Carnasaur
little-myth
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Dread is up. 40 points to summon. With some luck you could do that by turn 3! Lol
Looks like they fixed the keywords also
Dread is up. 40 points to summon. With some luck you could do that by turn 3! Lol
I think Khorne also has something like that, and there is a realm specific artefact that does the same IIRC.Indeed, Fyreslayers can,
Indeed, Fyreslayers can, if I'm right in that the same artefact can be used on multiple characters,
Celestial COMMA SeraphonLooks like they fixed the keywords also![]()
it has been specified somewhere that you cannot take an artefact more than once,
https://www.warhammer-community.com...-focus-kharadron-overlordsgw-homepage-post-3/
Here it is! It's down the page a bit, but you can use this and the plume to make Fyreslayers really annoying against magic.
Where? I originally thought this but I’ve been investigating and I saw somewhere that there was something in the General’s Handbook that said you could use artefacts more than once, and there was a Grand Tournament winning army that used multiples of the same artefact.
wouldn't that go aganst the rule of one?I bought all the new books today.
Interesting stuff in there!
I also noticed something interesting about Endless Spells:
They can he dispelled by moving them over the side of the board.
That has some intriguing tactical consequences: For example casting them behind enemy lines might not be that effective as the enemy can remove them more easily. On the other hand it might mean that you can cast them, move them over enemy models to make damage, and instantly remove them again by letting them go over the side, then cast them again with another wizard...
Also, could you tell how much rules are really in the core book? Im trying to figure out what I really need to buy and what can wait without losing much. The stuff is rather piling up and I still haven't quite figured out how to store everything proper so it's annoying to have to buy several shelves worth of stuff.The new core book is big and full of fluff. I will read through most of it in the next few days but the parts I read are pretty nice.
I think they explained the game a bit better than in previous books which makes the game great for beginners.
The realmscape rules are nice, with one or two new command abilities and one new spell, and six different terrain rules for each realm. Sounds like they finally expanded the realms, now it can really feel like you are playing in a certain realm, and especially for campaigns that is very cool as you can adjust to the battlefield to a certain degree.
I also like the underground battle rules btw. Some really nice ideas in there.
The matched play part in the core book is rather short, but that's OK because we have the GHB for that.
I would say that in a pinch you can do without the core book for now.Also, could you tell how much rules are really in the core book? Im trying to figure out what I really need to buy and what can wait without losing much. The stuff is rather piling up and I still haven't quite figured out how to store everything proper so it's annoying to have to buy several shelves worth of stuff.
mm, that's a shame, those do sound like actually interesting rules. Going to have to figure out what to do with this now.I would say that in a pinch you can do without the core book for now.
You will miss on sieges, underground battles, and a few battleplans as well as the grand alliances allegiance abilities and the realm specific terrain rules.
The rest is basically fluff or stuff for the other game modes.
@Lord Agragax of Lunaxoatl you could fudge the having to be from Chamon bit. My lodge is Lofnir, but that chain had Ur-gold in it so we received it as payment for helping fight back some pesky Tzeentch arcanites! Lol
Minor sidenote, why does GW insist on keeping all its rules so split.. in between the GHB, the corebook a battletome,whatever rules you get from forgeworld, the FAQ's & the errata you need a disturbing amount of books to have the rules for just one army...
worst thing is, not even that is a complete list seeing as the various fluff books like the quest for Ghal maraz also include some minor rules…Yeah, it's starting to be really annoying.