AoS Crazy Lists and weird ideas

Discussion in 'Seraphon Army Lists' started by Killer Angel, Sep 20, 2019.

  1. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    Me too.. :D

    Starlight is good.
    Without the priest you can still cast both the endless spells by t1 : Kroak goes for BWV and the Slann casts cogs. But yes, you would lose 1 spell slot.
     
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  2. ChapterAquila92
    Skar-Veteran

    ChapterAquila92 Well-Known Member

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    There's two amusing army build ideas that just came to mind: a "Stegadon Stampede" and what I'd like to call "Welcome to Morrowind" (as many flying units as possible).
     
  3. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    so just 4 stegadons? the EotG list does that and i've tried 4 in a list but they get redundant
     
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  4. ChapterAquila92
    Skar-Veteran

    ChapterAquila92 Well-Known Member

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    Need it be 4 EotG? No regular stegadons? I'm only bringing it up because I like the idea of maximizing the number of big dinos that you can have in a list just to have them run amok on the tabletop regardless of how impractical it would most likely be.
     
  5. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    sorry not what i ment i ran a 2 bows and 2 fire boys they just are to situational to work well. the anit horde one only works on 4 armies and the bow is just... i don't know it's not good at killing heros or units the damage is just not there so eh if you want to runn monster mash i would feild a fire boy 2 bastiladons and a carnosaur let the bastiladons block for the other 2 and then counterpunch
     
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  6. ChapterAquila92
    Skar-Veteran

    ChapterAquila92 Well-Known Member

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    Fair enough.
     
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  7. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    Sounds fun.

    I've always played with the idea to field a "monster mash" dino lists and play the battle of Kursk...
     
  8. knave
    Skink

    knave Member

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    How good are bastiladons, right? Super good. Good enough to take a whole bunch of them and laser anything on the other side of the board into dust.

    SOLAR ARTILLERY BRIGADE


    + Leader +

    Saurus Astrolith Bearer [160pts]

    Saurus Sunblood [120pts]: 2. Incandescent Rectices, General

    Skink Starpriest [80pts]: 6. Stellar Tempest

    + Behemoth +

    Bastiladon [280pts]:
    Solar Engine

    Bastiladon [280pts]: Solar Engine

    Bastiladon [280pts]: Solar Engine

    Bastiladon [280pts]: Solar Engine

    + Battleline +

    Saurus Warriors [180pts]: 2x 10 Saurus Warriors, Celestite Spear, Stardrake Icon, Wardrum

    Skinks [140pts]: 2x 10 Skinks, Boltspitters and Moonstone Clubs

    Skinks [70pts]: 10 Skinks, Boltspitters and Moonstone Clubs

    + Other +

    Terradon Riders [120pts]: 3 Terradon Riders, Alpha, Sunleech Bolas

    2000 POINTS
     
  9. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    huh it's weird our army has so little to work with that our crazy lists just seem to be to much of 1 unit. shame that
     
  10. cuteskink
    Cold One

    cuteskink Well-Known Member

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    ofc i find you here with this list after our discussion the other day :p
     
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  11. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    well this isn't my Stalingrad list but ya it's close
     
  12. cuteskink
    Cold One

    cuteskink Well-Known Member

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    what IS the Stalingrad list :O
     
  13. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    Stalingrad 2000 points
    240 slann starmaster
    100 old blood on cold one
    80 - 5 knights
    80 - 5 knights
    80 - 5 knights
    280 - 40 skinks
    280 - 40 skinks
    280 - 40 skinks
    210 - 30 skinks
    150 Firelance Starhost
    80 Dracothion's Tail
    40 bale wind
    80 cogs

    there are verients where you trade 60 skinks for a EotG and a star priest that i use a lot but this is it
     
    Last edited: Jan 12, 2020
  14. cuteskink
    Cold One

    cuteskink Well-Known Member

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    Tha
    Thats less skinks than the other list :eek:

    This actually looks really fun, and kind of makes the SC box look a bit better
     
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  15. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    yes the problem with nothing but skinks is the drops this is as many skinks as i can fit in a 1 drop. this army needs to go first so sacrifices where made there are still 150 of the buggers and if you go for the EotG starpriest build you can end up with close to 300
     
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  16. cuteskink
    Cold One

    cuteskink Well-Known Member

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    Would you recommend this list?
    I like the shadowstrike lists I've been seeing, but it seems very 1-trick-pony, relying on the rippers
     
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  17. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    this one is also 1-trick-pony you are holding back the enemy army with the blood of your own men hence the name. it does not work against flying armies like night haunt, IDK or FEC but can handle combat armies like slanesh and orks very well and laughs at shooting armies. you will be sick of skinks by the end of painting but yes i think it's a good(comparatively) list the 90 skink one is the one i use it just takes a lot of practice.
     
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  18. TheGreatDerpyOne
    Skink

    TheGreatDerpyOne Member

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    Ok so my personal list is a little wacky, and could probably use some improvement.

    "Skenks 4 - Gore Galore"
    The Great Derpy One

    Allegiance: Seraphon
    - Mortal Realm: Ghyran
    LEADERS
    Slann Starmaster (260)
    - General
    - Command Trait : Great Rememberer
    - Spell : Stellar Tempest

    Saurus Astrolith Bearer (160)
    - Artefact : Wand of Restoration
    Saurus Oldblood on Carnosaur (240)
    Skink Starpriest (80)
    - Spell : Celestial Apotheosis
    Skink Priest (80)
    - Priestly Trappings
    Skink Priest (80)
    - Priestly Trappings
    UNITS
    5 x Saurus Knights (80)
    -Blades
    5 x Saurus Knights (80)
    -Blades
    30 x Skinks (210)
    - Boltspitters & Star Bucklers
    BEHEMOTHS
    Bastiladon (280)
    - Weapon : Solar Engine
    Bastiladon (280)
    - Weapon : Solar Engine
    ENDLESS SPELLS
    Chronomantic Cogs (80)
    Emerald Lifeswarm (50)
    Balewind Vortex (40)

    It focusses mainly on healing the big dinos - aswell as having some summon support and some cannon fodder.
    Multiple priests make the reroll saves almost a guarantee, and the astrolith of course makes us hit better.
    EDIT: Changed my useless saurus Guard for some Saurus knights which benefit more from the starpriest's venomous biting buff, aswell as having more health.
    If I had the batallion, I'd go with 2+ rerollable save guards, but I realize I just don't need them if I'm going to use the bastiladons as "Cow wall" anyway


    I use "Great rememberer" to teleport the bastiladons in, snipe, and back for heals (early game) and to port the astrolith and carnosaur in (lategame) to spawn a load of flanking razordons and to (theoretically) wipe an entire unit when they charge into the carno by sinking all the command points in.
    (or if I don't see the need for assassinations, it's just a battle where I reinforce myself with whatever I'd need)
    Good to note is a balewind stops you from moving, but not with LoSaT, so that's fun.

    Seraphon doesn't really heal super well (Compared to death) so I decided "what if the unkillable dinos also got healed?"
    This is my 4th iteration of... losing to nighthaunt again and repeating - feel free to suggest anything!

    May Sotek guide you :p
     
    Last edited: Jan 17, 2020
  19. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    switch the carnasaur for a EotG and the priests for razsors and you have a solid thunder quake. that gives you reroll saves without a roll and d3 healing every turn. plus reroll wounds
     
  20. TheGreatDerpyOne
    Skink

    TheGreatDerpyOne Member

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    Idk how to insert a quote...
    Thing is - I needed something strong to sink command points into, and I'm not such a fan of the engine's chonky model (So I'd probably slap the engine ring onto a carnosaur & replace the saurus with some skinks anyways and call it a conversion) and the priests for razors, like.. 2 models total?
    and then does only that batallion reroll saves/wounds/heal? cause I'm not sure about it...
     
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