Ripperdactyl
samheim
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Here is what I could make out; saurus knights went to 3 wounds and a 4+ save. Their main weapons (presumably the rider weapons) have rend
So blades are 3 attacks 1” 3+ 3+ rend 1 damage one
Lances appear to be 2 attacks 2” 3+ 3+ rend 1 damage one
Jaws appear to hit and wound on 4+
Cold one bites seem unchanged
it also seems that blazing Lances may trigger on 5s rather than 6s
I say this as a someone who has wasted many precious hours painting my 16 Cold One Knights. Thank you.