Slann
NIGHTBRINGER
Second Spawning
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The armies of Total War: Warhammer III are really shaping up. It will be a grand finale.Never been a fan of Slaanesh, but this trailer is awesome.
I also love how their moves are... excessively theatrical.
It will be pretty exciting when all three games come together!but I hope there will be a decent mortal empires map, I want to play Lizardmen against daemons.
Even more Easterlings teased:
View attachment 104343
It looks like a new captain and Sorcerer are coming, preferably in plasticI am stoked
Grrr, Imrahil
Ohw, Just noted I posted this in the wrong thread
@Killer Angel could you move this one to the GW news thread? Thanks in advance.
Grrr, Imrahil
Somebody on TGA found a screenshot of a loading screen for Warhammer III: Total War promoting news that @NIGHTBRINGER and @Lizards of Renown will be very pleased to hear:
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hey, spoilers
It has the usual problems any TW game has at launch (weird bugs). For example; I keep getting the issue that it thinks I'm playing on legendary so it hides the minimap and doesn't allow commands while paused. Other than that it's quite nice. No major issues or anything.So, how is the game? How does it compare to Warhammer II?
Awesome, thanks for the write-up!It has the usual problems any TW game has at launch (weird bugs). For example; I keep getting the issue that it thinks I'm playing on legendary so it hides the minimap and doesn't allow commands while paused. Other than that it's quite nice. No major issues or anything.
Aside from that;
Prologue is quite good, best story-driven bit TW has ever had. It's a bit heavy on the handholding, but it is also a tutorial so it's difficult to complain about that.
Some of the unit-rosters are a bit small (e.g. Tzeentch). But that's what's mods and DLC are for I guess.
The units that exist are all fairly nice though and the factions have a decent amount of personality. It's not just chaos recoloured.
The new siege maps are nice. However, the height differences make the camera go insane when you move over a hole or pillar. Which is rather annoying.
Also, the temporary barricades seem to mess with the pathfinding & are generally buggy (units walking through them, but only sometimes).
In general, they seem very busy/crowded/micro-intensive, both for the AI and for the player. Imho, it might've been better to choose one of the two additions. Either more convoluted maps, or buildable defenses, but both seems a bit much.
Also, there's no mods yet, so that's mildly annoying and means you can't fix some of the more basic nuisances. But that'll be fixed soon enough.