

    Womboski Well-Known Member

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    Game 5. They played the scenario where the objective moves around. A wizard counts as 20models in terms of holding it. So the unit of 5 evocators counts as 20 models when it comes to controlling the objective.
    They did not make it to the objective alive.
     

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