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AoS NEW *rumor*

A good player will never let them into close combat with valuable target.

What if the Lumineth player is a good player too? :P

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The Shrine Luminor preview is up.

https://www.warhammer-community.com...ating-temple-is-the-most-lumineth-thing-ever/

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What a beautiful model...
 
I mean you can say that about any competent melee unit.

Unless that unit can fly, have 12-16" movement, can run+charge/retreat, can teleport, universally good against any target, has a lot of wounds, has good save, can't be shot at, etc. etc. Neither of these are likely to be true for swordsmen.
 
The terrain piece provides one casting/unbinding/dispelling re-roll for someone who's in range and one free command ability per turn for a hero who's garrisoned.

Honestly, bit weird as so far the Lumineth don't exactly have a lot of command abilities they'd like to spam. And the heroes that do have command abilities want to get to the frontlines, not just hang out in a shrine in the back. Anyways, given the amount of CP-generation the new stuff seems to be getting I guess this'll change.
 
Not a fan.

Saw someone post rules for the Swordmaster a in a similar manner.

They're better Guard for 120 pts, assuming it's true. M6" 2w, 4+, 2+ save transfer for mages near them.

(An aside: I'd honestly take Guard if they had the 2" range and just the Flurry of blows profile. Maybe the magic shrug too. Maybe they'll get a rework when we enter the Broken Realms.... Probably not. )
 
Not a fan.

Saw someone post rules for the Swordmaster a in a similar manner.

They're better Guard for 120 pts, assuming it's true. M6" 2w, 4+, 2+ save transfer for mages near them.

(An aside: I'd honestly take Guard if they had the 2" range and just the Flurry of blows profile. Maybe the magic shrug too. Maybe they'll get a rework when we enter the Broken Realms.... Probably not. )
Sigh...

The severith seems weird, why does he have so many bonusses/special rules for getting into melee range when he's supposed to be a ranged character.
 
In this case, they won't take Swordmasters.

But they look so good. I want 10 :(


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These don't seem awful or anything. But I'm struggling to think why I'd want them instead of Sentinels. The accuracy and rend is nice...but I can't imagine it outdoes Sentinels with Lambent Light and Power of Hysh
 
More:

Lord Regent
14" move 6w 3+ save
-1 to be hit, +1 to casting when he casts his warscroll spell, loses these when he pops his last aetherquartz
unmod hits of 6 1 mw and sequence ends
greater power of hysh cv 7 pick d3 friendly sunmetal wielding (hahahahaha bladelords) wholly within 18" and visible, 5+ instead of 6+ sunmetal
5a 2+ 3+ -1 1 weapon
3 3+ 4+ - 1 horns and claws
150p

windmage
16" move, 5w 5+ save
+1 to saves vs shooty
unmod saves of 6 vs shooty reflect 1 mw onto enemy units within 9" that are visible (1:1 ofc)
windchargers starting a move wholly within 6" get 16" move and fly
1/1 wizard
spell: cv5, pick 1 enemy within 9" and on a 2+ they take d3 mw

Loreseeker: 6" 6w 4+
12" 2a 3+ 3+ -2 d3 staff
4a 2+ 3+ -1 d3 melee
if an enemy with an artifact is slain within 3" get 1 cp
+1 to save if it's more than 9" from friendly models
can deploy more than 3" away from enemy units and not in your territory start of first battle round instead of normal deploy
if you set it up within 6" of an objectiver that doesn't have enemy units within 6', gain control and your opponent cannot gain control while it's within 6"
wizard, 1/1, arcane bolt and mystic shield

Windchargers (150p)
14" move
12" bows
2a 3+ 3+ -1 1 damage
ignore cover
ignore terrain as if fly
not actual fly tho
leader +1a on bow

Bladelords are 120 points
6" move 2w 4+
and they can bodyguard scinari models on a 2+
we've seen their other rules

Ellania and Ellathor, Eclipsian Warsages
6" move 8w 3+ save
can be allied into any order general army
4a 2+ 3+ -2 damage see below
2a 3+ 3+ -1 d3
2a 3+ 3+ -1 1
damage of 1st weapon is equal to the number of the current battle round
+1 to casting, dispelling, unbinding
if they're within 3" of general, 4+ 1 extra cp
once per battle ellathor can do mw equal to current battle round in a 12" line
end of combat roll a dice, if roll is less than current battle round or less than wounds allocated to this model, heal d6 and remove from battlefield
if impossible, remove from play, not slain
wizard, 2/2, unique spell: cv6, 5+ fnp
 
do none of them have any command abilities to actually spend those CP on?

Also, loreseeker is weirdly powerfull for a wizard, 6 attacks total that all do D3 damage and have rend? That's better than most combat heroes.
 
I think the loreseeker is more of a combat character and is only a wizard because he's a Lumineth character to begin with.


I kinda like him. He might be able to steal and hold a point for a couple rounds with aetherquartz or the right spells.
 
That's hilarious! And wow, that guy went from a pretty poor unit to a super solid buffing machine :)
 
New Zaeland website has the new Warscrolls up.

That rumor @Nart posted appears to be entirely/mostly true.
 
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