Regarding new Saurus Warriors.
As they now have rend on the clubs and Cohort for 15 models (which is great, now in block of 20 SW there is a buffer of 5 models to prevent losing a +1 bonus Attack) and I was thinking - which one is better, clubs or spears? I run a little probability test on a dice calculator and here is the results:
20 models of Saurus Warriors
With clubs, each has 2 attacks but due to a range of 1" only 10 SW with clubs can attack.
Against Save
4+
View attachment 67202
Against Save
5+
View attachment 67203
Against Save
6+
View attachment 67204
Now the same 20 SW but with Spears. Now with range of 2" all 20 models can attack with their weapons, so - 40 attacks. But considering that new Ordered Cohort rule says nothing about +1 bonus to hit for more models, I considered that Spears now have 4+/4+/-/1.
Old
View attachment 67206
New
Against Save
4+
View attachment 67207
Against Save
5+
View attachment 67208
Against Save
6+
View attachment 67209
As you can see, there is still a little no reason to go into clubs, rather than spears. On Save 4+, 20 attacks from clubs performing very similar to 40 from spears, so maybe against higher save targets they're better. Funny thing is that they're the same in terms of dmg against Save 3+.
Clubs
View attachment 67210
Spears
View attachment 67211
Their viability is still to be considered regarding point costs. If they now will be 80pts for 10 models (and Guards are some 5 models for 100pts with buffs and other stuffs), so 20 SW with clubs are actually not a bad thing. They can hold and even take the objective.
Maybe it's not very interesting to many people here, as the skinks are in mind and hearts of many people, but I'm very pumped for a new Saurus buffs