Slann
NIGHTBRINGER
Second Spawning
- Messages
- 90,148
- Likes Received
- 277,836
- Trophy Points
- 113
True. Hadn't thought of those. Obviously they have practically zero chance of doing anything to him and it's gonna be difficult for them to catch him.
After the The BEST close combat units in all of Warhammer tournament I never doubt these guys. Along with the Skullcannon, they are the best unit in the entire Daemons of Chaos army book (imho).
I did think about this one. The Killing Blow point for me is a bit moot. I have to roll a six to wound, which is statistically not a great ratio, and then I still have the Ward Save. I don't see the Bloodletters surviving long enough to do anything as they will rapidly lose out on rank bonuses and then the Hortennse will easily do 3 wounds a turn and we start also adding Unstable penalties to it. I guess as a delay tactic?
The killing blow rule is also a huge psychological deterrent. It keeps the WoC player wary, all of a sudden his Hortennse doesn't quite have free reign of the battlefield. Even though the chance of a Killing Blow attack going through is slim, nobody wants to risk their near 400pts character to a single lucky strike. Soul Feeder is worth nothing if a single blow strips Hortennse of all three of his wounds. A large part of his unkillableness comes from the fact that opponents need to beat his ward save multiple times and do so faster than he can heal himself. Killing Blow can upend this. A few killing blow attacks may not be that much of a threat, but repeatedly taking multiple such attacks from a unit begins to add up.
As far as the Bloodletter unit surviving, it will be a while before their Daemonic Instability begins to take a significant toll. Hortennse and is Disc will average 2.5 wounds per round of combat. Which means that a standard bearer and a rank or two is all that is required to tie the round of combat. Any decent sized unit will be able to maintain this for quite a few turns before they begin rolling for Daemonic Instability. That's a good number of turns to rack up a good number of Killing Blow attacks... and it only takes one.
A Daemon Prince on the other hand would wade into such a unit without any qualms.
Also true, OK general is going to be very worried about this build. Aside from the cannons I don't think there is an option. Their only saving grace is that the majority of their troops are minimum M6. Doesn't help a gutstar though...
While a Hortennse model has many different uses...
- kill monsters
- kill war machines
- kill opposing characters
- run down fleeing units
- add crucial combat resolution to existing combats
- etc
Do you have a complete build in mind? Maybe we can run it through its paces.All good points. Risky yes.
Actually, you could leave him as a Level 1 wizard and have a separate Necromancer Level 4. You could still wait until the end of the magic phase (when all dispel dice finished) and get off a cheap spell to get a wound back. Or have the Necronmancer be within 12".
I believe this would bring the points value to about the same.
I believe that the tooled up Vampire Lord is the best potential threat to the Hortennse that I've found so far.
It's an intriguing question, which character can kill Hortennse one on one? I have a couple of candidates. Might be a fun little bit of exploration.







