• The forum software have been upgraded to the latest version.

    If you notice anything that looks off, or does not work, please let us know.

    For more information, click here.

The looming excitement that might be TW warhammer II

That'be the frothing morrons who already played warhammer fantasy & saw a total war game and got interested. There's still the people who played earlier total war games & saw a fantasy one (but didn't necesarly played warhammer), people new to both franchises & generally people that aren't frothing idiots. Plenty of people to sell a few more models too ;)

And those like me who played 8th Ed, were initially displeased about AoS but then saw AoS was better than expected when they started releasing proper races like the Kharadron Overlords, Fyreslayers and Tzaangors, none of this Sylvaneth rubbish.

I like AoS because the universe is getting very interesting and would start AoS with a new AoS army if I didn't have so much stuff already. :rolleyes:
 
And those like me who played 8th Ed, were initially displeased about AoS but then saw AoS was better than expected when they started releasing proper races like the Kharadron Overlords, Fyreslayers and Tzaangors, none of this Sylvaneth rubbish.

I like AoS because the universe is getting very interesting and would start AoS with a new AoS army if I didn't have so much stuff already. :rolleyes:

There's no such thing as having "too much stuff" much like my girlfriend disagrees with it :p
 
"Ancient ruins can be explored for treasure, and will draw the attention of other armies"
The campaign map will feature "rogue armies: one-off armies made with no restrictions. Goblins herding dinosaurs!"
High Elves will have a new settlement type called a "Fortress Gate" (presumably the gates between outer and inner Ulthuan).

Those roque armies could potentially be an increadibly annoying mechanic depending on their (lack of) restrictions... some screwed up combination might be impossible to deal with. Also I'm worried about where they appear.. having that kinda stuff appaer in your backyard is kind of a big deal.

Meeting certain criteria on the campaign map will unlock faction-specific battleground abilities. If the High Elves properly fortify their Fortress Gates, it allows them to summon Eagles when defending. The lizardmen can "summon velociraptors from space" "like a Star Trek away team". The player in this battle had three charges of this ability on a long cooldown.
Interesting, but I can see this causing an NPC faction rapidly snowballing cuz it happened to trigger one ability first and then proceeds to steamroll everything else. Same issue I have with the current form of chaos really, the NPC factions like kislev generally do absolutly nothing to stop them, so half the time I end up suddnly having 10 doomstacks on my bordercity as it turns out kislev/the empire/etc. somehow managed to not win a single battle in the last 30-odd turns and the only reason chaos didn't arrive sooner is cuz they were very busy torturing people over and over and over and over again for 30 turns.

Winning the Vortex campaign will require gathering certain resources. The article implies there will be several ways to collect these (it mentions questing, looting ruins and buildings as three sources)
You'll get a chance to resist being beaten suddenly in the Vortex campaign.
I really hope interuping the vortex is fairly easy, AI's tend to cheat badly in TW, and this seems like one where the mechanic effectivly just becomes a timed loss after X turns regardless of what you're actually doing.
 
I really hope interuping the vortex is fairly easy, AI's tend to cheat badly in TW, and this seems like one where the mechanic effectivly just becomes a timed loss after X turns regardless of what you're actually doing

To be fair the higher levels of AI, tend to cheat in most RTS games :P, but agree hopefully it wont just be a count down
 
To be fair the higher levels of AI, tend to cheat in most RTS games :p, but agree hopefully it wont just be a count down

True, but in TW it does it rather much as the game is rather complex, even by RTS standards. And making a decent AI is quite hard.
 
Look what i found.


195161-7WK0Hjv.jpg


195161-O7D2p7E.jpg


That ain't no spear, that's a halberd.

195161-p1zjjzC.jpg


195161-6UjzkIj.jpg


195161-No5VibY.jpg


195161-FQQHkGI.jpg
 
Last edited:
I don't care if they get a desire to play AoS Seraphon, 8thEd Lizardmen, 9thAge Lizardmen, or just collect models to have them in their gamer lair's cupboard or whatever, the important thing is:
People craving to buy Lizardmen/Seraphon models made of plastic could make GW produce them, because GW wants money.
If they do it will be good for us Seraphon/Lizardmen players. :)

You're onto something here. GW update the armies that sell the most, so regardless if people buy the mini's to play 8th edition, AoS or just like painting them, GW will incentivise updating the army that sells well. So we might see a increasing sale of Seraphon a few weeks after the game releases.
 
Oi, Boss, ya seiing diz rohigt 'ere?
Dat iz do, waz iz dat?
Dem pointy eared gitz be revelang som'ting on the morrow, Boss.
Ehh, who 'ares, wez gonna smash it to little bitz. Are yahh ready boyz to smash some pointy earz!

WAAAAAAAGGGGGGHHHH!!!!

Das whatz i lik too hear.

195512-DBjyJH6WsAA3p5g.jpg:large
 
This might be a good idea. :writing:
lots of theses total war topics floating around...
There is a few topics that could go into its own sub forum, but at this point not enough to justify another sub forum. Since the number of topics and traffic is what decide if a sub forum will survive or not.
 
Back
Top