Ripperdactyl
IggyStarhost
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Behemoth keyword would suits better imo. Or is that the same?
I get that taller than X would result in numerous issues with people trying to essentially cheat the system, but that could be solved by simply only allowing official models in actual tournaments, and anyone playing like that isn't going to keep friends to play with for long anyway….Taller than X would cause havok. Monster key word makes a lot of sense.
I don't like that rule… -1 to hit isn't exactly amazing on squishy heroes, the one in need of protection, while sturdier support heroes now become even more difficult to kill. E.g a squishy starpriest is maybe going to last an attack or two longer, while a lord-castellant will be nigh impossible to wound by most ranged attacks like this….
Also; it doesn't do anything to protect from spells or ranged abilities that aren't subject to hit-rolls.
And lastly, it doesn't help squishy single-model non-hero units like the skaven weapon teams, which is somewhat lame.
I mean, it's a start for protecting squishy support heroes, but it's kind of dissapointing.
true.. I suppose it at least stops those from freaking too much havoc.. Slightly better than expected, though still nowhere near what the squishier support heroes would need. At least it helps stop those from sniping the heavier frontline heroes..
I had hoped for more but at least it is a step into the right direction.
nope, most monsters aren't behemoths. But yeah, that'd already work a lot better. At least then it mostly just affects large stuff while monsters vary from huge things like a stardrake to about the size of a large mount like a demon prince.Behemoth keyword would suits better imo. Or is that the same?
Agreed. I really was hoping for the 40K rule, but it is OK and stacks well with other to Hit roll penalties. It might even dissuade your opponent from wasting their shots on an infantry hero and might make them take the more efficient path of firing at your units.
I think the main issue is probably that the fish elves already took the 40K rule as their special rule.. that probaly makes it impossible to apply it to everyone else...
Just edited it to say "a variant of the 40K rule". Anyway, it's similar enough that they'd probably feel cheated if others got the 40K rule I guess.It’s not the same - it applies to all units not just characters. They have to shoot the closest unit.
Isn't that the case with Bonesplitterz? IIRC they have the allegiance ability which says that regardless of enemy rend they always get a 6+ save.Just edited it to say "a variant of the 40K rule". Anyway, it's similar enough that they'd probably feel cheated if others got the 40K rule I guess.
Isn't that the case with Bonesplitterz? IIRC they have the allegiance ability which says that regardless of enemy rend they always get a 6+ save.
And the GHB2017 has a rule that says a natural 6 for a save roll is always a success.
I checked back and indeed there is such a rule.
But at least it also has a 6+ save against mortal wounds so it isnt fully useless.
About monsters... I don't know. Bonesplitterz kinda hate monsters it seems. But some chariot or so would be cool.
I checked back and indeed there is such a rule.
But at least it also has a 6+ save against mortal wounds so it isnt fully useless.
About monsters... I don't know. Bonesplitterz kinda hate monsters it seems. But some chariot or so would be cool.
Isn't that the case with Bonesplitterz? IIRC they have the allegiance ability which says that regardless of enemy rend they always get a 6+ save.
And the GHB2017 has a rule that says a natural 6 for a save roll is always a success.
Put the gargants in their faction. Or troggoths. Neither of those are a worthy faction on their own and they're tribal enough to fit. Alternativly give them some grot followers. The grot rock lobber is simple enough that it can fit with their army and I'm sure we can make up "tribal" grots easily enough as well.I checked back and indeed there is such a rule.
But at least it also has a 6+ save against mortal wounds so it isnt fully useless.
About monsters... I don't know. Bonesplitterz kinda hate monsters it seems. But some chariot or so would be cool.
They are official rules.Really? I thought the natural 6's and 1's Always succeeding/failing were just extremely common house-rules. Not official rules.
They are official rules.
GHB2017 page 76. That specific one is the third Rule of One.
Same here. I expect it to stay though.I wonder if that rule will get tweaked with the new edition
They are official rules.
GHB2017 page 76. That specific one is the third Rule of One.
yea seems to say only hit & wounds of 6 succeed. but hit wounds saves of 1 fail.Only to hit and wound rolls of 6. Saves not. Thats how I read the second rule. Or is it somewhere else too?
Really? I thought the natural 6's and 1's Always succeeding/failing were just extremely common house-rules. Not official rules.
Put the gargants in their faction. Or troggoths. Neither of those are a worthy faction on their own and they're tribal enough to fit. Alternativly give them some grot followers. The grot rock lobber is simple enough that it can fit with their army and I'm sure we can make up "tribal" grots easily enough as well.
the spiderfang have a strong team going with their spiders though, shouldn't be too difficult to keep the two seperate in terms of style.Giants would make sense as part of Bonesplitterz. Remember they already have Tribal Grots in the form of Spiderfang Grots, A.K.A. Forest Goblins, so unless they want to merge the two they will have to think of something other than that.