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Putzfrau
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Thank you for the list ideas, Putzfrau. I only have 10 chameleon skinks, but I have the models for the other lists. I do have lots of salamanders. I started buying them on a whim before the new book came out and it turned out to be a very lucky thing. I also bought a sunblood on the same whim, he's still on sprue....
I'm pretty sure I never defeat OBR. The Petrifex Elite build seems horribly unfair with the -1 rend and the reroll saves, reroll 1s to save, extra saves, and more extra saves...It's technically my army though, so I suppose I can't complain too much. But my husband often takes it when I play Seraphon.
I think I've played five 2000 pt games and 1 meeting engagement with the new book. I've been very lucky in that I play in my house with my husband, so the COVID crisis hasn't had much of an effect on our gaming. We were in a Path to Glory campaign with the old book at our local store that got cancelled, but other than that nothing has changed for me. We usually try to spend some time building/painting on one weekend and then play 1 game the next weekend.
I can't figure out the concept of bringing a fair list to a casual game. I know a won a game with a Thunder Lizard List that was Kroak, Priest, Priest, Star Priest, 10 skinks with javelins, 10 skinks with boltspitters, 3 max salamander units, stegadon, bastiladon, geminids and command point. It felt like a "mean list" so I haven't played it since. It was also an easy list for me because I just put a priest/star priest right behind each salamander unit.
How does one learn to screen? By practice I suppose? In all honesty, I started playing so my husband would have someone to play with. Last weekend we played a "mega battle" because he's always wanted to, and I realized in the second turn that I should have screened my heavy shooters with skinks, because he rushed in in the bottom of round 1 and locked most of them into melee. I actually think that is the first time that the concept of screening has occurred to me. Then he double turned me and it was essentially all over, but we kept playing until he held all the objectives and I lost. Honestly, I don't like to put my skinks in the front lines. If I do that, they all die.
I'm slowly picking up on target priority. I'm learning what can really hurt me and more importantly, what I seem incapable of hurting back (Nagash, Alarielle). I don't understand the concept of planning for or playing around a double turn. It's so random. And being doubled turned really hurts the other player. To me it seems like whoever gets the double turn wins. At least that's how our games always turn out.
Sometimes we go back after games and play through scenarios differently than in the game we just finished. For example, what would have happened if I charged my stegadons into Nagash instead of just sitting there. Those little exercises are very instructive. It's probably the only good thing I do.
When it comes to building lists, it always depends on the social contract between you and the other player. What are you both trying to accomplish at the table. Are you competitive players that like to take games as seriously as possible? Is it just the backdrop to have some beers and a laugh? Do you like to win, but not "at all costs"?
I find the easiest way to make a fun list is to create some kind of narrative. See how many different units you can take, have a weird goal in mind, or build around a favorite unit. What lists are you currently playing? How about your husband?
Maybe ask your husband to not play petrifex while you learn? Petrifex is pretty nasty, but rumor is its getting changed with the new GHB.
Skinks definitely die on the front line but thats kind of what they are there for. Games only last 5 turns so if that mortek guard unit is spending a turn getting misdirected and dealing with a skink unit its a turn its not killing something more important.
Sometimes there's not a whole lot you can do about the double turn, but sometimes its your only chance at a win so you leverage everything and go for it. "Playing around it" usually comes down a lot to understanding the flow of the game and knowing where units will want to be in 2 or 3 turns from now. The double turn is always gonna suck when it happens to you, but by not leaving yourself in a dangerous spot before the priority roll you can definitely mitigate a lot of the damage it can do. That's where screening comes in. If you have the appropriate spacing and screens up, the double turn is just going to be removing 60 point skink units that dont do any damage anyways.
I'd keep talking about your games after you play them! When I first started playing WHFB I didn't beat my brother for years haha. With so many different armies and battleplans, experience is really the only thing that is going to drastically improve your play, but asking questions online, podcasts, and youtube videos, can also provide some additional grounding.