Salamander
BrotherSutek
Well-Known Member
- Messages
- 870
- Likes Received
- 1,665
- Trophy Points
- 93
Pretty much everything you said is how I view our magic. I never take ushabti and stopped taking sphinx as they died far too easily and I couldn't heal them nearly quick enough to change that. I know some have had success with ushabti but I haven't. If we could get rid of Skullstorm and take the Golden Age I would be a happy man. I think I used Skullstorm three times in the years I've played 8th and it never was worth the effort to cast it. It's not worthless but I don't put any stock in its use. I don't think a loss of Unstable would be a good thing for the reasons you stated but adding the ability to March while near the General or Heirophant don't care which one and better healing(CHARACTERS) would be nice. My next biggest wishlist item would be Constructs being immune to poison, it would make them usable which in my area they aren't.Unstable was included for both Undead factions to avoid them being too broken - if they were simply Unbreakable without being Unstable winning combat would do nothing for the side fighting them.
Rather than getting rid of Unstable I would alter the Lore of Nehekhara, specifically:
View attachment 78735
- Change the clause of the Lore Attribute that currently affects Animated Constructs so that it specifically affects units with the Large Target special rule (so that Ushabti receive D3 +1 wounds per spell instead - as long as you roll a 3+ you can bring a whole Ushabti back per buff spell), as this was introduced specifically to stop Sphinxes being too difficult to kill and Ushabti are currently hit hard by this clause. The Large Target version was implemented in the Vampire Counts Book with ‘Invocation of Nehek’, which is why you see lists with Crypt Horrors and Vargheists because they receive the full benefit of their resurrection spell (though that’s actually the only thing I can see magicwise that’s clearly done better in the Vampire Counts Book, because otherwise they have the same problems with resurrection as we have with marching - it relies upon them casting their signature spell, while we can resurrect models with every buff spell we cast).
- Replace Sakhmet’s Incantation of the Skullstorm with either a direct damage spell, magic missile or a superior augment spell that does a lot for the unit like a weaker version of ‘Return of the Golden Age’ from Storm of Magic or something, to make it actually one we’d consider taking.
- A personal preference would be that the Lore Attribute should give Animated Constructs 1 wound back per spell rather than per Magic Phase, because the latter is very stingy.

