Just completed the two biggest models in the Lizardmen collection. Team effort with me and my partner who had the great idea to add some extra bits to his tail. Enjoy!
Dread Saurian
Wasn't a big fan of this model, but had to have it as the centrepiece for my Lizardmen collection. The flesh on his neck is reminiscent of a rooster's wattle... hardly a fearsome creature. And I don't like the bone spikes along his back either, there's just something about them. Maybe they're too realistic looking or something.
Maybe it's the fact that there are no Lizardmen actually present on this model, unlike the Stegadons, Bastiladons and Carnosaurs/Troglodons, which makes this model further stand out from the rest of the roster. Though of course ones can be kitbashed on, and I've seen some good ones of that already.
And of course, the sheer size of this monstrosity. Is it even legal to call it a "miniature" at this point?

I wish we could get a centerpiece model more like Alarielle the Everqueen, Archaon Everchosen, etc. One day...
It never occurred to me that this beast walked on all fours until they were released in the Total War Warhammer 2 DLC. I always assumed they would walk like Carnosaurs and this model was just posed with one arm resting on the ground!
Of all the reptilian nightmares that inhabit the jungle shrouded continent of Lustria, Dread Saurians are one of the most feared; an echo of ancient days when huge beasts such as they did battle with the forefathers of the dragons for supremacy. The spiked fins on a Dread Saurian's back brush the top of the jungle canopy as they move, the massive beasts constantly searching for prey to satisfy their unending hunger. Once found, their gigantic, snapping crocodilian jaws can tear apart an adult Stegadon in a welter of blood, the Dread Saurians thrashing and shredding their prey until the jungle around them is coated in red.
Immense creatures, larger than the towering Carnosaur, Dread Saurians are few in number and sacred to the Lizardmen, and the fury of each that prowls the foetid jungles is moderated only by the arcane power of the ceremonial armour that bedecks them. Without this precaution even the power of the Slann could not hold their hunger in check.
The trumpeting calls of the Dread Saurians echo through the mosaic-tiled plazas of Lizardmen cities as well as Lustria's deep jungles, the sound summoning their Saurian inhabitants to worship. Retained in certain cities' mountainous temples, these beasts are kept as living shrines to the Old Ones, symbols of their lost glory.
Armoured in beaten gold inscribed with prayer and prophecy, the Dread Saurians are kept in lavishly decorated lairs as rich as any king's throne room, but under this finery are layers of old blood and shattered bones, the remains of those fed to them by the Skink Priests, torn apart as living sacrifices to the Old Ones. These ceremonial titans bear the most precious relics from the ancient days, items of power left behind by the Old Ones, and the power of these artefacts makes them all but indestructible on the battlefield as they charge forth wreathed in flame or with skin as hard as stone.
When the winds of magic rise and a great storm draws close, the Slann Mage-priests will stir and chant the ancient rituals of binding, shackling the captives Dread Saurians to their will, while their legendary might is coveted by the sorcerers and wizards of the younger races. Let loose upon the battlefield these reptilian monstrosities wreak terrible havoc upon the foe with both their fang-lined jaws and the divine blessing of the Old Ones.
Realmshaper Engine
I regret picking the overgrown version because it took so much longer to paint! Disappointed that the two sides are exact replicas of each other. It's fine for the non-overgrown pyramid, but for the overgrown it creates an immediate dissatisfaction in the authentic feel of the product, since vines would not grow exactly the same way on each side as they do on this model.
There are no lengths the Seraphon will not go to in order to see the Great Plan fulfilled. At a Starmaster’s decree, Realmshaper Engines are deployed to remake reality in line with the Old Ones’ will, rendering the lands a primordial haven for the lizardfolk and a sweltering, inhospitable nightmare for their foes.