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TOW THE OLD WORLD - Poll: Will TOW be a faithful successor to WFB 8th edition?

How confident are you that TOW will be a faithful successor to WFB 8th edition?

  • 0 - No chance. We're getting something completely different.

  • 1

  • 2 - Very unlikely

  • 3

  • 4

  • 5 - 50/50. It could either way

  • 6

  • 7

  • 8 - Probably

  • 9

  • 10 - 100% sure. The game will be a natural edition update of 8th.


Results are only viewable after voting.
Unstable was included for both Undead factions to avoid them being too broken - if they were simply Unbreakable without being Unstable winning combat would do nothing for the side fighting them.

Rather than getting rid of Unstable I would alter the Lore of Nehekhara, specifically:
  • Change the clause of the Lore Attribute that currently affects Animated Constructs so that it specifically affects units with the Large Target special rule (so that Ushabti receive D3 +1 wounds per spell instead - as long as you roll a 3+ you can bring a whole Ushabti back per buff spell), as this was introduced specifically to stop Sphinxes being too difficult to kill and Ushabti are currently hit hard by this clause. The Large Target version was implemented in the Vampire Counts Book with ‘Invocation of Nehek’, which is why you see lists with Crypt Horrors and Vargheists because they receive the full benefit of their resurrection spell (though that’s actually the only thing I can see magicwise that’s clearly done better in the Vampire Counts Book, because otherwise they have the same problems with resurrection as we have with marching - it relies upon them casting their signature spell, while we can resurrect models with every buff spell we cast).
  • Replace Sakhmet’s Incantation of the Skullstorm with either a direct damage spell, magic missile or a superior augment spell that does a lot for the unit like a weaker version of ‘Return of the Golden Age’ from Storm of Magic or something, to make it actually one we’d consider taking.
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  • A personal preference would be that the Lore Attribute should give Animated Constructs 1 wound back per spell rather than per Magic Phase, because the latter is very stingy.
Pretty much everything you said is how I view our magic. I never take ushabti and stopped taking sphinx as they died far too easily and I couldn't heal them nearly quick enough to change that. I know some have had success with ushabti but I haven't. If we could get rid of Skullstorm and take the Golden Age I would be a happy man. I think I used Skullstorm three times in the years I've played 8th and it never was worth the effort to cast it. It's not worthless but I don't put any stock in its use. I don't think a loss of Unstable would be a good thing for the reasons you stated but adding the ability to March while near the General or Heirophant don't care which one and better healing(CHARACTERS) would be nice. My next biggest wishlist item would be Constructs being immune to poison, it would make them usable which in my area they aren't.
 
I know some have had success with ushabti but I haven't.

AFAIK we need to field them in a large block, but it's a big points sink.

adding the ability to March while near the General or Heirophant don't care which one and better healing(CHARACTERS) would be nice.

The fact that we need a spell to achieve what all the other armies do for free, is just madness.

My next biggest wishlist item would be Constructs being immune to poison, it would make them usable which in my area they aren't.

Weird constructs, aren't they? all those statues that become sick for some blowpipe darts dipped into berry juice...
 
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AFAIK we need to field them in a large block, but it's a big points sink.



The fact that we need a spell to achieve what all the other armies do for free, is just madness.



Weird constructs, aren't they? all those statues that become sick for some blowpipe darts dipped into berry juice...

Hahaha! The marching didn't bother me in 7th as we were a surprisingly fast army with movement spells on so many characters. The ability to charge magically was huge! We slowed down in 8th and IMO chariots lost any ability to do real damage due to hordes, fear nerf and BSBs being the best thing since sliced bread to every other army. If I field 12 Ushabti it better do some real damage for the cost, sadly adding in support ect it has never felt justified to lose everything else I could have fielded.
 
Oh this is surprisingly difficult. I think there is a risk of the LM not being included, especially because it called The Old World and LM are rarely seen there. However given the amount of love we go in TWII I think GW would risk upsetting a lot of people if they didn't include the LM. I also know several people on this forum who will riot and burn GW headquarters to the ground if they don't include the Lizardmen, so there's that.
 
Warhammer Community said:
Little Grom
Warhammer Community said:
While having cannons towed by mere packhorses and pushed into place by their gunners might be good enough for the Empire, the unforgiving nature of war in the frozen north demands a more hardy approach, designed by our very own studio for Warhammer The Old World.

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Instead of horses, the giant gun affectionately named Little Grom is towed by two mighty bears atop a magical carpet of ice – nearby Kislevites are so emboldened by its majesty that they fight even harder than usual in its presence.

QUYERWpst1cw4tkg.jpg


Elemental Bear
The warriors of Kislev believe that, in times of great need, the land itself will rise up in defence of Ursun’s faithful. A massive invasion from the Chaos Wastes undoubtedly qualifies, and so the gigantic Elemental Bears are called from the earth to fight back the tides of daemons.

oKGuxpi4i3zQykIe.jpg


Designed by the Warhammer studio, the Elemental Bear is a colossal engine of destruction that embodies everything Kislev’s people hold dear about their homeland. Frankly, there’s no better symbol of Kislev than a giant bear made of ice and stone, and even the daemons of Chaos will know to fear their brute strength and crackling frost magic.

XYiMxpDUFudaG7qA.jpg

So These are designs from the Warhammer TOW team... Does this mean they will be featured in TOW as models?
The Cannon has been described in a specific enough way to be part of a warscroll for Tabletop...

Grrr, Imrahil
 
I first saw these pictures on Facebook in one of the Warhammer Groups.

I thought the Elemental Bear looked awful. But, now that I have read the context I like it a bit better.

I hate the polar bear cannons.

( At this point everyone should look up “The Tsar Cannon” for reference. )

The dim flickering bulbs who designed this ice sledge cannon need to be subjected to some sort of Kislevan corporal punishment as a reward for their “ brilliant ” effort.

Not even the grisly comedy of what would happen were the thing to fire can save this from being the newly crowned Warhammer model I detest the most.
 
These are designs from the Warhammer TOW team... Does this mean they will be featured in TOW as models?
The Facebook fanboys that I saw whinging, cooing, and kvetching over these pictures thought they were from the video-computer game design group.

“Warhammer: Total War 3rd edition” for the record. (No idea if they were correct about this.)

But many of the poor souls who are fans of the yet to exist “Warhammer: The Old Worlde” have convinced themselves (on no evidence) that the tabletop game they hope to live long enough to see is going to closely resemble the computer game.
 
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