Here is another counter against Hortennse. This time around, it's for the Orcs and Goblins. This is a build that my friend you used to employ in his general list (it wasn't in anyway designed with Hortennse in mind), but it happens to do well against Hortennse.
He created a massive deathstar consisting of:
- 50+ Savage Orc Big'uns with AHW, full command
- a fighty Orc character
- a BSB with Mork's War Banner
- a Savage Orc shaman with the Lucky Shrunken Head magic item
It was a big bad scary unit. Huge attack output and a decent defense in the form of T4, 5+ ward save and numbers.
Anyways, for our purposes, the key item is Mork's War Banner which (alongside of granting Magic Resistance (D6)) nullifies all magic times belonging to enemy models whilst they are in base contact with the bearer. No magic items means no Hortennse. That mighty 3++ rr1's ward save is instantly reduced to 6++ rr1's.
The setup is simple. Keep the fighty Orc character in one of the corners of your front rank and right next to him put the BSB with Mork's War Banner. Hortennse charges and
must issue a challenge. Now simply accept the challenge with the fighty Orc character. Hortennse must then be moved into base contact with the fighty Orc (and simultaneously in base contact with the BSB). Even though Hortennse is in a challenge with the fighty Orc, he is still in b2b with the BSB, so his magic items are nullified. Next, one of two things likely happens:
- the Orc beats the weakened Hortennse
- Hortennse beats or draws the Orc, but not enough to overcome the static combat resolution (3 ranks, standard, bsb and musician versus Hortennse's charge). He now has to pass a break test, but since his magic items are nullified (including his crown of command) he is no longer stubborn. Good luck to the WoC player.
In either case, Hortennse is in very big trouble. Of course, Hortennse does not have to charge this unit (and is unlikely to be charged by them) but that is already a win because it means he can't hold up the central deathstar of the army (like he would with an Ogre Gutstar for example). It acts as a major deterrent. It's a costly setup, but it works on its own, even if there is no Hortennse. Like I said, my friend loved this setup against all sorts of armies. The unit formed the centerpiece of his army and it just happens to work well against Hortennse too. For the record, this setup is much less useful against a DP, because the DP only has 25pts of magic items, and instead relies on innate special rules and Chaos Mutations/Blessings. He is also unbreakable so the static combat resolution means nothing to him.
What do you guys think?