Kroxigor
Drimon
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Don't have many pictures from our sessions, but here are some and will keep in mind to take more in the future haha.
Previously on my D&D..
The guy's characters - Mumrikk, the drunken necromancer or as he call himself "wizzórd-nekrómantik" and Ragnar, the "noble" barbarian. Together they have a fairly odd friendship and recently agreed to escort a stange lady named Mira to the capital which lies far from where they met her. Not long after they set out they were ambushed by a small party of goblins who couldn't quite stand a chance against Ragnar's battleaxe. Mumrikk decided to bend the last goblin to his will then branded it's forehead with his sigil as a sign of ownership. So Mumrikk now have a goblin servant at his side who has saved his life some times thus far in the campaign oddly enough.. (Expected him to die off quickly..)
This is from the second session. Their first real stop after they began their journey was a small harbor where they gathered supplies, Mumrikk of course focused on buying alcohol while he was there while Ragnar gathered tools and food. However this harbor town was on edge, the people spoke of a king that came at night and people locked their homes in the evening. The group wanted to investigate it and found out that the dead was roaming the streets at night. Which they without quesiton started to attack... They managed to clear the streets but angered the town's people as they saw them as protectors rather than a threat. Mumrikk wanted to meet this King and was directed towards the largest mountain next to the harbor. He deciced to head there, in the middle of the day and ran into the same skeleton's they killed the night before and their so called King who turned out to be an undead captain. Mumrikk got his ass handed to him at first but came back with the others at night again and showed who was boss. Apparently the Captain did infact protect the harbor but it didn't stop them from killing it and the undead spell that protected them at night. After killing the undead "king" they began to move through the mountain as Mumrikk's goblin told him it was a shortcut.
The third session. A shortcut it was, but someone had blocked the exit which was a small issue for Mumrikk as he blasted thought the rocks with his magic only to find out why it was blocked.. A group of savage orcs had tried to get through from the other side and came rushing through as they opened it up. After a very long fight, (very bad rolls on both parts which took way longer than expected) - they managed to take them out and found a stash of raw gold. Once they came out from the underneath the mountain they ran into the farmer who was the person who had blocked the tunnels but when they told him they had killed the orcs they were allowed to rest in his barn for the night. And that's where we left off last.. To be continued!
(The "smoke" is actually vapor from the guy's e-cigs. I described a misty night and they started to blow vapor over it all.. haha)
Previously on my D&D..
The guy's characters - Mumrikk, the drunken necromancer or as he call himself "wizzórd-nekrómantik" and Ragnar, the "noble" barbarian. Together they have a fairly odd friendship and recently agreed to escort a stange lady named Mira to the capital which lies far from where they met her. Not long after they set out they were ambushed by a small party of goblins who couldn't quite stand a chance against Ragnar's battleaxe. Mumrikk decided to bend the last goblin to his will then branded it's forehead with his sigil as a sign of ownership. So Mumrikk now have a goblin servant at his side who has saved his life some times thus far in the campaign oddly enough.. (Expected him to die off quickly..)
This is from the second session. Their first real stop after they began their journey was a small harbor where they gathered supplies, Mumrikk of course focused on buying alcohol while he was there while Ragnar gathered tools and food. However this harbor town was on edge, the people spoke of a king that came at night and people locked their homes in the evening. The group wanted to investigate it and found out that the dead was roaming the streets at night. Which they without quesiton started to attack... They managed to clear the streets but angered the town's people as they saw them as protectors rather than a threat. Mumrikk wanted to meet this King and was directed towards the largest mountain next to the harbor. He deciced to head there, in the middle of the day and ran into the same skeleton's they killed the night before and their so called King who turned out to be an undead captain. Mumrikk got his ass handed to him at first but came back with the others at night again and showed who was boss. Apparently the Captain did infact protect the harbor but it didn't stop them from killing it and the undead spell that protected them at night. After killing the undead "king" they began to move through the mountain as Mumrikk's goblin told him it was a shortcut.
The third session. A shortcut it was, but someone had blocked the exit which was a small issue for Mumrikk as he blasted thought the rocks with his magic only to find out why it was blocked.. A group of savage orcs had tried to get through from the other side and came rushing through as they opened it up. After a very long fight, (very bad rolls on both parts which took way longer than expected) - they managed to take them out and found a stash of raw gold. Once they came out from the underneath the mountain they ran into the farmer who was the person who had blocked the tunnels but when they told him they had killed the orcs they were allowed to rest in his barn for the night. And that's where we left off last.. To be continued!
(The "smoke" is actually vapor from the guy's e-cigs. I described a misty night and they started to blow vapor over it all.. haha)