Saurus
Hu3pfka3s3
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BUT THAT IS how we have to play our army at the moment man, do you think rippers are good without their battalion?yes i do i read the book and was a bit off the reroll wounds/saves/hits/runns only works when within 8" of the EotG soooo ya i was of by 2"
AND THATS BAD you can't just play krox you have to take them in very expensive battalion that mostly wants to stay at range.
Its a super competetive battalion, you dont even need to do something for it, just be within 8" at the start of the charge phase, thats how the rule works btw. No need to get your eotg to the frontline. Kroxigors just have to be in this battalion, no need to spend extra points on them like you said, the buffs are already there and nearly for the whole army, so even more effective. 120 points is expensive? ok then.
Well just use the terrain in your favor my friend.then you are the single most lucky player i have ever met as 40 monks should have ripped them in half twice over even with rerolable saves.
Well you dont have to believe me because i never said they killed this unit, i said they were more than good against them to win these battles.and i flat out don't beleave you when you say they killed fyreslayers just fine. as they would do 3-7 damage with buffs thats 2 and a half hearth guard 5 if you run 6 krox
with 6 krox? thats not posible the max output on them would be 92 damage provided the2 moon hammers hit 30 guys you would have to not fail any hit or wound rolls (thats a 1 in 140596189 chance) and they would have to fail all of there saves (a 1 in 142108547152020 chance) for you to kill 80 of them.so a one in 20194839173658000000000000000 chance. without counting after saves my calculator broke when i tried to add those your going to have to provide evedence for that.
Grimghast Reapers 30 wounds,( i was wrong here, only 30x2) 4++ Safe, Kroxigors 16 attacks + moonhammers + Jaws and MW. That is more than enough. You dont even need to kill them all to wipe them. Then he brings them back, i killed them again. Simple as that. You have to roll a little bit abough average but that is basically how Age of Sigmar works.
Thats how we lizardmen do, we live through our synergie which other armies lack, so their units are better on their own (and obv because we have some oldschool book) and like i said YES they are better, maybe in every other case but not in killing hordes and killing more. Thats why Kroxigors are awesome, a unique technique to destroy hordes for only 300 points. Why would you charge a single target or elite unit with them when you have salamanders, bastiladons or rippers for that? That is my point of view, you can have yours, but i just can tell the stories how i have seen them. In my experience our only bad units are the knights and the starseer. Every other unit fits perfect.your going to have to provide evedence for that. all of the guys i mentioned just kill more or more survivable and all that without support which as i demonstrated above leaves krox a pathetic mes even with the perfect target
and thats a problem most units they will be fighting arn't 40 man units with a 6 to save thay have a terable time against any thing els there one job is very nerow