@Scalenex, I know you use another way of planning individual chapters. Not sure what you do for lots of connected sections. I've seen you maintain at least 4 simultaneous plot threads in New Alliances.
Well I use New Alliances as my reference then
Well I start with a basic idea.
Re: Divided We Fall, a Skink's Quest, Complete Five Part Ser
You should have the Lost Hold of Karak Zorn help defeat a resurgence in Skaven. Just think how good Chameleon Skinks would be in tunnels?
So I thought, sounds good. IronJaw was a fan and I want to keep my fans happy. Now that I sent Preylot, Belrikt, and Tal-Lat to the Southlands this gives me an opportunity to have recurring characters.
If you haven't read
New Alliances yet, this example of story construction will be spoilerific.
First I brainstorm.
I thought Dwarfs and Lizardmen against the Skaven would be hardly sporting. Especially since I believe realistically the Southlands would not be a major stronghold, so I wanted to give the Skaven an ally. Since Deamonic conflict defined my three recurring Lizardmen, I figured I'd use them. Also I had mentioned Locklirist of the Hated Lash twice in previous stories and he never appeared on screen. I figured he'd be vengeful against Belrikt and Co. for messing up his invasion plot. Also he hated Lizardmen anyway.
So I figured the Skaven holdings in the Southlands would be pretty sparse, being that it's on the edge of the world and right on the doorstep of a bunch of Lizardmen that while they don't have the personal grudge against the Skaven that Lustrians do, they do have golden plaques that tell them sacrificing Skaven
en masse is pleasing to Sotek. So I figured Skaven would go to the Southlands if they are so worried about their own kind knifing them that they flee to a far away dangerous place. Ostracized Skaven from accross the world form Clan Ostrel. Since they all are on the outs of Skaven society at large, by Skaven standards, they are tight knight. I developed characters from there.
I got the Lizardmen main characters and I already established that the Klodorex alliance of Slann is at least moderately interested in aiding the Prodigal races. That's good.
Dwarfs don't have a lot to come up with. Very ancient hold, isolated from mainstream Dwarf society for a long time. I figured they wouldn't have any gunpowder or steam power, but they'd have decent rune knowledge compared to the northern Dwarfs. Why not make the main protagonist a rune lord to drive that home.
After figuring out those kind of of details in a broad sense, I think about death. Who do I definitely want to live and who do I definitely want to die. Certain deaths (or near-deaths) will define the central drama. Then I look at my supporting cast and figure who
could die. Since I essentially have four protagonists than means I needed a large stable of
sacrificial lions or at least potential sacrificial lions. I had to establish named Lizardmen, Skaven, and Dwarfs to die or nearly die. Even Kalai could qualify as a daemonic sacrificial lion to demonstrate that the villains (the Lizardmen) were playing for keeps.
Now that I have the basic idea in my head, but then it’s time to write down a bare bones outline of things the story must have in a particular order
The following was half in my head, half short hand but I expanded it so you can all read it.
Broad Story
-Lizardmen get mission to help Dwarfs
-Lizardmen mobilize army
-Lizardmen reach Dwarfs
-Lizardmen parley with Dwarfs
-Lizardmen fight alongside Dwarfs
-Fight has ups and downs
-Lizardmen celebrate victory/commiserate the dead with Dwarfs
-Dwarfs recognize something is threatening them
-Dwarfs identify threat as Skaven
-Dwarfs fight Skaven.
-Fight has ups and downs
-Conflict is resolved
-Skaven discover Dwarfs
-Skaven make plan to destroy Dwarfs
-Skaven get interrupted by Lizardmen, forced to improvise
-Fight has ups and downs
-Conflict is resolved
-Skaven and/or Daemons contact the other party
-Skaven rebuff Daemonic offer of help
-Lizardmen army makes Skaven desperate, reconsider
-Fight has ups and downs
-Skaven-Daemon Alliance breaks down
Details (the fun part)
Stroln Subplot
-Establish Stroln as well-meaning but inept academic type
-Establish Stroln as comic relief
-Belrikt endangers the mission with his stupidity
-Establish Stroln’s sad death, redeeming his mistakes, and causing survivor’s guilt for Belrikt.
Language Subplot
-Establish that the Lizardmen have magic to overcome language barriers
-Establish that Daemons have to overcome language barriers
-Establish that it works across several languages and translation is perfect
-Belrikt uses this to trick Daemon into revealing his true intention to the Skaven by transitioning from Saurian to Queekish midsentence
-Hint this to the readers with double speak
-Skaven demonstrate double speak early and often
-Then Belrikt and Locklirist show a little bit of double speak when speaking in Queekish
-Belrikt starts talking to Locklirist in Saurian-English and moves to Queekish-English mid conversation
The Dervish of Despair is tricked into fighting the Rat Ogres
-Establish that the Dervish of Despair and the Rat Ogres exist and who and what they are.
-Establish the Dervish of Despair and the Rat Ogres and strong entities
-Establish that a leader would use them reluctantly
-Establish that the Dervish will single-mindedly pursue its quarry and that the Rat Ogres will attack everything near them, even supposed allies
-In order to lure one into the other, Belrikt has to have a legitate reason to know where at least one of them is, so I need to establish that one of these forces is somewhat contained in a known location.
-Belrikt has to decide standing and fighting is out of the question
-Belrikt lures the Dervish into the Rat Ogres
-Belrikt and Preylot take out the wounded victor.
Belrikt the beast man
-Remind readers that Belrikt is a beast caste Skink
-Demonstrate leadership and animal empathy by having Belrikt deal with an animal problem while the army is marching
-Have Belrikt get angry when the Skaven use tortured reptilian beasts of war.
Kreela’s subplot
-Establish the patriarchical system of male-female relations that typifies the Under-Empire
-Establish that Kreela is a member of a rarified female fighting group of the Skaven
-Establish her relationship with Neekit, establishing her as a loyal and competent ally
-Establish Kreela’s kickass credentials with a sacrificial lion.
-When the Skaven lose their main objective, have Kreela obtain a secondary objective. This illustrates that Kreela a) survived, b) is a force to be reckoned with and c) Clan Ostrel is beaten but not broken.
Neekit’s development
-Establish clan Ostrel’s history
-Establish Neekit’s ability to use carrots and not just sticks
-Establish Neekit’s ability to adapt under pressure
-Have Neekit constantly self assure himself as he switches from generous leader to harsh one, cowardly to brave and back and forth all the while praising himself on his balance
-Drive it home with two-faced political speech
(Belrikt, Locklirist, and Hodiri all had similar leadership unfolding arcs)
Locklirist development
-Recap daemon’s side of events of
Divided We Fall
-Locklirist conscripts Nurgle allies
-Establish mechanics of tempermental dangerous rift between worlds
-Locklirist talks to Januscol (I was looking for a reason to use Januscol for quite some time) to advance his scheme
-Locklirist moves his advanced party through with Januscol’s advice
-Neekit widens the rift
-Locklirist and his main army enter
-Conflict is resolved
-Locklirits plans his revenge (again)
Chekov’s Gun
-Belrikt gets three doses of potions
-Belrikt uses them in a dramatic fashion throughout the story, then they are gone
(repeat for every major tool or minion of every major character) This is important so you don’t say “I’ve been carrying a potion of super strength all this time!” or “Why did Locklirist begin with just a bunch of Nurglings?” though not all items need to be lost.
Continuity with Divided We Fall
nostalgia (order less important here)
-Reintroduce Preylot and Belrikt
-Recap the Slann’s goal to aid the Prodigal races
-Mention Tal-Lat since he is still alive.
-Recap Locklirist’s and Korshalork’s relationship with each other and the Lizardmen since it’s unreasonable to expect readers to remember such minor characters
-Make sure that someone could read New Alliances with a fresh view, but a returning viewer can see the continuation
-Have Belrikt take a seemingly unnecessary risk to save a Kroxigor’s life due to loyalty/survivors guilt for his dead friends Nal and Tay.
Southlands and Dwarfs pave the way for a friendship
-Belrikt gets mission to aid Dwarfs
-Belrikt comes to the Dwarfs aid
-Dwarfs reluctantly accept aid
-Share triumphs and losses
-Battle side by side
-Drink and eat side-by-side, hilarity ensues
-Foundation of long term trust established.
What is Missing?
I realized that I didn’t have a lot of Dwarf subplots, so I decided to run with the fact that the Slann accidentally wrecked havoc on the Dwarfs. Stroln needed something to mess up on so he could spill the beans there, but I wanted to end up with a happy ending, so it goes like this.
-Have Stroln accidentally spill the beans on the important Lizardmen secret
-Establish a distraction, so Hodiri can’t deal with it immediately (turned out the distraction was Kalai but I didn’t know this in the planning phase.
-Hodiri decides to keep quiet about the Slann’s screwup because they indirectly endangered his hold then indirectly saved it. This required me to retroactively establish that Hodiri is still recognizable Dwarven but I needed to establish that he does not follow the letter of traditions when it goes against the spirit, in this case the spirit being the general welfare of his hold.