I have been working on a unit of 20 saurus warriors and managed to finish them for a 6th edition game this weekend, 2500 points, with a Cult of Slaanesh list versus my Lizardmen. It was fun to play with a fully painted army (something I have not done since I had a Tomb Kings army back in the day), especially an army one has spent an immense amount of time and care collecting and building.
Here is a picture, albeit one with quite some sun, which I suppose is fitting seeing how I cast dazzling brightness on my enemy several times. This is 2500 points, led by a 4th generation Slann. The army is very strong regarding magic. Slann + magic items + two level 2 skink priests, and the sacred spawning of Tepok (granting +1 dispel dice) for my two saurus regiments make for a neat power dice pool. I use the diadem of power to save 2 dispel dice for my upcoming magic phase, leaving me with 13 power dice to use on those turns I manage to do such a saving of dice. Least to say, magic can be very devastating when it works, but some turns can also be quite lackluster when it fails. That is why I like the magic phase, high risk and high reward and much randomness.
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Here are some picture of the Slann among the temple guard. All the movement trays have been painted and based, and I have put magnets on them for the metal miniatures.
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Here is the second saurus regiment, the one I recently finished. It is not that visible on these pictures, but I have added some purple to their scales in order to mark them with the sacred spawning of Tepok. I aim to add purple scales to the other regiment too.
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Here is the scar-veteran with a great weapon (with the charm of the jaguar too, providing it with a 18 inch charge range, much needed for chariot hunting duty).
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I still have some projects left for my Lizardmen: an oldblood on carnosaur, my converted saurus cavalry that I have started to paint, and some jungle swarms. I am also collecting some more metal saurus warriors, hoping to have a unit with them too, mostly since I very much like those sculpts! When those projects are done I hope to continue with the Empire army. The game was intense too, resulting in a major victory for the Lizardmen. The magic did its wonders, the stegadon charged a unit of chosen chaos knights and made them break from combat (being hunted down too), and the scar-veteran charged and destroyed an exalted champion, including the chariot he rode in. Sadly, the scar-veteran got pierced by a bolt thrower in the end...