AoS Are Ossiarchs any good? (Practice not theory)

Discussion in 'Seraphon Discussion' started by Ivor, Nov 23, 2019.

  1. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    Yeah, +1 saves are very likely the most ridiculous ability of any faction or sub faction. It can be dealt with, but it is not fun to play against
     
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  2. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    well it would be fine if it wasn't for everything else they get a standerd 3+ save isnt that great my cities army has that but they still die all the time it's mixing that with easy acses to rerollable saves that breaks it
     
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  3. Jason839
    Salamander

    Jason839 Well-Known Member

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    yep. You see an OBR army across the table from you, start playing solitaire. Stall them and get max points and hope it’s enough to win. Don’t fight, just focus on surviving.

    It’s not as much a hard counter for other factions as you might think. Many have -2 and -3 rend on attacks with large damage that will force through damage. Many also have the ability to spam mortal wounds and endless spells. Both of which deal well with OBR. Slaneesh struggles with the high armor because it relies on its seekers and keepers, both of which get shut down by petrifex OBR.
     
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  4. ILKAIN
    Skink Chief

    ILKAIN Well-Known Member

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    that one army the Dread saurian is useful against lol
     
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  5. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    Rend -2 6 damage seems like it could fly

    maybe this wonky idea
    Allegiance: Seraphon

    Leaders
    Slann Starmaster (260)
    - General
    - Trait: Great Rememberer
    - Artefact: Incandescent Rectrices
    - Spell: Mystical Unforging
    Skink Starpriest (80)
    Saurus Astrolith Bearer (160)

    Battleline
    10 x Skinks (70)
    - Boltspitters & Star Bucklers
    10 x Skinks (70)
    - Boltspitters & Star Bucklers
    10 x Skinks (70)
    - Boltspitters & Star Bucklers

    Units
    3 x Salamanders (120)
    3 x Salamanders (120)
    3 x Salamanders (120)
    3 x Skink Handlers (40)
    3 x Skink Handlers (40)

    Behemoths
    Dread Saurian (420)
    Dread Saurian (420)

    Total: 1990 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 112
     
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  6. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    the dread would do an average of 3-5 wounds you badly need weight of attacks with OBR
     
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  7. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    More salamanders?
     
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  8. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    same problem when i say weight of dice i mean 100 attacks or more. which is to bad i like salamanders
     
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  9. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    So maybe something stupid like 12 razordons?
     
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  10. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    yup but to really kill OCR you need witch elves or plague monks
     
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  11. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    Maybe THIS will work
    Allegiance: Seraphon

    Leaders
    Slann Starmaster (260)
    - General
    - Trait: Great Rememberer
    - Artefact: Incandescent Rectrices
    - Spell: Mystical Unforging
    Saurus Astrolith Bearer (160)
    Skink Starpriest (80)
    - Spell: Stellar Tempest
    Engine of the Gods (240)

    Battleline
    10 x Skinks (70)
    - Boltspitters & Star Bucklers
    10 x Skinks (70)
    - Boltspitters & Star Bucklers
    10 x Skinks (70)
    - Boltspitters & Star Bucklers

    Units
    3 x Salamanders (120)
    3 x Salamanders (120)
    3 x Salamanders (120)
    3 x Salamanders (120)

    Behemoths
    Bastiladon (280)
    Bastiladon (280)

    Total: 1990 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 109
     
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  12. Jason839
    Salamander

    Jason839 Well-Known Member

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    Closest we have is saurus knights. Take a large unit, buff them and then let the cold ones do 60 attacks hitting on 3s, re-rolling 1s, with exploding 6s, and maybe you will kill 10 OBR models.

    seriously though don’t fight them.
     
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  13. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    that would kill 3-7 of them if you charge weeeeeee
     
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  14. Jason839
    Salamander

    Jason839 Well-Known Member

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    Sucks being the oldest book fighting the newest book but thems the breaks. Gotta be old cagey and downright dirty to win. Don’t play their game, ignore it and win the sneaky skink way.
     
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  15. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    hay you don't have teleports? that sucks have a line of 40 skinks 3" from your starting positions HA! and then i do it again!
     
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  16. Jason839
    Salamander

    Jason839 Well-Known Member

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    It’s been working for me.

    The trick is being able to do that while capping objectives and being able to deal with the other 10 common armies in the game. Still working on that part.
     
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  17. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    it works on most armies if you get the drop of just runn aa full summoning list 2 blocks of 40 skinks and make it a one drop then pin them in the back feild turn one and layer the skinks 3" back over and over again dosnt wok against flying buy slanesh hates it orks hate it ogars hate it khorn hates. it's the trollyist army ever!
     
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  18. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    Let’s see it in a 2000 point list!
     
  19. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    so be it
    slann 260
    scarvetran on cold one 100

    5 knights 80
    5 knights 80
    5 knights 80
    40 skinks 280
    40 skinks 280
    40 skinks 280
    30 skinks 210

    firelance 150
    dracothians tail 80
    balewhind 40
    cogs 80
    points 2000/2000
    pin them in the back feild use knights to capture only summon skinks
     
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  20. Jason839
    Salamander

    Jason839 Well-Known Member

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    Ugh. I want to play it but don’t want to build and paint a hundred more skinks.
     
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