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AoS Second Edition

Do I have this straight:
:sorry:
Creature stats :::: Online Free PDFs
Creature special rules :::: Online Free PDFs
Points Values :::: Online Warscroll Builder OR $GHB
New kit Terrain Rules :::: Online Free PDFs?
Old kit Terrain Rules :::: non-existent?
Magic Item Rules :::: $GHB
Battalion Rules :::: $GHB
13 New Spell Rules :::: $GHB??? / new Magic Book?

:bookworm::writing:
With the advent of the internet all of it can be found online for free regardless, including those battalion rules. The battalions is just one of the few things GW hasn't bothered to put a pdf online themselfs. Everything else has official pdf's from GW. So yeah, you can get all the rules for free which is quite neat. The books are simply a nice shiny collection of the rules but not actually needed anymore. Just download all the pdf's and put em on a tablet near your gaming table and you have em all as well.
 
With the advent of the internet all of it can be found online for free regardless, including those battalion rules. The battalions is just one of the few things GW hasn't bothered to put a pdf online themselfs. Everything else has official pdf's from GW. So yeah, you can get all the rules for free which is quite neat. The books are simply a nice shiny collection of the rules but not actually needed anymore. Just download all the pdf's and put em on a tablet near your gaming table and you have em all as well.

Or use the app which is £0.99 per month which again is worth it.
 
Or use the app which is £0.99 per month which again is worth it.
Or print em.
Or write them all down yourself with neat kaligraphy
Or chisel them into stone plates.

Plenty of ways to keep the rules around; point being it can be done for free/very cheaply :p
 
Or print em.
Or write them all down yourself with neat kaligraphy
Or chisel them into stone plates.

Plenty of ways to keep the rules around; point being it can be done for free/very cheaply :p

Yep ;)
 
Battle for Skull Pass was THE best Warhammer boxed game. It was what first got me into the hobby. It gave you far more minis, the entire ruleset without the bulk of the main rulebook and some small scenery pieces for only £50, about half the price of the new boxed games in their largest size and the same cost as the shrunken version. You did have to buy the army book but that was a once-only purchase, at least until the next edition came out. The 7th Edition Dwarf book was £20 and the 8th Edition one was £30, but that only made a total investment in books of £50 for that army over 6 years for me (I started in 2008 and the 8th Edition Dwarf book came out in 2014). Compare this then to £20 a year for the General’s Handbook, which for the same length of time would cost me £120, albeit I probably would be starting without the boxed game for AoS.

while true, we must look also at the negative aspects of the Old Way.
Few books and years of waiting took the game to a stagnant level, where a new edition was running and some armies were still stuck with their old, surpassed manual. And if your codex was not competitive, your army would have been condemned to fall behind for years.
It was terrible.

With the current system, every army receives something helpful with every release. For example, Dispossessed (an army which still lacks a battletome) received additional abilities and new artefacts with the GHB17. Sure, there are still top-tier and low-tier army, but the game is in constant evolution and everyone knows that each year, something will be given to their own army.


@NIGHTBRINGER ... what's your opinion?
 
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You can technically get the alligence abilities for free too, just not thru GW. When ghb2017 came out I think like 5 people posted all the stuff involving Seraphon here instantly. So it's all kinda free? Lol
 
Let's talk about something that hasn't been the business model for the past 3 years and will be for the foreseeable future... This is a thread about AoS2 afterall.

How do people feel about endless spells? I think the fact they come as their own suppliment and book is pretty cool, makes them pretty optional and adds some good depth to the game. Will be interested to see how they play out in practicality, I know for sure I'll be picking them up.

The spell that gives bonus to save against range weapons is nice, very useful.
 
Let's talk about something that hasn't been the business model for the past 3 years and will be for the foreseeable future... This is a thread about AoS2 afterall.

How do people feel about endless spells? I think the fact they come as their own suppliment and book is pretty cool, makes them pretty optional and adds some good depth to the game. Will be interested to see how they play out in practicality, I know for sure I'll be picking them up.

The spell that gives bonus to save against range weapons is nice, very useful.

I think it's needed, magic was crap and needed something to give it well, magic, how endless the spells will be is what I have been wondering.
I like the markers for them that adds more visual impact and saves us all making our own.

The spell against ranged will be useful for melee heavy armies and static heros.
 
I think it's needed, magic was crap and needed something to give it well, magic, how endless the spells will be is what I have been wondering.
I like the markers for them that adds more visual impact and saves us all making our own.

The spell against ranged will be useful for melee heavy armies and static heros.
Don't forget that "look out sir!" will be there to put some serious longevity onto some heroes now, something Seraphon in particular were very very weak against.
 
Don't forget that "look out sir!" will be there to put some serious longevity onto some heroes now, something Seraphon in particular were very very weak against.

Yeah it's looking good and I can't wait for the new GHB to drop
 
The cover spell is going to be awesome! The heal spell is going to be really clutch for Maggotkin, beastclaw and Ironjawz, well anyone with multiwounds lol. It is cool it does bring stuff back too (I think) they changed some of the generic scenery rules as well. One gives you a 5+ fnp and deadly does d3 mortal wounds instead of killing!
 
I think it's needed, magic was crap and needed something to give it well, magic, how endless the spells will be is what I have been wondering.
I like the markers for them that adds more visual impact and saves us all making our own.

The spell against ranged will be useful for melee heavy armies and static heros.
Pretty much agree with that.
 
Let's talk about something that hasn't been the business model for the past 3 years and will be for the foreseeable future... This is a thread about AoS2 afterall.

How do people feel about endless spells? I think the fact they come as their own suppliment and book is pretty cool, makes them pretty optional and adds some good depth to the game. Will be interested to see how they play out in practicality, I know for sure I'll be picking them up.

The spell that gives bonus to save against range weapons is nice, very useful.
I like em for the most part. Just a few things I worry about.

1) How will this work with the rule of 1? Limiting the amount of burning heads to 1 is probably acceptable, even if you don't like the rule of 1, but for example that prysmatic barrier seems like something you'd want to cast multiple of otherwise it'l just be a weak gimmick.

2) How do your wizards "learn" the spell? They cost points, is the point cost per cast? Per wizard? Just once for the entire army?

3) Maybe a tad too damage focussed. Though it is at least a very good start towards fleshing out magic

4) How's dispelling going to work exactly? If it's too easy you're going to end up in a situation where your "endless" spell lasts all the way till your opponents next hero phase...

Don't forget that "look out sir!" will be there to put some serious longevity onto some heroes now, something Seraphon in particular were very very weak against.
I hope they'l slightly adapt it to work for all singular model units. Stuff like skryre warpflame throwers really need the same protection.

I'm curious if this'l also mean some of the more sturdy "support" heroes like some of the SCE will lose a bit of their base-stats to ensure they're not too overpowered
 
I believe they said something about your opponant being able to take them over... Could be wrong, we'll have to wait and see. Should be a fun mechanic, but maybe not for use in every game.
 
1) How will this work with the rule of 1? Limiting the amount of burning heads to 1 is probably acceptable, even if you don't like the rule of 1, but for example that prysmatic barrier seems like something you'd want to cast multiple of otherwise it'l just be a weak gimmick.

Maybe the rule of 1 is changing.
 
With the advent of the internet all of it can be found online for free regardless, including those battalion rules.
To be honest it was no different during 8th edition. All the pdfs were available online if one were so inclined.


while true, we must look also at the negative aspects of the Old Way.
Few books and years of waiting took the game to a stagnant level, where a new edition was running and some armies were still stuck with their old, surpassed manual. And if your codex was not competitive, your army would have been condemned to fall behind for years.
It was terrible.

With the current system, every army receives something helpful with every release. For example, Dispossessed (an army which still lacks a battletome) received additional abilities and new artefacts with the GHB17. Sure, there are still top-tier and low-tier army, but the game is in constant evolution and everyone knows that each year, something will be given to their own army.


@NIGHTBRINGER ... what's your opinion?
To be honest I think there is happy medium to be found. The old WFB way was quite unfair because some of the armies were simply forgotten. It was okay if you were playing Orcs & Goblins for instance but much less so if you fancied Bretonnia. Additionally, the infrequency of the FAQs was brutal. On the other hand, I think that the yearly updates via the GHB might be a bit too much (at least for my liking). While you want to avoid stagnation, you also want to allow for sufficient time so that players can settle in a bit. Of course it is difficult for me to judge because I don't really know how significant the changes are from one GHB to another. Are they equivalent to a FAQ/errata or are they small changes or significant changes or drastic changes.

My preference would likely lie somewhere in between.

Don't forget that "look out sir!"
Sounds familiar. :cool:
 
@Ritual the person who goes 2nd gets to move the first spell, then they alternate.
 
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