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AoS Kroxigor, Are they usefull?

yes i do i read the book and was a bit off the reroll wounds/saves/hits/runns only works when within 8" of the EotG soooo ya i was of by 2"
AND THATS BAD you can't just play krox you have to take them in very expensive battalion that mostly wants to stay at range.
BUT THAT IS how we have to play our army at the moment man, do you think rippers are good without their battalion?
Its a super competetive battalion, you dont even need to do something for it, just be within 8" at the start of the charge phase, thats how the rule works btw. No need to get your eotg to the frontline. Kroxigors just have to be in this battalion, no need to spend extra points on them like you said, the buffs are already there and nearly for the whole army, so even more effective. 120 points is expensive? ok then.

then you are the single most lucky player i have ever met as 40 monks should have ripped them in half twice over even with rerolable saves.
Well just use the terrain in your favor my friend.
and i flat out don't beleave you when you say they killed fyreslayers just fine. as they would do 3-7 damage with buffs thats 2 and a half hearth guard 5 if you run 6 krox
Well you dont have to believe me because i never said they killed this unit, i said they were more than good against them to win these battles.

with 6 krox? thats not posible the max output on them would be 92 damage provided the2 moon hammers hit 30 guys you would have to not fail any hit or wound rolls (thats a 1 in 140596189 chance) and they would have to fail all of there saves (a 1 in 142108547152020 chance) for you to kill 80 of them.so a one in 20194839173658000000000000000 chance. without counting after saves my calculator broke when i tried to add those your going to have to provide evedence for that.

Grimghast Reapers 30 wounds,( i was wrong here, only 30x2) 4++ Safe, Kroxigors 16 attacks + moonhammers + Jaws and MW. That is more than enough. You dont even need to kill them all to wipe them. Then he brings them back, i killed them again. Simple as that. You have to roll a little bit abough average but that is basically how Age of Sigmar works.

your going to have to provide evedence for that. all of the guys i mentioned just kill more or more survivable and all that without support which as i demonstrated above leaves krox a pathetic mes even with the perfect target
and thats a problem most units they will be fighting arn't 40 man units with a 6 to save thay have a terable time against any thing els there one job is very nerow
Thats how we lizardmen do, we live through our synergie which other armies lack, so their units are better on their own (and obv because we have some oldschool book) and like i said YES they are better, maybe in every other case but not in killing hordes and killing more. Thats why Kroxigors are awesome, a unique technique to destroy hordes for only 300 points. Why would you charge a single target or elite unit with them when you have salamanders, bastiladons or rippers for that? That is my point of view, you can have yours, but i just can tell the stories how i have seen them. In my experience our only bad units are the knights and the starseer. Every other unit fits perfect.
 
My sweet summer child, I believe you just argued with ERTA... who is basically writing a better than official fan made battletome….. you might as well try to convince Lizardwizard of those numbers...

in short, the BS flag has been thrown
??? xD thats why he is right because he writes a lovely fanmade battletome? ok than, i give up he is right
 
yeah numbers are cool, but i play the game more than enough and can"t say they are as bad as he describes them.
Perhaps the disagreement lies in the level of competitiveness within the perspective play groups. Do you frequently have access to play against the top ranked players in your region. Because I can speak from experience, that this is a very different game than playing at the LGS.
 
BUT THAT IS how we have to play our army at the moment man, do you think rippers are good without their battalion?
yes thats why we use the EotG to bring more in when we have toads
Its a super competetive battalion, you dont even need to do something for it, just be within 8" at the start of the charge phase, thats how the rule works btw. No need to get your eotg to the frontline.
right wich meens he needs to be within 12ish inches or your krox are going to fail that charge and that is well within the danger zone
Kroxigors just have to be in this battalion, no need to spend extra points on them like you said, the buffs are already there and nearly for the whole army, so even more effective. 120 points is expensive? ok then.
sigh no it's not the 120 points that are expensive it's the rest of the units the whole thing costs 930 if you go stegadons and krox that meens that if you want to run krox half your army is already accounted for it's a major investment shur you get other stuf but that dosent change the fact that if you wan't to run krox your at least 930 in the hole you can't just slot them int a army when needed

Well just use the terrain in your favor my friend.
ok so yes if you play well a bad unit woundnt just die. but just becouse you denied a pile in doesn't meen krox have a good match up with monks

Well you dont have to believe me because i never said they killed this unit, i said they were more than good against them to win these battles.
ok but they would just die in the counter attack... so you spend 300 points to kill 5 guys that doesn't seem good.



Grimghast Reapers 40 wounds, 4++ Safe, Kroxigors 16 attacks + moonhammers + Jaws and MW. That is more than enough. You dont even need to kill them all to wipe them. Then he brings them back, i killed them again. Simple as that. You have to roll a little bit abough average but that is basically how Age of Sigmar works.
ooh my apologies i misunderstood you. still unlikely but within the relm of reason


Thats how we lizardmen do, we live through our synergie which other armies lack, so their units are better on their own (and obv because we have some oldschool book) and like i said YES they are better, maybe in every other case but not in killing hordes and killing more. Thats why Kroxigors are awesome, a unique technique to destroy hordes for only 300 points.
gyrocopters steam guns do it better at 210 and they can fly
Why would you charge a single target or elite unit with them when you have salamanders, bastiladons or rippers for that?
you wouldn't they would charge you this is a 2 player game your opponent will take advantage of that massive week spot[/QUOTE]
 
Slightly off topic, but how effective would you say our monsters are? My opponents all say the carnosaur is terrifying and I wonder if something similar can be said for our other dinosaurs
 
Perhaps the disagreement lies in the level of competitiveness within the perspective play groups. Do you frequently have access to play against the top ranked players in your region. Because I can speak from experience, that this is a very different game than playing at the LGS.
i dont play at LGS, just tournaments. I just say this is a very different game when it comes to the tabletop and not mathematics,
 
i dont play at LGS, just tournaments. I just say this is a very different game when it comes to the tabletop and not mathematics,
it's a game based on mathematics true good play is often far more important but if the numbers aren't there then it doesn't mater how good a player you are look at old std or the graveyard of never played models
 
yes thats why we use the EotG to bring more in when we have toads
i just cant believe this fact sry. Maybe with teradons cause they are not relying on a slow toad. But 9 rippers flying over the board with 18 wounds and a 5+ shall get into combat and have to be lucky with the toad on the right place? maybe in a defensive objective playstyle yes, otherwise no.

sigh no it's not the 120 points that are expensive it's the rest of the units the whole thing costs 930 if you go stegadons and krox that meens that if you want to run krox half your army is already accounted for it's a major investment shur you get other stuf but that dosent change the fact that if you wan't to run krox your at least 930 in the hole you can't just slot them int a army when needed

i expected you to say this as i wrote my sentence with the 120 pts xD but its not like we take this battalion for the kroxigors and the other units are useless as fuck. And yes i only play them with thudnerquake, as i only play knights in firelance, saurus in sunclaw. There are only few units who can stand alone. I take the things GW gave us and try to bring them to the top, no need to cry about a new battletome which will be worse im pretty sure.


ok but they would just die in the counter attack... so you spend 300 points to kill 5 guys that doesn't seem good.

i would expect all the units you mentioned would aswell with less output


gyrocopters steam guns do it better at 210 and they can fly

yeah better we all ally gyrocopters in. Sry but only pure lists for me so i take what we got.
 
i just cant believe this fact sry. Maybe with teradons cause they are not relying on a slow toad. But 9 rippers flying over the board with 18 wounds and a 5+ shall get into combat and have to be lucky with the toad on the right place? maybe in a defensive objective playstyle yes, otherwise no.
I am 41 Major Victories, 3 Minor Defeats, and 1 Major Defeat this ITC season running Ripperdactyls. They are far from impossible to wield correctly.
 
@LizardWizard was correct about the point of my post. you are simply arguing for the purpose of your ego at this point. Established members with verified game histories are providing you with information to help you, and you are effectively acting as the titular character from Billy Joel's song "Big Shot". you may have a different opinion on effectiveness based on your own personal experience, and that's perfectly fine. but don't make things up. don't stand staunchly by something and then change your story when your "accomplishment" was proven impossible.
 
i just cant believe this fact sry. Maybe with teradons cause they are not relying on a slow toad. But 9 rippers flying over the board with 18 wounds and a 5+ shall get into combat and have to be lucky with the toad on the right place? maybe in a defensive objective playstyle yes, otherwise no.
see wizard above



i expected you to say this as i wrote my sentence with the 120 pts xD but its not like we take this battalion for the kroxigors and the other units are useless as fuck. And yes i only play them with thudnerquake, as i only play knights in firelance, saurus in sunclaw. There are only few units who can stand alone. I take the things GW gave us and try to bring them to the top, no need to cry about a new battletome which will be worse im pretty sure.
it's not about usles models it's about flexibility thats why the cost is bad. and knights aren't good and wariors are bad so bad comparisen




i would expect all the units you mentioned would as well with less output
well no evocitors would do more and so would kurnoths and stalkers and OBR guard would live to fight again so no just of the top of my head 4 of them would do better not good but thats me point you sead they mach up well and they don't nothing matchs up well with hearth guard




yeah better we all ally gyrocopters in. Sry but only pure lists for me so i take what we got.
that wasn't my point you sead that they where the best against horde units and i broght up a unit that does it better i can bring up a lot more then that to off the top of my head i can think of 8-10 units that are better horde killers then krox 2 of them from our own army
 
@LizardWizard was correct about the point of my post. you are simply arguing for the purpose of your ego at this point. Established members with verified game histories are providing you with information to help you, and you are effectively acting as the titular character from Billy Joel's song "Big Shot". you may have a different opinion on effectiveness based on your own personal experience, and that's perfectly fine. but don't make things up. don't stand staunchly by something and then change your story when your "accomplishment" was proven impossible.
to be fair i misunderstood the night haunt one and the scaven one works it's just a out lire situation and not representative of the units quality
 
@LizardWizard was correct about the point of my post. you are simply arguing for the purpose of your ego at this point. Established members with verified game histories are providing you with information to help you, and you are effectively acting as the titular character from Billy Joel's song "Big Shot". you may have a different opinion on effectiveness based on your own personal experience, and that's perfectly fine. but don't make things up. don't stand staunchly by something and then change your story when your "accomplishment" was proven impossible.
why would i lie and make things up? i dont need to prove anything. I am not a noob who started seraphon yesterday. I played this army my fucking whole life. I CAN see where points for points another unit is better, for sure, but that is not the point of my argument. Then i would say i drop seraphon and go with the metacheese. But thats not how i roll.
 
I am 41 Major Victories, 3 Minor Defeats, and 1 Major Defeat this ITC season running Ripperdactyls. They are far from impossible to wield correctly.
Congrats on this. But i dont believe you left the shadowstrike for these few points behind and played without it. If you did, just even more awesome.
 
Congrats on this. But i dont believe you left the shadowstrike for these few points behind and played without it. If you did, just even more awesome.
Nope, but almost every event Total Commitment comes up. And I haven't lost that battleplan yet. It has also been my luck that is it game 4 that the mission is played. I also run EotGs or use CCP to summon additional Ripperdactyls and never have trouble getting the fresh birds into the fight.
 
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