Re: The Nexs-Files - [Progress!]
Ok, I've had a good look through your log and at the work you've been doing in order to make a crit for you.
First off, kudos for starting small rather than going int for a full body part change.
First thing I'd look at doing is getting some clay shapers (especially the flat one), this will help you get smoother edges and surfaces when you're sculpting stone, metal or other areas where you're trying to get that element of smoothness and especially sharp edges.
Next up is I'd look at using less GS with each bit you do, especially on weapons, you're probably using about twice the amount you realistically need. Along with this, spend a little more time with the surfaces, put down your initial layer (or just the one layer) and spend a little more time pushing and pulling the shape of it with your tools. The same goes with spikes on weapons (assuming they're not organic, but metal).
Getting flat surfaces and sharp edges is fairly easy, the downside of it being it requires you to put in a lot of effort or working and re-working the edges to make sure they get the look you're going for. The advantage with things like weapons is you can actually make a roughish shape with something like milliput and then file it when it's dry (it's what I do with mine).
I hope you don't mind but I did download a copy of your SCOR scar vet to mark on some things worth keeping in mind.
First off, the arm with the great weapon, quite a nice idea with the shoulder but be a little more mindful of the bones underneath, the shoulder shape and position make the humerus look like it has a curve in it (red line to indicate what it needs to do).
Secondly, look at the green circle around the hand, now try replicating that pose with your hand and shoulder in that position, it's probably not very comfortable, bones do not just add structure to the body, they will also limit movement, whenever you plan a pose with a mini, try and mimic that pose yourself, it should be something you can do without discomfort (not taking into account how flexible you are as an individual, as there will be wiggle room here).
Lastly have a look at the blue arrow I've drawn (this is assuming that the weapon you've given him is a great weapon), great weapons are HEAVY, even with two hands they are supposed to be heavy enough that you're very slow in using it as it requires both your strength and the actual weight of the weapon to cause damage. The issue here is not that you've got him holding it with only one hand, it's to do with the angle he's holding it at.
The blue arrow indicates where all the weight of the weapon wants to go, down. Combine this with the angle of his hand (remember how holding your hand in that position feels) and think about how much weight it would realistically take to completely dislocate your hand, not very much.
That's the problem with great weapons, they realisitically need to be held close to the body (unless in mid swing with both hands, so the viewer can see the arch and direction of movement) and with one hand, probably quite low too due to the weight.
Hope this hasn't disheartened you, this is the sort of crit I get when sculpting for companies and is what I would rate as a level 3 crit. You've done well and it's nice to see you being varied in what you do and how you show it, it's a very important style to hold on to, always mix things up and try something new, even if you already have a method you like.
If I can help further I will, I just hope I haven't come across as being too harsh.
