Game 36 - 2400 vs. Regular Dark Elf Opponent
Date: Aug 20, 2014
Opponent: Dark Elves - My Regular Opponent
Point Value: 2400
Scenario: Meeting Engagement
Overview
Ahhh....back to reality at last!

The Slann is once again safely ensconced in a tomb of foam, safely hidden away from hateful eyes (those would be mine). To celebrate, I took on my regular Dark Elf opponent.
Over the weeks it had been since we last played, he confessed to me that he felt he had not lived up to his end of our bargain. You may recall, we agreed to each start new armies after a long period of Tomb Kings vs. Warriors (with some VC and CD tossed in). We each wanted to do something new, which is why I talk about my plans (back on page 1) for this army being what they are. His confession is that he thinks his new Dark Elf army might as well be an old Warriors army - guy on monster, push ahead, roll combat. He vowed to rethink things and play up the Dark Elf ways of playing a a bit more - some avoidance, some fast things, picking fights, and so on.
Let's see how it went.
My list:
Oldblood on Cold One with +2A sword, Glittering Scales, and Dawnstone
Scar-vet BSB - Great Weapon, Armor or Destiny
L2 Heavens Skink (Iceshard, Convergence)
L2 Beasts Skink (Wildform, Curse)
10 Skink Skirmishers with Javelins and Shields
10 Skink Skirmishers with Javelins and Shields
10 Skink Skirmishers with Javelins and Shields
13 Skink Skirmishers with Javelins and Shields
38 Saurus Warriors - Full Command
8 Kroxigor
1 Solar Bastiladon
1 Ancient Stegadon with Engine of the Gods (Oh, how I missed you)
1 Troglodon
His army:
Well, this is a little tougher. I have a photo, but not his list. Looking at the photo, it seems he has...
Hero or Lord on Pegasus
Hero or Lord on Pegasus
Cauldron with Nasty Lady
BSB on Cold One
5 Dark Riders
5 Dark Riders
5 Warlocks (Soulblight, Doombolt)
Kharibdys
9 Cold One Knights
12 Crossbowmen
24 Witch Elves
2 Bolt Throwers
Summary of Events
We rolled up Meeting Engagement.
Off the table for him: The Witch Elves, a Pegasus guy, and 5 Dark Rider
Off the table for me: Beasts Skink, 13 Skink unit, 10 Skink unit
The battle would be fought, as usual, near the center, where a building was just about the only piece of terrain that mattered. His bolt throwers were up on a hill in his backfield. Kharibdys, whom I shall call "Blu" from now on, was on my right, most stuff was in the middle, and a unit of Dark Riders was on my far right.
I had my Saurus Command Block (SCB) in the center, flanked on the right by Solaris (my Bastiladon) and then some skinks, and flanked on the left by the Trog, then the Ancient, and then the Krox. The Heavens SKink was in a unit of 10 skinks behind the SCB.
He went first.
Turn 1
Dark Elves
Movement: His stuff arrived on the table as the rest advanced.
Magic: 4,3
- Soulblight on Krox 6,5,2+2 vs NA = -1S and -1T on Krox (* I made a mistake all game that I will get into. This note is a reminder for me, and you, in case I forget to discuss it).
- Doombolt on Ancient 6,6,2,1 vs NA = 6 hits, 2 wounds, 1 saved and one dead Warlock from the miscast
Shooting: I lost a Kroxigor to all his shooting and took 2 more wounds.
Combat: None.
Lizardmen
Movement: My stuff came on the table while the rest moved a bit.
Magic: 5+1, 4. Engine on Heavens.
- Iceshard on his Flying General 5,4,3+2 vs NA = 3 wounds, all saved, but Charmed Shield was used up.
- Wildform on Krox 5,2+2 fails to cast
- Laser on Blu 6,5,3,1 vs 5,4,3,2,2+2 = dispelled
- Burning Alignment 2 fails to cast
Shooting: Blu takes 2 wounds from skinks.
Combat: None.
Turn 2
Dark Elves
Movement: Blu charges skinks, who stand and shoot and do two more wounds to Blu.
The rest start to go around the left (my view) of the building.
Magic: 5,4
- Soulblight on Stegadon 4,2,2,2+2 vs NA
- Doombolt on Stegadon 5,4,4,2,1+2 vs 5,4,3,2,2+2 = dispelled
Shooting:
All sorts of stuff fired at the Stegadon, who was now lower Toughness. This mattered, since he died from all those shots
that got to re-roll failed to-wound rolls because the casket was nearby. Had the Steg been T6 still, it would have lived.
Combat:
Blu kills almost all the skinks, who flee, causing another nearby unit of skinks to panic off the table as well.
Lizardmen
Movement: I began to move my stuff to set up the right charges around the building. Also, the 13-man skink unit and Solaris turned to shoot Blu.
Magic: 5,1. No Engine. Sad face.
- Laser on Blu 6,2,1 vs 6,3,3+2 = dispelled
- Wildform on Krox 4,3+2 fails to cast
Shooting: Negative, negative... It just impacted on the surface.
Turn 3
Dark Elves
Movement: The flying general had ust enough room to flank charge the Trog. My mistake. Everything else stalled.
Magic: 4,3
- Soulblight on Krox 4,4,2+2 vs NA
- Bolt on Krox 4,4,3,3+2 vs 5,4,3,2+2 = dispelled
Shooting: Well, I'm down to 3.5 Krox now.
Combat: Trog dies.
Lizardmen
Movement: The remaining skinks positioned to shoot the General. Solaris put his back to the enemy and his front to Blu.
Magic: 5,1
- Wildform on Krox 4,1+2 fails to cast
- Laser on Blu 5,4,2,1 vs 6,6,4,4,2 = dispelled
Shooting: One wound goes through onto the General.
Combat: None.
Turn 4
Dark Elves
Movement: General charges Solaris in the flank. Blu charges Solaris in the front. Other stuff sits.
Magic: 5,1
- Soulblight on Krox 6,4,3,2,2,1+2 vs 6,6,4,4,3+2 = dispelled
Shooting: Due to the Cauldron re-roll effect, the Krox are reduced to 4 total wounds remaining.
Combat: Solaris takes a long dirt nap.
Lizardmen
Movement: I had nowhere to go, but the skinks did all get in position to shoot the General and Blu.
Magic: 2+1, 1+1
- Casting something failed
Shooting: Blu are many javelins and died. The general took another wound. Oh so close!
Combat: None.
Turn 5
All we did was check to see if a charge I planned next turn would make it (SCB into Cauldron unit) and it would fail, so we called it as I would then be left out to be flanked by the Knights+BSB and the enemy General.
Result: Big win for Dark Elves, but a fun game.
Post-game Thoughts and Unit Evaluations
I messed up in magic in a few ways. I should have been stopping Soulblight so that all the shooting phase shooting was less effective. That's on me. I realized it toward the end, but oh well. You play, you learn, you try to do better next time.
I also should have been tossing 3 dice at Wildform, knowing it needed a 10 to cast and, on average, I would get a 9.
Still, magic was only a little thing to me in this game, and it not doing much to help me really didn't bother me. What got me the loss was not finding a way to get the SCB into combat. Just like when you take a Slann your cunning strategy has to be "Cast spells," when you take the SCB it has to be "Get into fights!" I failed to do what my army was built to do and I lost as a result.
The thing is, I was afraid to put them out there. This is when my opponent gave me some advice that is so freaking simple that I am embarrassed that I never thought of it:
Put the skinks in front of the Krox and SCB. Advance and shoot, and when the enemy charges, shoot again, die, and then be in combat. Or flee and set up a counter. Either way. I need to employ this tactic A LOT more in the future, and I am very excited to do it. Clearly my army is all about getting the PF troops into combat and supporting them with small spells, the Trog, and the Engine's ward. Now I need to add the screen to that. I just need to leave a gap for the Oldblood to be able to charge out on his own should the situation call for it.
Anyway, there's the learin' I dun this game. Now onto the unit evals -
Skink Skirmishers with Javelins and Shields
They put in some good work and fell just short of killing the enemy general. Next time I'll know better how to use them.
Saurus Warriors
Too timid today.
Bastiladon
His laser continues to freak people out. Good! He also gave his life delaying units for a while. For 150 points, you can't ask for much more. I need to find a way to put another one in the list.
Ancient Stegadon
I'm such a dork. I hung him out to dry and he paid the price.
Kroxigor
Same here. Too timid. Too bad a job in the magic phase. I let these guys down, not the other way around.
Saurus BSB
He was part of the SCB that did nothing.
Oldblood on Cold One
So was he.
Skink Priests
Failing so many Wildform castings was also my fault. I should have done the math and used three dice. These two gus are 200 points and can be risked. Both lived through the game despite being parts of unit that were tossed out in front of the enemy. I don't know if people see them and their units as low-value targets or what, but they lived and I never felt afraid to use them, unlike how I feel about a Slann. Not looking back.
Troglodon
Poor fella. Another tactical error on my part got him killed.
Next up: 2200 vs. Khorne Demons with a Skull Cannon, Demon Prince, Soulgrinder, Juggers, and more! Stay tuned.
Thanks for reading!