Ahh, it's always great to see a proper adversary squashed by fine dwarven gromril! Yet I would not raise my hopes in case of Hammerers, competition there is really tough. They still have good match-ups against expensive armored opponents, but I expect them to slightly shift near their current position.
The advantage they have is that they have already gotten their matchups with the K'daai Destroyer and Witch Elves out of the way. Those are tough matchups for most of the field. Of course they still have quite a few tough matchups left, and as you say, quite a few potentially good matchups left too.
I agree with you that I can't see them moving too far from where they currently are. Maybe up bit, but not by much. There are quite a few powerhouse units ahead of them.
I would also like to suggest running calculations of the last match with Abomination having Warpstone Spikes upgrade, giving it Magic Resistance and magical attacks. Not much, but it can change Massive Victory to Victory, I think. Or at least satisfy our curiosity.
That was one of the things we talked about early on in the thread. Should units be able to change their load-out / options between matches or not. For instance the best load-out for the Skullcrushers is to take Ensorcelled Weapons (+1 Strength and magical attacks). However, against the White Lions with the Banner of the World Dragon, the Ensorcelled Weapons upgrade assures that the Skullcrushers will lose badly. The same can be said for the White Lions, their Banner of the World Dragon is great in 3 matchups (single handedly wins them those matches) but is a 50 point of a liability against everyone else. Units like Chaos Warriors could customize quite substantially (both Marks of Chaos and switching between Halberds, GWs, AHW or Sword and Board) to tailor themselves to specific opponents.
In the end, it was collectively decided that each unit would have to settle on one "best" setup, which they were stuck with for each and every matchup in the tournament. In the case of the HPA, the Warpstone Spikes upgrade would give them a
slight boost against the K'daai Destroyer, but massively hurt it against the White Lions with their Banner of the World Dragon, and be a 15 point liability against everyone else (as it would be worthless and allow the opposing unit to have an extra model points-wise). As a result, I estimated that the best HPA setup was without the upgrade.
However, to satisfy curiosity, the matchup goes like this:
In the end, it makes only a marginally small difference (an extra 0.6 wounds sustained by the K'daai). The problem is that the HPA only has a single round of attacks to make before the Destroyer kills it, so its impact is minimal.
Magical resistance wouldn't be of much help, the K'daii attacks are not listes as magical.
It wouldn't matter even if the Destroyer did have magical attacks (which of course it doesn't). Magic Resistance only pertains to wounds caused by
spells and consequently has zero effect on magical attacks in close combat or shooting.
Don't magical attacks mean that you don't have to re-roll successful wounds on the K'Daai?
Yes that is correct.
The Warpstone Spikes upgrade gives the HPA Magic Resistance (which would be useless against the Destroyer, but as
@Wyvernaarch points out, would be useful against CD magic) and magical attacks (which has the very useful effect you described above).
I think the Hammerers have at least one more victory to look forwards to: Soul Grinder. I foresee this combat being at least a victory, mainly due to the fact that some of the Dwarves will fall prey to their lack of high initiative.
I think they might eke out a victory against the Mournfang and Demi-gryph knights due to their high strength and 2 attacks, but I think unlikely due to their lack of ability to withstand the incoming attacks at all (both units will be hitting at strength 5 for most of the attacks, nullilfying their armour save).
The Soul Grinder vs. Hammerers matchup is intriguing. The T7 of the Grinder will help it a lot, but it has such a limited number of attacks (and has to kill the Hammers down to the last man). I look forward to that one. The Soul Grinder did manage to take down the Savage Orcs, so I'm curious if it can do the same with the Hammerers. However, the S6 of the Hammerers gives them a huge advantage in comparison to the Savage Orc vs. Grinder matchup... so I think you will end up being right. It will be fun to see if it ends up being a Victory or a Massive Victory.
I think they have a fair to good chance against the Mournfang and Demigryph Knights. S6 will go a long way in those matchups. Also their superior WS will help them out too.
I otherwise think the #1 position is definite now. I don't think that any of the remaining units have what it takes to knock the K'Daai destroyer off the top spot.
It will be vicious fight for #2 and #3 though... I'm very curious to see how this pans out.
Agreed. The silver and bronze medal positions are going to be very hotly contested. There are quite a few units that have a very legitimate chance of grabbing those positions. They have such a mix of good and bad matchups left that it is hard to predict at a glance.
As for number one... its looking like the Gold Medal is going to the Dawi-Zharr!! (
insert celebratory dancing
)