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AoS NEW *rumor*

Discussion in 'Seraphon Discussion' started by Logan8054, Jan 28, 2019.

  1. Carnikang
    Carnasaur

    Carnikang Well-Known Member

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    One disappointment is definitely the Astrolith though. The loss of the reroll hits bubble will hurt.
    But, that does mean we don't have to clump up our most expensive monsters and units to benefit from it.
     
  2. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    I like this!. Is it a lvl 2 or 1 wizard?
     
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  3. Joshua Horchler
    Troglodon

    Joshua Horchler Well-Known Member

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    I'm not a Sarus guy, sorry, but I think a lot of the Skink stuff so far is super good. Mortal wound splash everywhere. I NEED TO SEE RIPPERS.
     
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  4. IggyStarhost
    Ripperdactil

    IggyStarhost Well-Known Member

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    It can cast 1 spell
     
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  5. Nart
    Carnasaur

    Nart Well-Known Member

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    Just 10 pages for me and they keep coming! :D

    Well, I'll try to fish for pics.

    So far looks like EotGs got hit hard for no reason and Slann has to babysit it. Bastiladons are better offensively and more random defensively - way better when at full health and worse after 6 wounds suffered.

    Astrolith seem to be worse but still very useful. I play against undead a lot and that FnP aura is so annoying. I'm glad that we got it too. This makes bastiladons a bit less attractive specially that we've lost thunderquake rerolls.

    But I'm not going to upset just yet unitl I see all the abilities and allegiences. Some things seem better, some worse, but everything changed, of course. We have to start to learn from zero.
     
  6. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    Im with you on that. It seems like the full s2d treatment. Everything got a smidge more rend, some more mw output, and more reliable. Should make us quite a bit better.
     
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  7. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    did the math same damage but you right we don't have to wory about losing weapons
     
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  8. John1974
    Cold One

    John1974 Active Member

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    It's 18 attacks but that's for the ark of sotek, and it only his on a 6. Sooooo. He has also lost his mw save and his ignore rend. Not good
     
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  9. Lustrian Giant
    Chameleon Skink

    Lustrian Giant Well-Known Member

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    So incant read Spanish, but I noticed something happening with Kroak on a 4+ and that he has wounds now. Could someone translate?
     
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  10. Putzfrau
    Skar-Veteran

    Putzfrau Well-Known Member

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    A unit of 40 saurus with mw on 6s sounds nice to me
     
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  11. inakue
    Saurus

    inakue Well-Known Member

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    BASTILADON:

    - Celestial light: +1 to damage for attacks made against CHAOS DAEMON. (Engine)
    - Snake wave: 6s to hit generate 1 mortal wound (Sotek)
     
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  12. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    Yep. That is pretty solid! Sounds like spears will still be go for big units if no other reason than fishing for 6's. I think we will be able to deal with Fyreslayers and OB now. In combat, instead of just having to jump around and play objectives.
     
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  13. Matrindur
    Saurus

    Matrindur Well-Known Member

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    on it
     
  14. Putzfrau
    Skar-Veteran

    Putzfrau Well-Known Member

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    I was hoping that wouldnt be the case haha

    I really dont want to remodel to spears
     
  15. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    I might to buy the New Skink SC box. I want to make some arks and Flyer Heroes :D
     
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  16. inakue
    Saurus

    inakue Well-Known Member

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    He basically has a special save on a 4+ against wounds and mortal wounds.
     
  17. Skained
    Chameleon Skink

    Skained Well-Known Member

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    yes he now have wounds -.-
     
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  18. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    Really?
    The synergies are still unclear but the changes to warscrolls are linda lame.
    Troglodon is buffed and it's good.
    EotG has been nerfed hard.
    Bastiladon has changed, it's a mixed bag.
    A skink hero with save 6+ is just a joke.
    Guards goes to 2 wounds but save 4+.
    Razordon are stronger in cc and handlers work as ablative wounds but actually you need 240 pts to field 3 of them, basically having their number.
    Astrolith doesn't grant rerolls.
    Carnosaur still locked with 4+ save.
    Our knights still inflict MW on 6 to wound, while other armies trigger wonder on "to hit"
    I could go on.

    What exactly do you see that's so good?
     
  19. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    You will want clubs for the EotGs summon for sure though. And in a unit of 10 Club might be good if you aren't planning to swing first. Since you WILL lose the back rank.
     
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  20. Nart
    Carnasaur

    Nart Well-Known Member

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    Kroak is as follows (take with a grain of salt, because I've never dealt with spanish before):

    - His CA is not passive ability;
    - looks like he attacks models in range instead of having 2d6 attacks;
    - no logner immortal, but 4+ FNP against anything and 7 wounds;
    - Masters of Order;
    - comets call is the same;
    - celestial deliverence is the same as in the FAQ but costs 1 point less (7/8/);
    - got Slann's CA.
     

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