Slann
Killer Angel
Prophet of the Stars
- Messages
- 20,388
- Likes Received
- 41,575
- Trophy Points
- 113
Is it wrong that I'm really looking forwards to the Lions being absolutely obliterated by someone?
Trust me, you are not alone.
Is it wrong that I'm really looking forwards to the Lions being absolutely obliterated by someone?



Match time! In this battle we pit Monstrous Cavalry vs. Monstrous Cavalry. Skullcrushers of Khorne vs. Demigryph Knights!
Key rules in play:
View attachment 81276
- Skullcrushers: Brass Behmoth, Mark of Khorne (Frenzy)
- Demigryph Knights: Armor Piercing (Demigryph only)
View attachment 81277
That's right, the tournament's prohibitive favourite have lost (and not the expected loss that still awaits them in a later matchup)!!!
What can be said? A Skullcrusher is clearly better than a Demigrpyh Knight, but 5 Skullcrushers are clearly not better than 7 Demigryph Knights. Their initiatives balanced out, with the Skullcrusher (rider) going first, followed by Demigryph, followed by the Inner Circle Knight and lastly the Juggernaut. The Skullcrusher rider+mount have the superior weapon skill, but the Demigryph's Armour Piercing special rule helps counterbalance some of that. Per model the Skullcrushers boast more attacks, but with the extra models the Demigryphs could field, they ended up with more total attacks. Of course the Skullcrusher rider is S5 and the Inner Circle Knight is only S4, but the Demigryphs have a larger pool of wounds.
Since the matchup was quite close and there were a few times where a Demigryph model was left standing on a partial wound that was rounded up, I decided to do some further analysis. Also, the Demigryphs were at a slight points advantage (+16). As such, I ran the numbers again but this time 3 Skullcrushers (244pts) versus 4 Demigryphs (242pts). This matchup was razor close, with the Demigryphs losing the first 3 rounds by a score of 1 and making their break test. However, in the end the Demigryphs prevailed again, but with only 0.9 wounds remaining. To be honest, if I was looking at this alternate matchup alone I would have declared it a draw (based on the Demigryphs surviving on partial wounds + losing the opening rounds). However, in conjunction with primary matchup detailed above (as well as some "what if the Demigryph had died on the partial wound" scenarios), I am reasonably certain that it is fair to declare the Demigryphs the deserving winners.
So the take away from this matchup is that the advantages the Skullcrushers' have on the Demigryphs, are not worth the 20 point cost differential (75+3 versus 58) between the two models. Mind you this might only be matchup specific, we won't know for certain until we get more results in and compare how they do against similar opponents. What happens when the Demigryph's armour piercing is of no use? What happens when something has an initiative below that of the Juggernauts? Maybe the Demigryph's will reign supreme or maybe they won't, but regardless, in this contest they are the victors!
The tournament just got a whole lot more interesting! The top spot is up for grabs. If the Demigryphs can beat the Skullcrushers, than who else can? I find it quite exciting!
Are the Warriors of Chaos as OP as people have suggested? The Chaos Warriors were bested and now the mighty Skullcrushers too!
I guess that is enough babbling. Updated table:
View attachment 81282
And as always... Thoughts? Concerns? Discussion!!


Match time! In this battle we pit Monstrous Cavalry vs. Monstrous Cavalry. Skullcrushers of Khorne vs. Demigryph Knights!
Key rules in play:
View attachment 81276
- Skullcrushers: Brass Behmoth, Mark of Khorne (Frenzy)
- Demigryph Knights: Armor Piercing (Demigryph only)
View attachment 81277
That's right, the tournament's prohibitive favourite have lost (and not the expected loss that still awaits them in a later matchup)!!!
What can be said? A Skullcrusher is clearly better than a Demigrpyh Knight, but 5 Skullcrushers are clearly not better than 7 Demigryph Knights. Their initiatives balanced out, with the Skullcrusher (rider) going first, followed by Demigryph, followed by the Inner Circle Knight and lastly the Juggernaut. The Skullcrusher rider+mount have the superior weapon skill, but the Demigryph's Armour Piercing special rule helps counterbalance some of that. Per model the Skullcrushers boast more attacks, but with the extra models the Demigryphs could field, they ended up with more total attacks. Of course the Skullcrusher rider is S5 and the Inner Circle Knight is only S4, but the Demigryphs have a larger pool of wounds.
Since the matchup was quite close and there were a few times where a Demigryph model was left standing on a partial wound that was rounded up, I decided to do some further analysis. Also, the Demigryphs were at a slight points advantage (+16). As such, I ran the numbers again but this time 3 Skullcrushers (244pts) versus 4 Demigryphs (242pts). This matchup was razor close, with the Demigryphs losing the first 3 rounds by a score of 1 and making their break test. However, in the end the Demigryphs prevailed again, but with only 0.9 wounds remaining. To be honest, if I was looking at this alternate matchup alone I would have declared it a draw (based on the Demigryphs surviving on partial wounds + losing the opening rounds). However, in conjunction with primary matchup detailed above (as well as some "what if the Demigryph had died on the partial wound" scenarios), I am reasonably certain that it is fair to declare the Demigryphs the deserving winners.
So the take away from this matchup is that the advantages the Skullcrushers' have on the Demigryphs, are not worth the 20 point cost differential (75+3 versus 58) between the two models. Mind you this might only be matchup specific, we won't know for certain until we get more results in and compare how they do against similar opponents. What happens when the Demigryph's armour piercing is of no use? What happens when something has an initiative below that of the Juggernauts? Maybe the Demigryph's will reign supreme or maybe they won't, but regardless, in this contest they are the victors!
The tournament just got a whole lot more interesting! The top spot is up for grabs. If the Demigryphs can beat the Skullcrushers, than who else can? I find it quite exciting!
Are the Warriors of Chaos as OP as people have suggested? The Chaos Warriors were bested and now the mighty Skullcrushers too!
I guess that is enough babbling. Updated table:
View attachment 81282
And as always... Thoughts? Concerns? Discussion!!
I can sum this one up pretty easily... the Black Guard strike before the Hammerers. It's as simple as that.![]()
Match time! In this battle we pit Monstrous Cavalry vs. Monstrous Cavalry. Skullcrushers of Khorne vs. Demigryph Knights!
Key rules in play:
View attachment 81276
- Skullcrushers: Brass Behmoth, Mark of Khorne (Frenzy)
- Demigryph Knights: Armor Piercing (Demigryph only)
View attachment 81277
That's right, the tournament's prohibitive favourite have lost (and not the expected loss that still awaits them in a later matchup)!!!
What can be said? A Skullcrusher is clearly better than a Demigrpyh Knight, but 5 Skullcrushers are clearly not better than 7 Demigryph Knights. Their initiatives balanced out, with the Skullcrusher (rider) going first, followed by Demigryph, followed by the Inner Circle Knight and lastly the Juggernaut. The Skullcrusher rider+mount have the superior weapon skill, but the Demigryph's Armour Piercing special rule helps counterbalance some of that. Per model the Skullcrushers boast more attacks, but with the extra models the Demigryphs could field, they ended up with more total attacks. Of course the Skullcrusher rider is S5 and the Inner Circle Knight is only S4, but the Demigryphs have a larger pool of wounds.
Since the matchup was quite close and there were a few times where a Demigryph model was left standing on a partial wound that was rounded up, I decided to do some further analysis. Also, the Demigryphs were at a slight points advantage (+16). As such, I ran the numbers again but this time 3 Skullcrushers (244pts) versus 4 Demigryphs (242pts). This matchup was razor close, with the Demigryphs losing the first 3 rounds by a score of 1 and making their break test. However, in the end the Demigryphs prevailed again, but with only 0.9 wounds remaining. To be honest, if I was looking at this alternate matchup alone I would have declared it a draw (based on the Demigryphs surviving on partial wounds + losing the opening rounds). However, in conjunction with primary matchup detailed above (as well as some "what if the Demigryph had died on the partial wound" scenarios), I am reasonably certain that it is fair to declare the Demigryphs the deserving winners.
So the take away from this matchup is that the advantages the Skullcrushers' have on the Demigryphs, are not worth the 20 point cost differential (75+3 versus 58) between the two models. Mind you this might only be matchup specific, we won't know for certain until we get more results in and compare how they do against similar opponents. What happens when the Demigryph's armour piercing is of no use? What happens when something has an initiative below that of the Juggernauts? Maybe the Demigryph's will reign supreme or maybe they won't, but regardless, in this contest they are the victors!
The tournament just got a whole lot more interesting! The top spot is up for grabs. If the Demigryphs can beat the Skullcrushers, than who else can? I find it quite exciting!
Are the Warriors of Chaos as OP as people have suggested? The Chaos Warriors were bested and now the mighty Skullcrushers too!
I guess that is enough babbling. Updated table:
View attachment 81282
And as always... Thoughts? Concerns? Discussion!!
Time for another battle. Black Guard vs. Hammerers. Will it be hammer time?
Key rules in play:
View attachment 81289
- Black Guard: ASF, Murderous Prowess, Stubborn
- Hammerers: Stubborn
Originally I had the Hammerers in horde formation as well, but they actually fare slightly worse (wiped out one round earlier and the Black Guard have 11.4 wounds remaining). It makes little difference though. Here is the alternate formation matchup...
I can sum this one up pretty easily... the Black Guard strike before the Hammerers. It's as simple as that. I looked into it a bit further, per model they have the same number of attacks, but the Hammerers actually have a better unsaved wounding percentage per attack...
However, since the Black Guard get to strike first, the Hammerers always have less models attacking back, which overcomes the small advantage they have in causing unsaved wounds per attack.
- Hammerers have a 41.7% chance of causing an unsaved wound per attack
- Black Guard have a 36.5% chance of causing an unsaved wound per attack
The Black Guard are performing pretty well against medium-armoured opponents (5+, 4+). It's pretty safe to project that they should be able to defeat the Executioners and the White Lions as well. They definitely won't be finishing last, as I had predicted earlier on. No chance in that happening now. I can't see the Arachnarok pulling off multiple wins. As for the Hammerers, they are floundering a bit. They'll usually take a fair chunk out of their opponent, but struggle to pull off the victories (1 win in 3 matches).. at least so far.
View attachment 81290
And as always... Thoughts? Concerns? Discussion!!![]()
Match time! In this battle we pit Monstrous Cavalry vs. Monstrous Cavalry. Skullcrushers of Khorne vs. Demigryph Knights!
Key rules in play:
View attachment 81276
- Skullcrushers: Brass Behmoth, Mark of Khorne (Frenzy)
- Demigryph Knights: Armor Piercing (Demigryph only)
View attachment 81277
That's right, the tournament's prohibitive favourite have lost (and not the expected loss that still awaits them in a later matchup)!!!
What can be said? A Skullcrusher is clearly better than a Demigrpyh Knight, but 5 Skullcrushers are clearly not better than 7 Demigryph Knights. Their initiatives balanced out, with the Skullcrusher (rider) going first, followed by Demigryph, followed by the Inner Circle Knight and lastly the Juggernaut. The Skullcrusher rider+mount have the superior weapon skill, but the Demigryph's Armour Piercing special rule helps counterbalance some of that. Per model the Skullcrushers boast more attacks, but with the extra models the Demigryphs could field, they ended up with more total attacks. Of course the Skullcrusher rider is S5 and the Inner Circle Knight is only S4, but the Demigryphs have a larger pool of wounds.
Since the matchup was quite close and there were a few times where a Demigryph model was left standing on a partial wound that was rounded up, I decided to do some further analysis. Also, the Demigryphs were at a slight points advantage (+16). As such, I ran the numbers again but this time 3 Skullcrushers (244pts) versus 4 Demigryphs (242pts). This matchup was razor close, with the Demigryphs losing the first 3 rounds by a score of 1 and making their break test. However, in the end the Demigryphs prevailed again, but with only 0.9 wounds remaining. To be honest, if I was looking at this alternate matchup alone I would have declared it a draw (based on the Demigryphs surviving on partial wounds + losing the opening rounds). However, in conjunction with primary matchup detailed above (as well as some "what if the Demigryph had died on the partial wound" scenarios), I am reasonably certain that it is fair to declare the Demigryphs the deserving winners.
So the take away from this matchup is that the advantages the Skullcrushers' have on the Demigryphs, are not worth the 20 point cost differential (75+3 versus 58) between the two models. Mind you this might only be matchup specific, we won't know for certain until we get more results in and compare how they do against similar opponents. What happens when the Demigryph's armour piercing is of no use? What happens when something has an initiative below that of the Juggernauts? Maybe the Demigryph's will reign supreme or maybe they won't, but regardless, in this contest they are the victors!
The tournament just got a whole lot more interesting! The top spot is up for grabs. If the Demigryphs can beat the Skullcrushers, than who else can? I find it quite exciting!
Are the Warriors of Chaos as OP as people have suggested? The Chaos Warriors were bested and now the mighty Skullcrushers too!
I guess that is enough babbling. Updated table:
View attachment 81282
And as always... Thoughts? Concerns? Discussion!!
Time for another battle. Black Guard vs. Hammerers. Will it be hammer time?
Key rules in play:
View attachment 81289
- Black Guard: ASF, Murderous Prowess, Stubborn
- Hammerers: Stubborn
Originally I had the Hammerers in horde formation as well, but they actually fare slightly worse (wiped out one round earlier and the Black Guard have 11.4 wounds remaining). It makes little difference though. Here is the alternate formation matchup...
I can sum this one up pretty easily... the Black Guard strike before the Hammerers. It's as simple as that. I looked into it a bit further, per model they have the same number of attacks, but the Hammerers actually have a better unsaved wounding percentage per attack...
However, since the Black Guard get to strike first, the Hammerers always have less models attacking back, which overcomes the small advantage they have in causing unsaved wounds per attack.
- Hammerers have a 41.7% chance of causing an unsaved wound per attack
- Black Guard have a 36.5% chance of causing an unsaved wound per attack
The Black Guard are performing pretty well against medium-armoured opponents (5+, 4+). It's pretty safe to project that they should be able to defeat the Executioners and the White Lions as well. They definitely won't be finishing last, as I had predicted earlier on. No chance in that happening now. I can't see the Arachnarok pulling off multiple wins. As for the Hammerers, they are floundering a bit. They'll usually take a fair chunk out of their opponent, but struggle to pull off the victories (1 win in 3 matches).. at least so far.
View attachment 81290
And as always... Thoughts? Concerns? Discussion!!![]()
It has to be one of the biggest upsets thus far! A good solid hard fought battle!WOW! That was intense, and unexpected. But demigriph are no joke, it was a battle between two strong units.
Excellent catch! Looks like that was a copy and paste error on my part from a previous matchup. You are completely correct that at 6 wide, the mount attacks would need to be reduced. The unit formation for the Demigryphs should read 7 wide. With the Skullcrushers optimally formed up at 5 wide, the Demigryphs can get all 7 models into base-to-base contact. I have gone back and updated the table. Thank you for identifying the error and bringing it to my attention. With so many numbers and tables flying about, I'm susceptible to bungling things up, so I rely on you guys to catch those errors that slip through and keep us on course!My one question is that given the Demigryphs unit is 6 wide, one will be positioned behind in the rear rank. Given that we’ve agreed before that with Monstrous Cavalry only the riders can support as per normal Cavalry (but get all their attacks thanks to being Monstrous), surely that would mean the Demigryphs only get 18 attacks at the start rather than 21?
That is correct.Concerning this one, if the Dark Elves deploy in Horde and the Hammerers deploy 5 wide, surely only 7 Black Guard can attack in each rank (5 in base-to-base and 2 through corner-to-corner), rather than the full 10?
Very true. This is often how Vampire Counts win the day. They grind you down through numbers (and healing those numbers).You don't actually have to outclass the unit in question to be able to win, only be able to hold out until your aggregate wounds have reduced the combat potential to the point where you will win.
They have definitely done quite well for themselves.For me, the Demi-gryph Knights are turning out to be a hidden gem.
True, but they also outstrip most others in terms of points cost as well (just as we saw with the Skullcrushers).I will say this on the WoC point, oft times they are joined by some kind of WoC Character (Lord/Hero) and this is also a matter of contention for me as their characters out-strip others
That could be interesting. It wouldn't be perfectly balanced in terms of points cost (because there is no point in fielding anything but the most optimized variants of a lord from an army, and they will optimize at different points levels).Maybe we can do a match-up of special non-named characters after this @NIGHTBRINGER ? That would be fun.
Yes I did. With both the units sporting WS5, they would normally be hitting each other on 4's (50% of the time). However, due to re-rolls the Black Guard are hitting the Hammerers 75% of the time.Did you factor in re-rolling missed hits because of the better Dark Elf initiative and ASF? I can't tell from the calculations...
I'd also add the Black Guard and Chaos Trolls to that list. For those that didn't expect it, the Witch Elves would also qualify (but I've seen too many battle reports featuring them shredding the opposition, so they have been no surprise to me)
That could be interesting. It wouldn't be perfectly balanced in terms of points cost (because there is no point in fielding anything but the most optimized variants of a lord from an army, and they will optimize at different points levels).
Also, it would be more interesting to have a group of people come up with the lords. Each of us could pick a couple of armies, and come up with their greatest champion. I've got some solid/interesting builds for WoC, Lizardmen and TK.
I can probably accurately tell you who will win the top prize though, but after that, it becomes interesting.
The Witch Elves are surprising as I thought that their intense lack of armour and low toughness would be a huge problem. Turns out their low cost means that they earn themselves more wounds as a unit which is turning out to be pretty effective.

What time is it?... GAME TIME! The Mournfang Cavalry try to end their losing streak against the Savage Orc Big'uns.
Key rules in play:
View attachment 81356
- Mournfang: Thick-skinned
- Savage Orc Big'uns: Choppas, Frenzy, Warpaint
Easy win for the Savage Orcs. Savage Orcs are not to be underestimated, especially in the first round where they are absolutely devastating. The poor WS of the Mournfang really hurts them in the matchup, as does the fact that they "only" have a 2+ armour save instead of the 1+ of the Skullcrushers and Demigryphs. And of course there is the issue of their poor leadership.
The Savage Orcs are doing quite well for themselves, but that doesn't really come as a shock to me. I have a friend who loved that unit! They definitely aren't top contenders in the tournament, but can they finish somewhere in the middle?
The Mournfang on the other hand are the single biggest disappointment in the tourney thus far. Sure they don't have their impact hits, but I expected better from them.
View attachment 81357
And as always... Thoughts? Concerns? Discussion!!![]()
Don't worry... they have the Arachnarok Spider to keep them company at the very bottom of the standings.(sniff, sniff)poor, poor little mournfangs...
Don't worry... they have the Arachnarok Spider to keep them company at the very bottom of the standings.![]()


Maybe it will come down to their matchup with the Arachnarok. Or maybe they still have a few good hidden matchups waiting in the wings.I just hope they don't end up at the bottom-bottom... I had such high hopes for them!!!
So, @Lord Agragax of Lunaxoatl , how do you feel about the Chaos Warriors now? They are a good unit, but maybe not as OP as they are made out to be. That's two straight losses to two Dark Elves infantry units.