Kroxigor
skink chief
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Good rule 
Razordons:
*Unit size at minimum 2 and not 1.
* Add armour piercing to shots.
* Increase price with 15pts.
Is the stegadon a chariot or a monster?The nice thing about sneak peek #2 is that it now officially codifies that skink chiefs can fire the regadon's giant bow. I was going to post something on this, but it appears that you beat me to it.
It is nice that character walls are a thing of the past. That always seemed kind of abusive to me.
With the combined profile thing: If you use the highest wound characteristic, and say you have an Oldblood on a Carnosaur, it will only have 5 wounds so 3 wounds are lost.
I would decrease the point cost of most monster mounts then.
Is the stegadon a chariot or a monster?
I definitely wouldn't be opposed to that!And for god sakes make COR core![]()
With the combined profile thing: If you use the highest wound characteristic, and say you have an Oldblood on a Carnosaur, it will only have 5 wounds so 3 wounds are lost.
I would decrease the point cost of most monster mounts then.
On another note,
And I'm not going to be fantasising, or however you spell it, on this. LM should have Monstrous cav. I mean come on, we with all the monsters... we should have em.
Following that note. There has been some debate on how to make Cold one riders more expensive and how to make our cowboys less good.
For me personally I've come to this: take away our cold ones +2AS rule and just have them +1 to AS like everybody else. This means decreasing the cost for our cold ones but also making our cowboys less good because now we can give them insane AS rolls. Add to that that we can give our riders light armor for some points and voila, still have the 2+AS, changed cowboys to make m a little bit softer and players can opt to not take the armour for taking cheaper COR to put the cowboys in for safety.
Just an idea on that topic.
The cowboy -1 AS will hurt for the most LM players, but lets be fair, it's only normal...
And for god sakes make COR core![]()
Very good point. They definitely play differently than what most people think of as monstrous cavalry (Demigrpyhs, Skullcrushers, Rhinox riders), but they are monstrous cavalry none the less. Our monstrous cavalry (especially terradons) plays the role of fast cavalry.We already have monstrous cavalry
Both Terradons and Ripperdactyls are monstrous cavalry. Rippers might be harder to play with than the other 2+ armour save MC, but they're still counted as monstrous cavalry.