So...this is how i paint the skin and scales of the saurus warriors/scar-vet/Old blood.
Skin:
Skeleton bone, Basecoat (AP)
Develan mud wash (GW)
Yellow ochre, Dry brush (VMC)
Dark sand, Dry brush (VMC)
Ivory, Light Dry brush (VMC)
Starting with a basecoat of Skeleton bone.
Give all the skin areas a wash of Devalan mud (Agrax earthshade)
Using the darkest color for the skin (Yellow ochre) start to dry brush
the skin areas trying to cover most of the skin but leaving the deep
recesses dark.
Doing the same process with the next color Dark sand but trying to paint
where the light would hit.
Again the same but just painting the tips and edges of the model.
Scales:
Highlight:
German camo orange ochre (VMC)
Badbad black wash (GW)
Cork brown DB (VMC)
Cork brown + Dark sand 1 drop DB (VMC)
Cork brown + Dark sand 1 drop DB (VMC)
Individual scales:
dark sand + Cork brown (VMC)
German camo orange ochre (VMC)
Brown sand (VMC)
Khaki (VMC)
Griphone sepia wash (GW)
Dark sand (VMC)
Base coat all the scales in German camo orange ochre.
Give the scales a wash of Badab black and try to get it all in the
crevices and edges of the scales.
Here is a part that i might change when i paint my temple guard to see of it makes
for a better paint job. Instead of doing the highlights first then painting in the individual scales
i will try to do the opposite.
As i discovered when doing the repainting on the Carnisaur i kept the variation in the scales while getting the highlight. So i do believe this will make for a battler model by doing the highlights last.
The highlights are made by Dry brushing the scales with Cork brown and then adding a drop of
dark sand to the mix and then continuing to highlight always trying to put the highlights where they
would make sense. I try to imagine a light source coming from right above the model.
With the individual scales i just pick a color and paint any number of scales that i see fit. There is nothing
planed about this. Just randomly paint scales make every saurus a little bit unique.
Give the scales a wash of Griphone Sepia.
Now paint some scales with Dark sand. It gives it a bit more variation in the scales.
Wow...i use a lot of dry brushing, haha. But i hope you guys could get something out of what i have
scrambled together. Let me know if something is completely "out of the window"
Take care guys! Thanks for reading my wall of text.
VMC = vallejo model color
GW = Games workshop
AP = Army Painter
Skin:
Skeleton bone, Basecoat (AP)
Develan mud wash (GW)
Yellow ochre, Dry brush (VMC)
Dark sand, Dry brush (VMC)
Ivory, Light Dry brush (VMC)
Starting with a basecoat of Skeleton bone.
Give all the skin areas a wash of Devalan mud (Agrax earthshade)
Using the darkest color for the skin (Yellow ochre) start to dry brush
the skin areas trying to cover most of the skin but leaving the deep
recesses dark.
Doing the same process with the next color Dark sand but trying to paint
where the light would hit.
Again the same but just painting the tips and edges of the model.
Scales:
Highlight:
German camo orange ochre (VMC)
Badbad black wash (GW)
Cork brown DB (VMC)
Cork brown + Dark sand 1 drop DB (VMC)
Cork brown + Dark sand 1 drop DB (VMC)
Individual scales:
dark sand + Cork brown (VMC)
German camo orange ochre (VMC)
Brown sand (VMC)
Khaki (VMC)
Griphone sepia wash (GW)
Dark sand (VMC)
Base coat all the scales in German camo orange ochre.
Give the scales a wash of Badab black and try to get it all in the
crevices and edges of the scales.
Here is a part that i might change when i paint my temple guard to see of it makes
for a better paint job. Instead of doing the highlights first then painting in the individual scales
i will try to do the opposite.
As i discovered when doing the repainting on the Carnisaur i kept the variation in the scales while getting the highlight. So i do believe this will make for a battler model by doing the highlights last.
The highlights are made by Dry brushing the scales with Cork brown and then adding a drop of
dark sand to the mix and then continuing to highlight always trying to put the highlights where they
would make sense. I try to imagine a light source coming from right above the model.
With the individual scales i just pick a color and paint any number of scales that i see fit. There is nothing
planed about this. Just randomly paint scales make every saurus a little bit unique.
Give the scales a wash of Griphone Sepia.
Now paint some scales with Dark sand. It gives it a bit more variation in the scales.
Wow...i use a lot of dry brushing, haha. But i hope you guys could get something out of what i have
scrambled together. Let me know if something is completely "out of the window"
Take care guys! Thanks for reading my wall of text.
VMC = vallejo model color
GW = Games workshop
AP = Army Painter




