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AoS Let's talk about nerfs and buffs from 3.0

Discussion in 'Seraphon Discussion' started by The Tipsy Dragon, Jun 16, 2021.

  1. Dread Saurian
    Stegadon

    Dread Saurian Well-Known Member

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    Hes apart of order is he not? I don't see why since he doesn't cost more than 500
     
  2. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    They are gone. Basically now everyone got "bound" spells, as the caster keeps the control
     
  3. Dread Saurian
    Stegadon

    Dread Saurian Well-Known Member

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    Hol up. Does our battletome override this? Since it's kind of our factions thing?
     
    Erta Wanderer likes this.
  4. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    it should but a lot of people say it doesn't
     
  5. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    it was our faction thing.
    in the old edition, the endless spells were controlled by rolling, so our bond version was an advantage, as we were alway in control of our spells.
    The new current general rule for Endless Spell is this one:
    A predatory endless spell within 30" of the model that summoned it is controlled by that model.
     
  6. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    a really big buff is the addition of cities to our allies list. there is so much awesome to be had bringing them in
     
    Noxolotl likes this.
  7. Dread Saurian
    Stegadon

    Dread Saurian Well-Known Member

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    Yeah something about bringing in something odd to supplement my godzilla seems fun
     
  8. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    Handy chart that includes the new buffs granted by action and abilities, listed in the Core Rules.

    I'm gonna develope a whole chart system including the enhancements and the abilities / spells / artefacts by seraphon, with some combo examples.
    My goal is to make a guide which should be helpful to build buff strategies and pick the right units in your army

    Buff chart_actions.JPG
     
  9. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    ima steal this now
     
  10. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    that was the idea. ;)

    this is a wip and (as proposed by @Canas) I'm gonna make the first collumn the phase they go in instead of the ability. Makes it easier to find the relevant ones
     
    Canas and Erta Wanderer like this.
  11. ArtoriusaurusRex
    Temple Guard

    ArtoriusaurusRex Well-Known Member

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    Unless I'm mistaken, and I have tried to double check, it seems that there are no longer any restrictions on allies filling out battleline.

    Not necessarily an earth-shaking change for us, but it does mean we can find something better than Saurus Warriors to maybe give Starborne armies a bit of tough battleline. For those so inclined. 105 for 10 is harsh for such a bad unit lol

    Edit:

    Nevermind, that restriction seems to be in the Battlepack section. Didn't think to look there
     
    Last edited: Jun 18, 2021
  12. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    chart with heroic actions and command abilities, including Seraphon's

    Buff chart_Seraphon 1.JPG
     
  13. Acehilator
    Ripperdactil

    Acehilator Well-Known Member

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    @Killer Angel Dope chart. Maybe add "once per game per hero" under "Their finest hour" - miscellaneous?
     
  14. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    Sure.
    When all the charts will be completed, i will try to add some specifications
     
  15. Ustyk
    Cold One

    Ustyk Active Member

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    What new cogs do?
     
  16. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    Haven't read endless spells, except for shackles
    Pretty nasty, you just cannot run or charge
     
  17. Tyranitar
    Terradon

    Tyranitar Well-Known Member

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    The way that endless spells are worded now makes it sound like our astrolith bearer will increase the set up range
     
  18. Nart
    Carnasaur

    Nart Well-Known Member

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    Either +1 to charge to units wholly within 18" or +1 cast attempt for wizards within 6.
     
  19. Skained
    Chameleon Skink

    Skained Well-Known Member

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    a quickly resume,I have not seen all endless
    Endless spells:
    Pendulum: roll a die for each unit you pass across 2+ D3 MW
    Emerald: same(If I'm not wrong)
    Geminids: roll a die for each unit you pass across or 1" 2+ 1MW and if enemy receive the MW can't receive any CP ability
    Purple sun: End hero phase, before move, roll a die 5+ the spell become wild. roll a die for each unit you pass across or 1", 1 nothing 2-5 D3 MW, 6 D6 MW
    Quicksilver sword: select unit you pass across. Roll 12 dice, 6 1MW, cant be negated
    Ravenak: move 3D6, select unit you pass across and roll a number of dice equal to the move roll. 6 1MW
    Gravetide: for every unit you pass across. roll a number of dice equal of models, 6 1MW
    Burning head: Every unit at 1" 2+ D3, then the spell is removed from play
     
  20. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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